From: Edgewater, MD
I plan on getting started with my mod of the Grand Campaign....scenario 1.
Update: I've actually started keying in data.
1. In the works - permanently restricting a "fair" portion (not all) of the Kwantung Army and Kwantung Air Force....to prevent the wholesale evacuation of Manchuria.
In addition to permanent restrictions, we will see:
- greater use of "local" garrison requirements,
- a modification of the Universal Manchurian Garrison Requirement,
- creative use of Withdrawals and Reinforcements
--- Note: Between 29 Jan 42 and 4 Jul 42 IGH transferred a number of units to the Kwantung Army...some of which were involved in the initial southern expansion. Notable units include:
8th Tank Regt
29th Ind Eng Regt
18th Ind Eng Regt
53rd Ind Eng Bn
3rd Tk Group
1st, 2nd, 4th, 7th, 12th Ind AT Co.
7th Tank Regt
3rd Ind Mtn Arty Regt
1st med Arty Regt
1st Hvy Art Regt
9th Ind Hvy Arty Bn
23rd Ind Eng Regt
140th Inf Regt
6th Tank Regt
1st Tank Regt
2. More bases and higher garrison requirements in China....the Northern Chinese plain will likely see a dot base in just about every hex.
My play experience has shown that once the initial "guerilla" units are eliminated the Japanese have a secure rear area and only need to concern themselves with maintaing the adequate numbers for loacal garrison requiremnets. In addition the limited number of bases in this area do not allow the Chinese a "fall back" position for the "guerilla" units...nor a source of supply.
By including a dot base in most of the cultivated hexes of North China as well as a dot base at each crossroad in China as a whole...and including Garrison Requirements ...as well as adding a minimal automatic daily supply allocation to those bases...the "guerillas" will then have any number of bases from which to operate.
The Japanese will certainly still be able to go where they want when they want - as in history. However once the Japanese start occupying bases off the primary lines of communication their forces will start to be stretched thin by the ever increasing garrison requirement they will incur.
Coupled with this will be increased local garrison requirements for the Chinese to simulate Chiang's Communist overwatch corps/armies, as well as regional warlord requirements.
3. The addition of some dot bases in Northern Burma
Not sure I will continue with this one - perhaps one or two dots in the middle of nowhere....
4. Give the Japanese the ability to divide some the IJN Fighter Hikotai.
No longer necessary
5. Incorporate Don's babies....
I will likely incorporate DaBigBabe's Lite --- which to my understanding is merely ship and class changes... DaWholeEnchilada involves LCU changes which is to my undertsanding a work in progress....
Other Notable Changes to be included in Treespider's Mod -
6. A wholesale reduction in the SPS of airfields.
Much of the map sees bases and dot bases with SPS's of 5 which means the airfield can be rapidly expannded to an 8. In several games so far I have seen Billiton the base between Batavia and Singkawang expanded to a 4 or 5 relatively quickly (by Feb/Mar 42) when it starts as a 0. One of the aspects of the Japanese early expansion was the importance of the existing airfields...with the current airfield and port construction rules (which are unchanged from WitP) too many of these bases can be built up too rapidly...
Three point to keep in mind -
1. Not all bases will be so affected and some bases will be affected more so than others. Example: The Marianas - will likely remain unchanged due to their historical role in supporting the B-29's
2. Offensive air missions can be launched from an AF of Size 2 or greater. Generally spaeking a size 4 or 5 is needed for most bombers to operate at peak efficiency. An SPS of 1 allows an airbase to be expanded to a Size 4....although that expansion takes significantly more resources and time then if the base started as an SPS 5.
3. The air war still seems to run a little on the "Hot" side with its tempo ...with the reduction in airfield size this mod will incorporate, there should be a corresponding drop in strike sizes and an increase in damaged aircraft and aircraft maintenance issues from operating at smaller than optimal airbases...all of which will serve to slow tempo.
7. A re-evaluation of At-Start Allied forces in the SRA and Malaya
To me one the most important parts of the campaign game is the ability of the Japanese to successully prosecute the first six months of expansion. If the Japanese run into road blocks early the success/enterntainment value of the latter half of the game comes into jeopardy...to that end I may alter some of the exp /morale values and leadership / PP values for units and leaders in this region At-Start.
Howver, two things will be incorporated which should aid in putting a governor on the Japanese Expansion. One was the aforementioned changes to the Kwantung Army...and the second -
8. A re-evaluation of the restricted status of some of the American At-Start Units
A number of these restrictions were put into place during scenario development of AE. The restrictions were implement because testers found it to be too easy for the Allies to drastically reinforce one theater over the other...and it could jeopardize the performance of the AI. As my mod will be intended primarily for the PBeM community these restrictions can be lifted and if an Ai player wishes to play the Mod they will simply have to use a modicum of common sense.
In conclusion - the mod is still several weeks away from a first draft although the data input has started....
< Message edited by treespider -- 3/28/2010 10:01:31 PM >
Here's a link to: Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910