From: Santa Rosa, CA
I must tread carefully here since I fully understand what the original poster was getting at yet also want to acknowledge that WitP and now WitP AE are very successful games.
I enjoyed UV when working on it because I found it manageable. Because I understood the system, I was able to enjoy WitP, although I never had the time to play more than the smaller scenarios during development. If I had come into WitP cold, I probably would not have survived the encounter. Over the years I've been accused by some of dumbing down Gary's designs. I guess I didn't succeed with WitP.
The design goal for WitE was to create a playable yet very detailed game at a scale we've never done before. Because it's a game designed for land combat, it's by definition easier to play than UV/WitP. It's also been designed so that you can play and enjoy it without a lot of micro-management. On the other hand, those testers that have taken advantage of all that the system offers in terms of micro-management (leader transfers, support battalion reassignment, HQ formation integrity, air doctrine settings, and more), have been able to do better than those that ignored all of these items. The amount of micro-management that one can do in many areas is limited by Admin points, and the amount of admin points you have can be set as a game option, so for those players that agree on less micro-management they can decrease the amount of admin points both sides get. On the other hands, those that want lots of micro-management can increase the admin points. This provides some flexibility for even PBEM players.
I think the game will appeal to those that want the detail of WitP, but I also think that many of those turned off by the complexity of the WitP system would find WitE more accessible (although it's still a very complex game). I've found WitE very addictive and have enjoyed playing Barbarossa and Typhoon over and over during the past year. I'm looking forward to having time to play some of the other scenarios coming on line now.
< Message edited by Joel Billings -- 10/13/2009 5:30:02 AM >