Obviously none of these will be implemented anytime in the near future (if ever) due to the recent patch/upgrade.
But as a late-to-the-BtR-game new player, these are the things that struck me as "would be useful to have".
1. Color coding of mission types on the map during planning phase (Ex., bombing - as current[red/white], FS - green, NI - yellow, recon - orange)
2. Grouping of "packages" in Missions page list (expandable/collapsible similar to TOE listing) so that you could associate a number of flights as one "mission package" (recon, FS, different bomber raids, escorts). Currently, the sorts may mix up various element of different raids (main, diversionary, theater/area) which makes it interesting-at-best/difficult-usually to scan and see that I've got all the appropriate elements scheduled (when converting/comparing from the paper planning I've done to the computer).
3. A time of event playback list at the end of each turn - not every event, just things like times of: takeoff, interaction(results) with which enemy unit at x/y location, arrival at waypoint/target/base -> for each unit...
Also useful would be weather at location for each bomb drop.
4. An in-game help file.
5. A keyboard shortcut pop-up menu.
6. A hideable or smaller top menu area for the Bombing/Attacking player after hitting Start (seems to be a lot of "wasted screen space" during the turn execution when the Attacking player can only sit back and watch his planes fly.)... Reason - As with #7, as the Allied player in BtR, once I hit Start, I don't need some of the info that currently takes up 1/6th of the display screen at the top - I mostly need just the Stop/Continue button.
7. A multi-level selectable bottom display area where more or less info could be displayed based on keypress selection (similar to some of the database list displays [minimal, medium, most of the screen]). Reason - as the Allied player in BtR, once I hit Start, I don't need some of the info that currently takes up 1/6th of the display screen at the bottom. I probably could do with just 3 lines of text while watching the turn's flights play out.
I realize that some or all of these have probably been considered and rejected already, for any number of reasons. But I've just started playing this and thought I'd just toss the above out there (especially as I once tried to program something similar to this game myself [starting with the old Avalon Hill game, Luftwaffe, as a base] but lacked the graphics programming skills to accomplish anything).