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Empires in the Balance (TS GCM v2)

 
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Empires in the Balance (TS GCM v2) - 10/24/2009 12:48:33 PM   
treespider


Posts: 9796
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From: Edgewater, MD
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EDIT:

My Mod can be found here:

Treespider's Grand Campaign of DBB


EDIT: Further changes to the economic model in the works as of Feb 27 2011....will update when completed.




I plan on getting started with my mod of the Grand Campaign....scenario 1.

1. In the works - permanently restricting a "fair" portion (not all) of the Kwantung Army and Kwantung Air Force....to prevent the wholesale evacuation of Manchuria.

2. More bases and higher garrison requirements in China....the Northern Chinese plain will likely see a dot base in just about every hex.

3. The addition of some dot bases in Northern Burma

4. Give the Japanese the ability to divide some the IJN Fighter Hikotai.

5. Incorporate Don's babies....

< Message edited by treespider -- 4/22/2012 3:43:53 PM >


_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Post #: 1
RE: Treespider Grand Campaign Mod.... - 10/24/2009 11:31:23 PM   
Kitakami


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Sounds very intriguing... let us know how the project goes :)

_____________________________

Tenno Heika Banzai!

(in reply to treespider)
Post #: 2
RE: Treespider Grand Campaign Mod.... - 10/25/2009 5:03:25 AM   
stuman


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And add Tennessee on the allied map !

_____________________________

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(in reply to Kitakami)
Post #: 3
RE: Treespider Grand Campaign Mod.... - 10/25/2009 1:05:47 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
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quote:

ORIGINAL: stuman

And add Tennessee on the allied map !



I lobbied hard (not really) for it during design...after all how could we not have Oak Ridge on the map (well I guess it wasn't on any maps at the time, Secret City). The National Lab is only two ridges, a river and another ridge away from my house.

< Message edited by treespider -- 10/25/2009 1:06:08 PM >


_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to stuman)
Post #: 4
RE: Treespider Grand Campaign Mod.... - 10/25/2009 1:15:32 PM   
Andy Mac

 

Posts: 14464
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 and as I believe I said the next person who adds a base gets shot.

Unfortuantely for everyone who wnarted more and more bases on map it means rewriting the Ai every time you add one to account for it - so I am the one to blame for not having Tennessee on map because I banned any new bases until the game was out there in order to focus on gettinbg the AI to work

(in reply to treespider)
Post #: 5
RE: Treespider Grand Campaign Mod.... - 10/25/2009 1:24:47 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
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quote:

ORIGINAL: Andy Mac

 and as I believe I said the next person who adds a base gets shot.

Unfortuantely for everyone who wnarted more and more bases on map it means rewriting the Ai every time you add one to account for it - so I am the one to blame for not having Tennessee on map because I banned any new bases until the game was out there in order to focus on gettinbg the AI to work



That's the beauty of modding ....you can script or mod scripts for any new bases you add.

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Andy Mac)
Post #: 6
RE: Treespider Grand Campaign Mod.... - 10/25/2009 2:25:17 PM   
SuluSea


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Thanks Treespider , definately looking forward to it.

(in reply to treespider)
Post #: 7
RE: Treespider Grand Campaign Mod.... - 3/26/2010 7:14:26 PM   
treespider


Posts: 9796
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From: Edgewater, MD
Status: offline
quote:

ORIGINAL: treespider

I plan on getting started with my mod of the Grand Campaign....scenario 1.


Update: I've actually started keying in data.

quote:

1. In the works - permanently restricting a "fair" portion (not all) of the Kwantung Army and Kwantung Air Force....to prevent the wholesale evacuation of Manchuria.


In addition to permanent restrictions, we will see:
- greater use of "local" garrison requirements,
- a modification of the Universal Manchurian Garrison Requirement,
- creative use of Withdrawals and Reinforcements
--- Note: Between 29 Jan 42 and 4 Jul 42 IGH transferred a number of units to the Kwantung Army...some of which were involved in the initial southern expansion. Notable units include:
8th Tank Regt
29th Ind Eng Regt
18th Ind Eng Regt
53rd Ind Eng Bn
3rd Tk Group
1st, 2nd, 4th, 7th, 12th Ind AT Co.
7th Tank Regt
3rd Ind Mtn Arty Regt
1st med Arty Regt
1st Hvy Art Regt
9th Ind Hvy Arty Bn
23rd Ind Eng Regt
140th Inf Regt
6th Tank Regt
1st Tank Regt

quote:


2. More bases and higher garrison requirements in China....the Northern Chinese plain will likely see a dot base in just about every hex.


My play experience has shown that once the initial "guerilla" units are eliminated the Japanese have a secure rear area and only need to concern themselves with maintaing the adequate numbers for loacal garrison requiremnets. In addition the limited number of bases in this area do not allow the Chinese a "fall back" position for the "guerilla" units...nor a source of supply.

By including a dot base in most of the cultivated hexes of North China as well as a dot base at each crossroad in China as a whole...and including Garrison Requirements ...as well as adding a minimal automatic daily supply allocation to those bases...the "guerillas" will then have any number of bases from which to operate.

The Japanese will certainly still be able to go where they want when they want - as in history. However once the Japanese start occupying bases off the primary lines of communication their forces will start to be stretched thin by the ever increasing garrison requirement they will incur.

Coupled with this will be increased local garrison requirements for the Chinese to simulate Chiang's Communist overwatch corps/armies, as well as regional warlord requirements.

quote:


3. The addition of some dot bases in Northern Burma


Not sure I will continue with this one - perhaps one or two dots in the middle of nowhere....

quote:

4. Give the Japanese the ability to divide some the IJN Fighter Hikotai.


No longer necessary

quote:


5. Incorporate Don's babies....


I will likely incorporate DaBigBabe's Lite --- which to my understanding is merely ship and class changes... DaWholeEnchilada involves LCU changes which is to my undertsanding a work in progress....


Other Notable Changes to be included in Treespider's Mod -

quote:


6. A wholesale reduction in the SPS of airfields.


Much of the map sees bases and dot bases with SPS's of 5 which means the airfield can be rapidly expannded to an 8. In several games so far I have seen Billiton the base between Batavia and Singkawang expanded to a 4 or 5 relatively quickly (by Feb/Mar 42) when it starts as a 0. One of the aspects of the Japanese early expansion was the importance of the existing airfields...with the current airfield and port construction rules (which are unchanged from WitP) too many of these bases can be built up too rapidly...

Three point to keep in mind -

1. Not all bases will be so affected and some bases will be affected more so than others. Example: The Marianas - will likely remain unchanged due to their historical role in supporting the B-29's

2. Offensive air missions can be launched from an AF of Size 2 or greater. Generally spaeking a size 4 or 5 is needed for most bombers to operate at peak efficiency. An SPS of 1 allows an airbase to be expanded to a Size 4....although that expansion takes significantly more resources and time then if the base started as an SPS 5.

3. The air war still seems to run a little on the "Hot" side with its tempo ...with the reduction in airfield size this mod will incorporate, there should be a corresponding drop in strike sizes and an increase in damaged aircraft and aircraft maintenance issues from operating at smaller than optimal airbases...all of which will serve to slow tempo.

quote:


7. A re-evaluation of At-Start Allied forces in the SRA and Malaya


To me one the most important parts of the campaign game is the ability of the Japanese to successully prosecute the first six months of expansion. If the Japanese run into road blocks early the success/enterntainment value of the latter half of the game comes into jeopardy...to that end I may alter some of the exp /morale values and leadership / PP values for units and leaders in this region At-Start.

Howver, two things will be incorporated which should aid in putting a governor on the Japanese Expansion. One was the aforementioned changes to the Kwantung Army...and the second -

quote:


8. A re-evaluation of the restricted status of some of the American At-Start Units


A number of these restrictions were put into place during scenario development of AE. The restrictions were implement because testers found it to be too easy for the Allies to drastically reinforce one theater over the other...and it could jeopardize the performance of the AI. As my mod will be intended primarily for the PBeM community these restrictions can be lifted and if an Ai player wishes to play the Mod they will simply have to use a modicum of common sense.

In conclusion - the mod is still several weeks away from a first draft although the data input has started....



< Message edited by treespider -- 3/28/2010 10:01:31 PM >


_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to treespider)
Post #: 8
RE: Treespider Grand Campaign Mod.... - 3/26/2010 8:47:02 PM   
Nomad

 

Posts: 4402
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Tree, can I ask for two things( well two now )?
1. Some permantly restricted USN F/DB/TB squadrons on the West Coast for training USN Pilots.

2. The two torpedeo firing mod from the scenaio design sub forum

Thank you.

_____________________________


(in reply to treespider)
Post #: 9
RE: Treespider Grand Campaign Mod.... - 3/26/2010 8:54:51 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: Nomad

Tree, can I ask for two things( well two now )?
1. Some permantly restricted USN F/DB/TB squadrons on the West Coast for training USN Pilots.


Probably not...

quote:



2. The two torpedeo firing mod from the scenaio design sub forum

Thank you.



More than likely ...if its in DaBabes Lite...

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Nomad)
Post #: 10
RE: Treespider Grand Campaign Mod.... - 3/27/2010 3:19:06 AM   
bklooste

 

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Its going to take a lot of research in Manchura as a lot of units were used in the PI  and replaced with militia later.

I wouldnt overdo garrisons better to add more guarilla units to the chinese and force them to chase them down. The reason is the rules force very heavy garrison requirements  which is not very accurate since these units had some operational freedom in their area eg to chase down guarillas 100 miles away. The historical garrisons are prob as per AE before they were increased in the first patch if you can make the Chinese more active that a return to those levels would be better.

The complete destruction of china would have decreased guerilla activity for a few years as there would be no "hope" nor communist/KMT support though it would become stronger and more covert over time.

_____________________________

Underdog Fanboy

(in reply to treespider)
Post #: 11
RE: Treespider Grand Campaign Mod.... - 3/27/2010 7:54:54 AM   
Sardaukar


Posts: 7104
Joined: 11/28/2001
From: Finland/Israel
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Just word of caution with adding new bases....the way supply now moves in China...I think supply might not move at all if you add too many bases. 

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to bklooste)
Post #: 12
RE: Treespider Grand Campaign Mod.... - 3/27/2010 9:15:24 AM   
PaxMondo


Posts: 8858
Joined: 6/6/2008
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quote:

ORIGINAL: bklooste

Its going to take a lot of research in Manchura as a lot of units were used in the PI  and replaced with militia later.

I wouldnt overdo garrisons better to add more guarilla units to the chinese and force them to chase them down. The reason is the rules force very heavy garrison requirements  which is not very accurate since these units had some operational freedom in their area eg to chase down guarillas 100 miles away. The historical garrisons are prob as per AE before they were increased in the first patch if you can make the Chinese more active that a return to those levels would be better.

The complete destruction of china would have decreased guerilla activity for a few years as there would be no "hope" nor communist/KMT support though it would become stronger and more covert over time.


I tend to agree. IJA "issues" in China were very fluid and in many areas governed by their goals. Many of the military leaders were more interested in establishing their local fiefdom than they were in any form of conquest. This is almost impossible to simulate in a game where a player is going to be more interested in territory acquisition. The point is that Japan had a lot more force to bring to bear than is historically seen as it was simply never really used.

_____________________________

Pax

(in reply to bklooste)
Post #: 13
RE: Treespider Grand Campaign Mod.... - 3/27/2010 9:20:46 AM   
castor troy


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quote:

ORIGINAL: Sardaukar

Just word of caution with adding new bases....the way supply now moves in China...I think supply might not move at all if you add too many bases. 



supply more or less doesn´t move anyway in China as bases usually don´t have 3 times their requirements.

_____________________________


(in reply to Sardaukar)
Post #: 14
RE: Treespider Grand Campaign Mod.... - 3/27/2010 9:25:53 AM   
PaxMondo


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quote:

ORIGINAL: castor troy


quote:

ORIGINAL: Sardaukar

Just word of caution with adding new bases....the way supply now moves in China...I think supply might not move at all if you add too many bases. 



supply more or less doesn´t move anyway in China as bases usually don´t have 3 times their requirements.


Correct. I think Sardaukar's point is adding more bases will increase this issue and slow it down even more. Adding more bases is to Japan's benefit, and I am not sure that will be good for play balance.

_____________________________

Pax

(in reply to castor troy)
Post #: 15
RE: Treespider Grand Campaign Mod.... - 3/27/2010 12:00:57 PM   
Sardaukar


Posts: 7104
Joined: 11/28/2001
From: Finland/Israel
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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: castor troy


quote:

ORIGINAL: Sardaukar

Just word of caution with adding new bases....the way supply now moves in China...I think supply might not move at all if you add too many bases. 



supply more or less doesn´t move anyway in China as bases usually don´t have 3 times their requirements.


Correct. I think Sardaukar's point is adding more bases will increase this issue and slow it down even more. Adding more bases is to Japan's benefit, and I am not sure that will be good for play balance.


Indeed. If supply movement between bases stays as it is, adding bunch of new bases would practically kill even the remaining supply movement in China. Plus it'd deprive Chinese units of places where they actually (even when it's really weird) can get supply..and that is non-base hexes...


_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to PaxMondo)
Post #: 16
RE: Treespider Grand Campaign Mod.... - 3/27/2010 1:13:32 PM   
treespider


Posts: 9796
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From: Edgewater, MD
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quote:

ORIGINAL: bklooste

Its going to take a lot of research in Manchura as a lot of units were used in the PI  and replaced with militia later.


I have the a fair portion of the Japanese Monograph series, the first volume on Manchuria detail troop movements too and from manchuria throughout the entire war...to include such units as the 132nd Railway Station command.

quote:


I wouldnt overdo garrisons better to add more guarilla units to the chinese and force them to chase them down. The reason is the rules force very heavy garrison requirements  which is not very accurate since these units had some operational freedom in their area eg to chase down guarillas 100 miles away. The historical garrisons are prob as per AE before they were increased in the first patch if you can make the Chinese more active that a return to those levels would be better.

The complete destruction of china would have decreased guerilla activity for a few years as there would be no "hope" nor communist/KMT support though it would become stronger and more covert over time.


And IMO th complete destruction of China was an improbabliity. One thing that is difficult to represent with the AE Map and even more so in the WitP Map is the sheer vastness of China.

In addition I think players have grown too accustomed to is the ability of the Japanese to adequately garrison everything that they start with in China. They couldn't. By adding to the garrison requirements so that the Japanese cannot meet the requirements everywhere is IMO a better representation of the realities of China...and if you disagree with my approach you are certainly free to design your own mod.

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to bklooste)
Post #: 17
RE: Treespider Grand Campaign Mod.... - 3/27/2010 1:14:31 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: Sardaukar

Just word of caution with adding new bases....the way supply now moves in China...I think supply might not move at all if you add too many bases. 



Except in my mod all of the bases will be receiving a small allotment of automatic daily supply...

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Sardaukar)
Post #: 18
RE: Treespider Grand Campaign Mod.... - 3/27/2010 1:20:15 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: bklooste

Its going to take a lot of research in Manchura as a lot of units were used in the PI  and replaced with militia later.

I wouldnt overdo garrisons better to add more guarilla units to the chinese and force them to chase them down. The reason is the rules force very heavy garrison requirements  which is not very accurate since these units had some operational freedom in their area eg to chase down guarillas 100 miles away. The historical garrisons are prob as per AE before they were increased in the first patch if you can make the Chinese more active that a return to those levels would be better.

The complete destruction of china would have decreased guerilla activity for a few years as there would be no "hope" nor communist/KMT support though it would become stronger and more covert over time.


I tend to agree. IJA "issues" in China were very fluid and in many areas governed by their goals. Many of the military leaders were more interested in establishing their local fiefdom than they were in any form of conquest. This is almost impossible to simulate in a game where a player is going to be more interested in territory acquisition.


And how do you dissuade that behavior? IMO by making the acquisition of the new territory more exepensive thatn it is worth.

quote:


The point is that Japan had a lot more force to bring to bear than is historically seen as it was simply never really used.


I disagree... If you look at the period from Dec 41 through the end of the war...the Japanese launched any number of offensive missions in China. In most cases they defeated the Chinese opposing them at the tip of the spear. The problem for the Japanese was that the forces they had available were insufficent to maintain the new territory occupied and the territory occupied was of no value to the Japanese...thus making it too expensive to try and maintain those positions.

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to PaxMondo)
Post #: 19
RE: Treespider Grand Campaign Mod.... - 3/27/2010 1:22:02 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: castor troy


quote:

ORIGINAL: Sardaukar

Just word of caution with adding new bases....the way supply now moves in China...I think supply might not move at all if you add too many bases. 



supply more or less doesn´t move anyway in China as bases usually don´t have 3 times their requirements.


Correct. I think Sardaukar's point is adding more bases will increase this issue and slow it down even more. Adding more bases is to Japan's benefit, and I am not sure that will be good for play balance.


Indeed. If supply movement between bases stays as it is, adding bunch of new bases would practically kill even the remaining supply movement in China. Plus it'd deprive Chinese units of places where they actually (even when it's really weird) can get supply..and that is non-base hexes...




Except when all of those new bases are supply sources...

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Sardaukar)
Post #: 20
RE: Treespider Grand Campaign Mod.... - 3/27/2010 2:07:43 PM   
Sardaukar


Posts: 7104
Joined: 11/28/2001
From: Finland/Israel
Status: offline

quote:

ORIGINAL: treespider


quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: castor troy


quote:

ORIGINAL: Sardaukar

Just word of caution with adding new bases....the way supply now moves in China...I think supply might not move at all if you add too many bases. 



supply more or less doesn´t move anyway in China as bases usually don´t have 3 times their requirements.


Correct. I think Sardaukar's point is adding more bases will increase this issue and slow it down even more. Adding more bases is to Japan's benefit, and I am not sure that will be good for play balance.


Indeed. If supply movement between bases stays as it is, adding bunch of new bases would practically kill even the remaining supply movement in China. Plus it'd deprive Chinese units of places where they actually (even when it's really weird) can get supply..and that is non-base hexes...




Except when all of those new bases are supply sources...


I was thinking you might go that route.


_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to treespider)
Post #: 21
RE: Treespider Grand Campaign Mod.... - 3/27/2010 4:23:10 PM   
Shark7


Posts: 7861
Joined: 7/24/2007
From: The Big Nowhere
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Treespider, just wondering on the China stuff...

Should the Chinese also have garrison requirements for a good portion of the Chinese bases? The different Chinese factions didn't necessarily play well together, and it's hard to see Chiang leaving important places ungarrisoned...not from fear of the Japanese as much as fear of Mao or the Communists. Also, local warlords would be reluctant to leave their own territories ungarrisoned as well.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Sardaukar)
Post #: 22
RE: Treespider Grand Campaign Mod.... - 3/27/2010 4:25:20 PM   
PaxMondo


Posts: 8858
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: treespider


quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: castor troy


quote:

ORIGINAL: Sardaukar

Just word of caution with adding new bases....the way supply now moves in China...I think supply might not move at all if you add too many bases. 



supply more or less doesn´t move anyway in China as bases usually don´t have 3 times their requirements.


Correct. I think Sardaukar's point is adding more bases will increase this issue and slow it down even more. Adding more bases is to Japan's benefit, and I am not sure that will be good for play balance.


Indeed. If supply movement between bases stays as it is, adding bunch of new bases would practically kill even the remaining supply movement in China. Plus it'd deprive Chinese units of places where they actually (even when it's really weird) can get supply..and that is non-base hexes...




Except when all of those new bases are supply sources...


I was thinking you might go that route.



Can you set supply into dot bases? Did not know that. Very interesting. Can you set supply for only one side to a base, or for both sides?

_____________________________

Pax

(in reply to Sardaukar)
Post #: 23
RE: Treespider Grand Campaign Mod.... - 3/28/2010 10:02:52 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: Shark7

Treespider, just wondering on the China stuff...

Should the Chinese also have garrison requirements for a good portion of the Chinese bases? The different Chinese factions didn't necessarily play well together, and it's hard to see Chiang leaving important places ungarrisoned...not from fear of the Japanese as much as fear of Mao or the Communists. Also, local warlords would be reluctant to leave their own territories ungarrisoned as well.



See the last sentence under Point 2 in Post #8.

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Shark7)
Post #: 24
RE: Treespider Grand Campaign Mod.... - 3/29/2010 1:50:03 AM   
Cathartes

 

Posts: 2155
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might want to throw in a couple of aircraft database fixes while you're at it: setting production for the Ohka and fixing the double accuracy on the Soviet biplanes, and a few other nigglers (could check with TimTom for more).

like where you're going with this GC! Can you do one for a Dec. 8 start too?

Either way, appreciate the work.

(in reply to treespider)
Post #: 25
RE: Treespider Grand Campaign Mod.... - 3/31/2010 11:19:56 PM   
Zemke


Posts: 428
Joined: 1/14/2003
From: Oklahoma
Status: offline

quote:

ORIGINAL: treespider

I plan on getting started with my mod of the Grand Campaign....scenario 1.

1. In the works - permanently restricting a "fair" portion (not all) of the Kwantung Army and Kwantung Air Force....to prevent the wholesale evacuation of Manchuria.

2. More bases and higher garrison requirements in China....the Northern Chinese plain will likely see a dot base in just about every hex.

3. The addition of some dot bases in Northern Burma

4. Give the Japanese the ability to divide some the IJN Fighter Hikotai.

5. Incorporate Don's babies....

Why are you part or some of the Kwantung Army and Air Force?

_____________________________

"Actions Speak Louder than Words"
"Give me liberty, or give me death"
"Pass the salt, please"

(in reply to treespider)
Post #: 26
RE: Treespider Grand Campaign Mod.... - 4/21/2010 11:12:09 AM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
One idea I've been toying around with is reclassifying some aircraft types from Bombers to Patrol Aircraft.

The aircraft I have in mind are:

Nells, Betty's, B-17D's, B-17E's, & LB-30's


In my opinion the available missions for Patrol Aircraft are a better match for those particular aircraft and how they were historically utilized (from Dec 41 through 43) in the Pacific when compared to the Bomber mission availabilty.

My primary reasoning is to eliminate the Ground Attack option from the available mission profiles for these aircraft. IIRC Transport would be added and Ground Attack and City Attack would be eliminated.

Patrol Aircraft can still launch Naval Attacks, Port Attacks and Airfield Attacks.....as well as Recon and Naval Search. All missions these aircraft performed.

They did not however launch Operation Cobra style tactical Ground Support missions....

Anyhow just something to chew on...




_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Zemke)
Post #: 27
RE: Treespider Grand Campaign Mod.... - 4/21/2010 11:14:26 AM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: Zemke_4


quote:

ORIGINAL: treespider

I plan on getting started with my mod of the Grand Campaign....scenario 1.

1. In the works - permanently restricting a "fair" portion (not all) of the Kwantung Army and Kwantung Air Force....to prevent the wholesale evacuation of Manchuria.



Why are you part or some of the Kwantung Army and Air Force?


Because historically the Japanese did not remove a whole bunch from Manchuria early on to go wage a land war in China. In fact Manchuria was actually reinforced...how many times do we see that?

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Zemke)
Post #: 28
RE: Treespider Grand Campaign Mod.... - 4/21/2010 11:55:17 AM   
Sardaukar


Posts: 7104
Joined: 11/28/2001
From: Finland/Israel
Status: offline
Hi,

Have you thought of tweaking ship ammunition levels? IMHO, ships run out of ammunition (esp. AAA) bit too early.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to treespider)
Post #: 29
RE: Treespider Grand Campaign Mod.... - 4/22/2010 10:32:38 PM   
Herrbear


Posts: 883
Joined: 7/26/2004
From: Glendora, CA
Status: offline
Treespider -

By classifying them as Patrol aircraft, won't that make them water landers like the Emily, Catalina and so forth. I assume you are using a house rule not to base them on coastal hexes with an AV support?

(in reply to treespider)
Post #: 30
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