From: Vermont, USA
Well I beg to differ. I think that a fair review should focus on all aspects of the game. A person that didn't play the original game, like myself, might still want to know everything about it including the clunkiness of the interface. Such person is also much less likely to know which aspects were promised to be polished and which were not and maybe he's just not willing to buy a game he'll literally fight with while playing and which could have been so much better with few simple solutions known from other games. And why should he even care about those promises? It's like somebody would release today a renewed Sensible Soccer 96/97, with some tweaks and ability to play it on modern computers, ask for it a price of a new game and then act surprised when reviewers are pointing out clunkiness or ugliness or any other -ness that fails when compared with the latest FIFA or Pro Evolution Soccer. It doesn't change the fact that Sensible was and still is a really fun game. Forgive this example but I couldn't find better.
A person that was already acquainted with the original game will simply ignore obvious parts of the review (if he is even going to read such review in the first place) and as an old fan of the game he will be well aware of what to expect.
I think a key misunderstanding here is that my objection is that reviews should not _focus_ on the interface. I feel that the two posted here did focus on that and meanwhile did not really address what it is that players of the originals would find improved here, which is a pretty substantial list. It's also worth noting that we are releasing two games here for the price of one of the originals, having updated both to the final version of the engine plus many improvements.
I certainly think the interface should be part of any review, but I think it should not be the focus of the review for an updated release like this one, especially when it was not promised to be substantially different from the originals. It's worth noting that unlike some other game niches, in wargaming these kinds of definitive treatments on a subject are rare and it's often a long time before they are revisited. That's the main reason why it makes sense to extend the life of definitive games like these when a replacement for them is not really on the horizon. There are limits to what can reasonably be done with older engines though and I believe what the team focused on and promised to do, they did very well.
I'm sure some interface improvements will be possible post-release, but an interface overhaul is asking too much of the engine itself.