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RE: Da Babes Mod - 12/20/2009 7:41:48 PM   
JWE

 

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quote:

ORIGINAL: Don Bowen
It has come to my attention that the Babes mod has been posted as Dons Babies Mod and I have been given all the credit. Not so! JWE and I work on this together, with him doing almost all the work. Let's hear it for JWE!

Well, that's what I get for being joined at the hip with Don for a couple years now, and having a big mouth.

But, no. The building is named for the architect, not the construction contractor.

(in reply to Don Bowen)
Post #: 211
RE: Da Babes Mod - 12/20/2009 11:41:56 PM   
oldman45


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Unless its a building on a military base

(in reply to JWE)
Post #: 212
RE: Da Babes Mod - 12/21/2009 2:02:48 AM   
stuman


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Great mod guys

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" Gentlemen, you can't fight in here! This is the War Room. " President Muffley


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Post #: 213
RE: Da Babes Mod - 12/21/2009 6:33:47 PM   
scottott999

 

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Thanks JWE, Don, and anyone else who may have assisted.

Just for my understanding....

Th next version will be geared toward PBEM and will be centered around Land unit OOB and location changes? No new ships & air units and only minor modifications if needed to device, ship classes, aircraft etc....


(in reply to stuman)
Post #: 214
RE: Da Babes Mod - 12/21/2009 7:16:03 PM   
JWE

 

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quote:

ORIGINAL: scottott999
Thanks JWE, Don, and anyone else who may have assisted.
Just for my understanding....
Th next version will be geared toward PBEM and will be centered around Land unit OOB and location changes? No new ships & air units and only minor modifications if needed to device, ship classes, aircraft etc....

Very welcome, our pleasure. Yes, only minor modifications to ships and classes. Misters Bowen, Kereguelen, Beach, and others, will always come up with a ship or 2, or 10, but the basic class structure and population is, I believe, pretty good. There may be individual ship modifications and additions, but these will not effect gameplay in any way. They will just tweak the OOB to make it more "correct".

Da Big Bad Babes will be centered around a redefinition of the use of NavSup in connection with BFs, HQs and the like. A complete redefinition of the meaning of a Naval BF, and what it takes to "populate" a Base. DBBB looks at defining BF (and other) LCUs in terms of game engine functionality. This requires slot redefinition, which (in turn) breaks the AI script, so yeah, it's a PBEM kinda scenario by definition.

(in reply to scottott999)
Post #: 215
RE: Da Babes Mod - 12/21/2009 8:00:13 PM   
witpqs


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This is strictly a curiosity question (not a whiney request) - will those kind of changes eventually make it into main AE after they're proven to be satisfactory (and AI type changes are made to accommodate them), or is DBBB forever a separate branch?

(in reply to JWE)
Post #: 216
RE: Da Babes Mod - 12/24/2009 6:13:33 AM   
Mac Linehan

 

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JWE -

Again, thanks to you and Don and the Team for this great Mod

Question on Ship Art - do I just extract into Witp AE's Art folder and overwrite?

Thank you for your help,

Mac

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(in reply to JWE)
Post #: 217
RE: Da Babes Mod - 12/24/2009 9:12:19 AM   
oldman45


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It didn't try to over write in mine

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Post #: 218
RE: Da Babes Mod - 12/24/2009 2:22:32 PM   
JWE

 

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quote:

ORIGINAL: witpqs
This is strictly a curiosity question (not a whiney request) - will those kind of changes eventually make it into main AE after they're proven to be satisfactory (and AI type changes are made to accommodate them), or is DBBB forever a separate branch?

We don’t know. Very possible, but we need to watch things closely to make sure they work like we expect them to.
quote:

ORIGINAL: Mac Linehan
Question on Ship Art - do I just extract into Witp AE's Art folder and overwrite?

yes, just unzip into the Art folder. They should be just additions so there’s nothing to replace.

(in reply to Mac Linehan)
Post #: 219
Canada in Da Babes (lite) - 12/24/2009 6:27:02 PM   
Don Bowen


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A general discussion about Canadian ships in Da Babes – what’s in, what’s not in, and why.

The Canadian West Coast ships can be broken down into four general categories:

1. RCN Early. The Canadian Navy was fully occupied in the Atlantic for most of the war. Very large numbers of RCN ships performed excellent duties as convoy escorts and around the UK. Only a few corvettes, minesweepers, and assorted other ships were available for the West Coast.

2. RCN Late. Once the Battle for the Atlantic was won, Canada made a major commitment for the final push in the Pacific. Canada agreed to take over enough larger British warships to form a small carrier task force – 2 modern light carriers, 2 modern cruisers, and a full flotilla of modern destroyers. And all the modern Canadian destroyers in the Atlantic were to be transferred to the Pacific for duty with the British Pacific Fleet (Tribals and British V-class). In addition, almost all of the Canadian frigates were to be tropicalized, refitted and transferred to the Pacific as escorts. No less than forty, with additional units for replacements.

3. Park/Fort merchant ships. Large numbers of these Liberty ship like vessels were built on the west coast and served world wide. Most moved back and forth between Atlantic and Pacific/Indian Oceans as cargos required. Some became Royal Navy Auxiliaries and also served world wide. Due to the frequent movement and lack of detailed data, we decided to consider ships to be operational in the general locations of their operating companies. The Parks/Forts were assigned to merchant shipping companies for operations, some headquartered in the Atlantic and some in the Pacific. As much as possible, we included only those assigned to Pacific shipping companies.

4. Local Service Merchant ships. One tanker spent the war shuttling oil from the US and Peru to Canada (Albertolite). Other than that, the primary local shipping service appears to have been the British Columbia Coastal Service. This operated about a dozen medium sized passenger ships and freighters within the Skagway/Seattle area. Currently only one of these ships is in (Nootka) and we are reviewing the others. Problem is that many of these were local service ships, one-day/overnight voyage passenger ships and even car ferries.


Carriers
One Colossus and one Majestic light carrier were slated for transfer late war. Neither actually joined the RCN during the war but one came close. We have skipped the Magnificent, which was not completed until 1948, but added the Warrior. However, since her air group was officially FAA, we have added her as an British CVL. There were plans to convert the squadrons of her airgroup to Canadian prior to transfer but this was not done until well after the war. I believe a large number of the pilots in these squadrons were Canadian.

Cruisers
Two modern cruisers were transferred from the Royal Navy and both were in the Pacific prior to the end of the war. Ontario and Uganda are both in as Canadian.

Destroyers
All of the wartime Canadian destroyers fought in the Battle of the Atlantic. The survivors of the smaller pre-war classes were then retired. Only three Tribal (refitted) and two V Class destroyers were modern enough to serve in the Pacific. In addition, Canada was to take over all eight ships of the “Cr” flotilla for Pacific duty. None of these were completed before the war ended and their completion was delayed and strung out from late 1945 until early 1947. Eventually only two were transferred to the RCN but we have included all eight and sped up their completion so all were in service by April, 1946. Possible, as actual completion was so significantly delayed by post-war slowdowns.

Frigates.
As far as we can tell, 45 Canadian River class frigates were to be sent to the Pacific – 40 for duty with the British Pacific Fleet and the remainder as replacements as required. All of these were in various stages of refit, tropicalization, workup, and transit when the war ended. Several had arrived at the west coast but were not yet assigned to the BPF. We have included 18 of the earliest arrivals.

Corvettes
Prior to the outbreak of the war with Japan, Canada was building large numbers of Flower Class Corvettes (and minesweepers) on the West Coast, working them up and then sending them to the Atlantic to fight U-Boats. A few still on the West Coast in December, 1941 were retained there, along with a number of others commissioned in early 1942. Once the initial panic had subsided on the West Coast, most of the corvettes were send East. A small group were permanently retained on the West Coast. Later (1944-5) a few were sent back from the East Coast and then a few larger Castle Class in mid-1945. Da Babes includes about a dozen Flowers and five Castles. Some of the early Flower class have withdrawal dates, so the Canadian West Coast is always short of escorts.

Minesweepers
Like Flower Class Corvettes, Bangor Class minesweepers were being built on the West Coast primarily for duty on the East. But a few of the Bangors were in full service on the West Coast and more were added as the war went on. We have about 15 of these. In addition we included a flotilla of Admiralty Motor Mine Sweepers that was built at Vancouver in 1944 and retained for West Coast coastal service. Bangors can supplement Flowers for escort duty, and they are needed.

Armed Merchant Cruisers
Three of the fast Canadian Pacific Railroad liners were converted to Armed Merchant Cruisers and served (at various times) on the West Coast. One had escorted the troop ship carrying Canadian troops to Hong Kong and was still enroute back to Vancouver when war began. Two of these were later converted to Attack Transports and subsequently served in the Atlantic. One subsequently returned. We have “normalized” the movement of these ships as it is too complex for the withdrawal system – two in the Pacific for the entire war and one arriving in 1945.

Small Craft.
There were quite a number of requisitioned small craft on the Pacific, but almost none made it into Da Babes. The most interesting ship is the large yacht San Peur, but it was quickly converted to training and was later transferred to the East Coast. She has not been included (eat your heart out, Ron Saueracker). Two other smaller yachts (Cougar of 140 ft and Wolf of 172 ft) were also excluded as they had little use and were not judged worth a class entry. We also left out the 14 Canadian Motor Launches (of two sub-types) due to limited usefulness on the Canadian Coast. And we excluded the six small craft of the Leelo class – sometimes described as HDML but which seem to be a group of similar fishing vessels temporarily assigned to the Fisherman’s Reserve patrol. We did include one old Castle class trawler that was taken over and used as a minesweeper – primarily because we already had a class for it.

Merchant Ships and Auxiliaries
Parks and Forts make up the majority of Canadian merchant ships in Da Babes. About forty of them with 1943-44 availability dates. There is also one large tanker and one small freighter. The initial release includes a coastal tanker but this ship was actually a US Army Transport that served in Canadian/Alaskan waters (which will be corrected). Another small coastal tanker (probably YO) was requisitioned by the RCN in later 1942 but is was not deemed worth including. A review of the British Columbia Coastal Service is underway but few additional ships will probably be added.


All in all I feel that we have excellent data on the Canadian Navy. I am happy with our choices for inclusion and exclusion of various vessels. The motor launches might be interesting and a case might be made for inclusion or exclusion of individual Flower or Bangor class vessels (or perhaps working with withdrawal dates). The movements of the three Armed Merchant Cruisers were complex and some fine tuning of these might be possible (primarily withdrawal and return dates). Merchants is a bit less precise. We have full data on building location and completion date for the Parks/Forts, but have generalized availability. Again, inclusion or exclusion of a specific ship is possible.

As always, we invite additional data – with the proviso that ships may not be included if they were only briefly in the Pacific.








(in reply to JWE)
Post #: 220
RE: Canada in Da Babes (lite) - 12/24/2009 6:44:49 PM   
stuman


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Thx for the input. I will be starting over soon !

_____________________________

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Post #: 221
RE: Da Babes Mod - 12/24/2009 8:52:46 PM   
Mac Linehan

 

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quote:

ORIGINAL: oldman45

It didn't try to over write in mine


oldman45 -

You are correct - I did not engage my brain before posting. The zip file extracted without overwriting. Thank you for your help.

JWE and Don -

I appreciate the easy installation feature; Can't wait for TBBB to show!

Mac

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Post #: 222
RE: Da Babes Mod - 12/26/2009 3:06:25 PM   
eloso


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I had trouble loading these scenarios in witpStaff. It says there is a problem with the upgrades in the following classes: 2763, 2764, 2765, & 2766.

I looked at these in the editor and they are all pointing to 2747 which is blank. I edited the scenario on my end to have each class point to itself in the upgrade field and then it loads fine into witpStaff. I'm not sure if this is the proper edit.

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Post #: 223
RE: Da Babes Mod - 12/26/2009 3:42:57 PM   
Don Bowen


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From: Georgetown, Texas, USA
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quote:

ORIGINAL: OSO

I had trouble loading these scenarios in witpStaff. It says there is a problem with the upgrades in the following classes: 2763, 2764, 2765, & 2766.

I looked at these in the editor and they are all pointing to 2747 which is blank. I edited the scenario on my end to have each class point to itself in the upgrade field and then it loads fine into witpStaff. I'm not sure if this is the proper edit.


Yup. Looks like a loose end. I think your solution of setting each class to itself is the best option.

(in reply to eloso)
Post #: 224
RE: Da Babes Mod - 12/26/2009 4:26:34 PM   
JWE

 

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Yes, pooh, a loose end. Found two others in the same vicinity: here's the fix errata

2763 Wilcannia PC, change upgrade to either 0 or 2763 (self)
2764 Wilcannia AMc, change upgrade to either 0 or 2764 (self)
2765 Wilcannia AG, change upgrade to either 0 or 2765 (self)
2766 Wilcannia xAKL, change upgrade to either 0 or 2766 (self)
2769 Med MC AM, change upgrade to either 0 or 2769 (self)
2771 Kangaroo, change upgrade to either 0 or 2771 (self)

happens sometimes when you're in a hurry and don't pay as much attention as ya should - sorry about that.

Won't really hurt the game, just be a pita.

(in reply to Don Bowen)
Post #: 225
RE: Da Babes Mod - 12/26/2009 4:39:21 PM   
Don Bowen


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From: Georgetown, Texas, USA
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quote:

ORIGINAL: JWE

Yes, pooh, a loose end. Found two others in the same vicinity: here's the fix errata

2763 Wilcannia PC, change upgrade to either 0 or 2763 (self)
2764 Wilcannia AMc, change upgrade to either 0 or 2764 (self)
2765 Wilcannia AG, change upgrade to either 0 or 2765 (self)
2766 Wilcannia xAKL, change upgrade to either 0 or 2766 (self)
2769 Med MC AM, change upgrade to either 0 or 2769 (self)
2771 Kangaroo, change upgrade to either 0 or 2771 (self)

happens sometimes when you're in a hurry and don't pay as much attention as ya should - sorry about that.

Won't really hurt the game, just be a pita.


Not even a PITA, as the game's scenario load process will catch this circumstance and fix it (by setting upgrade to itself).

(in reply to JWE)
Post #: 226
RE: Da Babes Mod - 12/26/2009 6:04:20 PM   
eloso


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quote:

ORIGINAL: Don Bowen


quote:

ORIGINAL: JWE

Yes, pooh, a loose end. Found two others in the same vicinity: here's the fix errata

2763 Wilcannia PC, change upgrade to either 0 or 2763 (self)
2764 Wilcannia AMc, change upgrade to either 0 or 2764 (self)
2765 Wilcannia AG, change upgrade to either 0 or 2765 (self)
2766 Wilcannia xAKL, change upgrade to either 0 or 2766 (self)
2769 Med MC AM, change upgrade to either 0 or 2769 (self)
2771 Kangaroo, change upgrade to either 0 or 2771 (self)

happens sometimes when you're in a hurry and don't pay as much attention as ya should - sorry about that.

Won't really hurt the game, just be a pita.


Not even a PITA, as the game's scenario load process will catch this circumstance and fix it (by setting upgrade to itself).


Wasn't really a problem gents. I make mistakes too.

So... I could have technically run the turn and then try to load it into witpStaff? That's cool, if I would have known that I would have just played the turn.

_____________________________


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Post #: 227
RE: Da Babes Mod - 12/26/2009 8:20:55 PM   
Herrbear


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Thank you for the information.

(in reply to JWE)
Post #: 228
RE: Da Babes Mod - 12/27/2009 8:27:08 PM   
Buck Beach

 

Posts: 1973
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From: Upland,CA,USA
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quote:

ORIGINAL: JWE


quote:

ORIGINAL: scottott999
Thanks JWE, Don, and anyone else who may have assisted.
Just for my understanding....
Th next version will be geared toward PBEM and will be centered around Land unit OOB and location changes? No new ships & air units and only minor modifications if needed to device, ship classes, aircraft etc....

Very welcome, our pleasure. Yes, only minor modifications to ships and classes. Misters Bowen, Kereguelen, Beach, and others, will always come up with a ship or 2, or 10, but the basic class structure and population is, I believe, pretty good. There may be individual ship modifications and additions, but these will not effect gameplay in any way. They will just tweak the OOB to make it more "correct".

Da Big Bad Babes will be centered around a redefinition of the use of NavSup in connection with BFs, HQs and the like. A complete redefinition of the meaning of a Naval BF, and what it takes to "populate" a Base. DBBB looks at defining BF (and other) LCUs in terms of game engine functionality. This requires slot redefinition, which (in turn) breaks the AI script, so yeah, it's a PBEM kinda scenario by definition.



Well, you knew this was coming so don't yell at me. For the what its worth department, I am putting an Arctic Class provision ship in my personal set up. I found two of the three I discovered very active in the Pacific: USS Artic (AF-7) and the USS Boreas (AF-8). The other in the class was the USS Yukon (AF-9) that served in the Atlantic and is not related to the AP Yukon in the game.

You have placed two other AF types in the game (that I see off hand), the Bridge (AF-1) and the Aldebaran (AF-10) as AGs, so it is pretty easy for me to rationalize the inclusion of these other two AFs as it isn't a far reach from provisions to supply type cargoes.

If some dev type person (clears throat) would care to configure this class for me (I am not very good in converting ship stats to game stats) and call it an Xmas present, I might start believing in Santa Claus again. If not, in the words of a favorite long gone uncle "Dat's da way the mop flops" and I will stumble forward and forget Santa.

Anyway thanks again for your mod(light)fellas. I have as much fun running the logistics in the AI game as the PBEM guys clashing swords.

Now in a true Don Quixote fashion in attacking windmills, I am off to find away to work AOG gasoline tankers into my world.

Caio (as JWE would say)

< Message edited by Buck Beach -- 12/27/2009 8:32:17 PM >

(in reply to JWE)
Post #: 229
RE: Da Babes Mod - 12/27/2009 8:47:18 PM   
JWE

 

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quote:

ORIGINAL: Buck Beach
Well, you knew this was coming so don't yell at me. <snip> If some dev type person (clears throat) would care to configure this class for me (I am not very good in converting ship stats to game stats) and call it an Xmas present, I might start believing in Santa Claus again.

well ... maybe Don and I can come up with something.
quote:


Now in a true Don Quixote fashion in attacking windmills, I am off to find away to work AOG gasoline tankers into my world.

Caio (as JWE would say)

There is an AOG class (Petapsco). I remember Don whacking me over that one. Maybe we didn't do too many ships, but they are there. Shoot us a pm, and we'll tell ya where they are, and other such nonsense.

Ciao.

(in reply to Buck Beach)
Post #: 230
RE: Da Babes Mod - 12/27/2009 8:50:22 PM   
Buck Beach

 

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I posted this over in the regular forum section and all I got was the sound of crickets. Hmmm, must of pissed to many people off with my arrogant replies to the malcontents. Anyway here is my post:

"I was thinking that an interesting AI variant would be that the Japanese second wave on 12/7 be directed towards the fuel storage facilities as some historical analysts have suggested was a missed opportunity.

Anyway of emulating that possibility other than to mod the 12/8 scenario by striping away a portion of the base's fuel supply
?"

Not sure what type a response I was looking for, but, I still think it would be an important and realistic "what if" scenario for those wanting to take another path. It at least is as realistic as the KB sticking around for 5 days with unlimited sorties and a/c.

Oh and in respect to Joe by not using the "s" word (s--ks), the December 8th scenario, as it comes out of the can, is ridiculous. There sits the Enterpirse in all her glory to be bombed to hell after hauling ass back to port. This needs to be tweaked for the public.

(in reply to JWE)
Post #: 231
RE: Da Babes Mod - 12/27/2009 8:57:08 PM   
Buck Beach

 

Posts: 1973
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From: Upland,CA,USA
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quote:

ORIGINAL: JWE

There is an AOG class (Petapsco). I remember Don whacking me over that one. Maybe we didn't do too many ships, but they are there. Shoot us a pm, and we'll tell ya where they are, and other such nonsense.

Ciao.



Uh, I thought that was Pepisco for inter-island delieveies. Yea I know "50,000 comedians out of work" and I try to be funny.

Anyway thank you JWE.



(in reply to JWE)
Post #: 232
RE: Da Babes Mod - 12/27/2009 10:26:24 PM   
Don Bowen


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From: Georgetown, Texas, USA
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I've been thinking a bit obout AOGs. They carried high octane gas - fuel for aircraft, vehicles, and small craft (like PTs). Since aircraft and vehicles run off of supply in AE, we could equate that portion of their cargo to supplies. The rest would be fuel, with the same (inevitable) mixing of fuel oil and gas fuel as we get from AO/TK cargos.

I'd say either 2/3 supply, 1/3 fuel or else 50-50. In either event, they would have a mixed supply/fuel capacity - based on their historical liquid cargo capacity.

AFs are effectively AKs in WITP/AE. Unfortunately we have only one supply category, which includes food stuffs, ammo, equipment, aircraft, and construction supplies. Would be nice if they were broken out, but a headache too. And, with no food consideration in ship endurance, no need for underway replenishment from AFs. Yup, AKs.

(in reply to Buck Beach)
Post #: 233
RE: Da Babes Mod - 12/27/2009 10:58:38 PM   
Buck Beach

 

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From: Upland,CA,USA
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quote:

ORIGINAL: Don Bowen


I've been thinking a bit obout AOGs. They carried high octane gas - fuel for aircraft, vehicles, and small craft (like PTs). Since aircraft and vehicles run off of supply in AE, we could equate that portion of their cargo to supplies. The rest would be fuel, with the same (inevitable) mixing of fuel oil and gas fuel as we get from AO/TK cargos.

I'd say either 2/3 supply, 1/3 fuel or else 50-50. In either event, they would have a mixed supply/fuel capacity - based on their historical liquid cargo capacity.

AFs are effectively AKs in WITP/AE. Unfortunately we have only one supply category, which includes food stuffs, ammo, equipment, aircraft, and construction supplies. Would be nice if they were broken out, but a headache too. And, with no food consideration in ship endurance, no need for underway replenishment from AFs. Yup, AKs.



Go Don Go!!! Go Don Go!! (Your cheer leading group)

Buck

(in reply to Don Bowen)
Post #: 234
RE: Canada in Da Babes (lite) - 12/27/2009 11:48:49 PM   
Buck Beach

 

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From: Upland,CA,USA
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quote:

ORIGINAL: Don Bowen

4. Local Service Merchant ships. One tanker spent the war shuttling oil from the US and Peru to Canada (Albertolite). Other than that, the primary local shipping service appears to have been the British Columbia Coastal Service. This operated about a dozen medium sized passenger ships and freighters within the Skagway/Seattle area. Currently only one of these ships is in (Nootka) and we are reviewing the others. Problem is that many of these were local service ships, one-day/overnight voyage passenger ships and even car ferries.



Ah yes, thank you for the Nookie. From what I have recently read, the period's political atmosphere restricted (or heavily penalized) any ships except for those being U.S. from servicing Alaskan ports and I well imagine the reverse was in effect. The Nootka is very welcome as the only in game method of supply the West Coast sea ports, especially those having no road connection. Hope it don't get sunk or the Canuks on the West Coast are sunk with it.

(in reply to Don Bowen)
Post #: 235
RE: Canada in Da Babes (lite) - 12/28/2009 3:04:01 AM   
Don Bowen


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From: Georgetown, Texas, USA
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quote:

ORIGINAL: Buck Beach


quote:

ORIGINAL: Don Bowen

4. Local Service Merchant ships. One tanker spent the war shuttling oil from the US and Peru to Canada (Albertolite). Other than that, the primary local shipping service appears to have been the British Columbia Coastal Service. This operated about a dozen medium sized passenger ships and freighters within the Skagway/Seattle area. Currently only one of these ships is in (Nootka) and we are reviewing the others. Problem is that many of these were local service ships, one-day/overnight voyage passenger ships and even car ferries.



Ah yes, thank you for the Nookie. From what I have recently read, the period's political atmosphere restricted (or heavily penalized) any ships except for those being U.S. from servicing Alaskan ports and I well imagine the reverse was in effect. The Nootka is very welcome as the only in game method of supply the West Coast sea ports, especially those having no road connection. Hope it don't get sunk or the Canuks on the West Coast are sunk with it.


Study of the BCCS is ongoing. John has previewed some art... Stay tuned for further developments....

(in reply to Buck Beach)
Post #: 236
RE: Canada in Da Babes (lite) - 12/28/2009 11:11:06 AM   
Buck Beach

 

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Very Cool.

(in reply to Don Bowen)
Post #: 237
RE: Da Babes Mod - 12/28/2009 6:20:06 PM   
JWE

 

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quote:

ORIGINAL: Buck Beach
Oh and in respect to Joe by not using the "s" word (s--ks), the December 8th scenario, as it comes out of the can, is ridiculous. There sits the Enterpirse in all her glory to be bombed to hell after hauling ass back to port. This needs to be tweaked for the public.

Well, a lot of people are playing it and no one has seen that particular problem. Enterprise is right where she was on the morning of Dec. 8. The KB, meanwhile is right where it was on the morning of Dec. 8, way out of range, headed home, dealing with low fuel and depleted airgroups. It would take a while to get it back into position to hit the Big-E, in which time, lots of other things can happen. Pretty sure if it was a problem, at least one of the forum poptarts would have done a "Dec.8 Scen Vacuums" thing.

Gonna have to disagree and kick back on this one till somebody actually figures out how to do a nasty.

(in reply to Buck Beach)
Post #: 238
RE: Da Babes Mod - 12/28/2009 6:42:32 PM   
Historiker


Posts: 4742
Joined: 7/4/2007
From: Deutschland
Status: offline
Hey, where can I download this mod?

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(in reply to JWE)
Post #: 239
RE: Da Babes Mod - 12/28/2009 8:07:24 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
quote:

ORIGINAL: JWE


quote:

ORIGINAL: Buck Beach
Oh and in respect to Joe by not using the "s" word (s--ks), the December 8th scenario, as it comes out of the can, is ridiculous. There sits the Enterpirse in all her glory to be bombed to hell after hauling ass back to port. This needs to be tweaked for the public.

Well, a lot of people are playing it and no one has seen that particular problem. Enterprise is right where she was on the morning of Dec. 8. The KB, meanwhile is right where it was on the morning of Dec. 8, way out of range, headed home, dealing with low fuel and depleted airgroups. It would take a while to get it back into position to hit the Big-E, in which time, lots of other things can happen. Pretty sure if it was a problem, at least one of the forum poptarts would have done a "Dec.8 Scen Vacuums" thing.

Gonna have to disagree and kick back on this one till somebody actually figures out how to do a nasty.



Are you talking about the AI game or the PBEM games? With the AI the KB tendenecy is to stick around for more shots at Pearl (as many as 3 or 4 days). Maybe I need to go back and run it again a couple of times to see if I saw what I thought I saw.

Well after a couple of test runs it seems I was confusing the AI reaction of the 12/7 start and the start set up for the 12/8. In other words, it is I that s--ks with my comments.

< Message edited by Buck Beach -- 12/28/2009 9:28:46 PM >

(in reply to JWE)
Post #: 240
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