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RE: WitPTracker AE Release 1.0

 
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RE: WitPTracker AE Release 1.0 - 5/30/2020 4:03:33 AM   
Nomad

 

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From: West Yellowstone, Montana
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I have not heard anything yet.

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Post #: 5851
RE: WitPTracker AE Release 1.0 - 5/31/2020 5:34:41 PM   
floydg

 

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From: Middletown, NJ
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quote:

ORIGINAL: Nomad

I have not heard anything yet.


I'll look at it. It will take some time.

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Post #: 5852
RE: WitPTracker AE Release 1.0 - 6/3/2020 3:13:35 AM   
PaxMondo


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I've found and fixed several inconsistencies with air groups, but nothing yet. still not working.

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Pax

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Post #: 5853
RE: WitPTracker AE Release 1.0 - 6/3/2020 4:54:18 PM   
floydg

 

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From: Middletown, NJ
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quote:

ORIGINAL: PaxMondo

I've found and fixed several inconsistencies with air groups, but nothing yet. still not working.


I found that some pilots in reserve were assigned to unknown plane types (15 and 17).
I also saw that Ponape was not assigned to any nation and that would cause the map to fail.

(in reply to PaxMondo)
Post #: 5854
RE: WitPTracker AE Release 1.0 - 6/4/2020 3:31:20 AM   
Nomad

 

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Floyd, looking at the editor I found that these aircraft types are defined in the editor.

Looking at a number of scenarios, it seems that no one else has used those above 12.



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< Message edited by Nomad -- 6/4/2020 3:35:51 AM >


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Post #: 5855
RE: WitPTracker AE Release 1.0 - 6/4/2020 11:35:52 PM   
PaxMondo


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OK, when I fixed the pilots AND location ID 6775 (change from HQ to City), tracker will now load.

Thanks Floyd!!!!

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Pax

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Post #: 5856
RE: WitPTracker AE Release 1.0 - 6/13/2020 5:21:01 PM   
AtParmentier

 

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Question, when loading a turn i get the error : Error comparing APLoss (COMPAREAPL_UNEQUALSIZE)
how do I fix it?

After finding one post in here and following those instructions, it could be fixed. But have to wait until the next turn to see.

< Message edited by AtParmentier -- 6/13/2020 6:19:20 PM >

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Post #: 5857
RE: WitPTracker AE Release 1.0 - 7/2/2020 2:44:18 AM   
Nomad

 

Posts: 4650
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From: West Yellowstone, Montana
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Here is another blooper for you. As you can see, the resource history is not showing the
right numbers, it is completely ignoring Ndeni in the calculation. Ndeni was occupied by
Japan and then liberated, do you think that might be a problem?








Attachment (1)

< Message edited by Nomad -- 7/2/2020 2:46:11 AM >


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Post #: 5858
RE: WitPTracker AE Release 1.0 - 7/3/2020 2:22:55 PM   
floydg

 

Posts: 2010
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From: Middletown, NJ
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Can you try one experiment?
Exit out of WitPTracker and restart. Does that fix it?

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Post #: 5859
RE: WitPTracker AE Release 1.0 - 7/3/2020 3:07:45 PM   
Nomad

 

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That was the first thing I tried. I tried both with and without the map, same result.

And it has been a few more turn and still the same.

< Message edited by Nomad -- 7/3/2020 3:08:06 PM >


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RE: WitPTracker AE Release 1.0 - 7/3/2020 3:11:30 PM   
PaxMondo


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I suspect Ndeni is still defined to be IJ … go to the base list and you can see who tracker is saying owns it. you may need to advance a turn.

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Pax

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Post #: 5861
RE: WitPTracker AE Release 1.0 - 7/3/2020 3:12:42 PM   
PaxMondo


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the other thing is that you grabbed the wrong save file … I've done that too many times … double check the file loaded (date/time stamp) to be sure it is correct ….

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Pax

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Post #: 5862
RE: WitPTracker AE Release 1.0 - 7/3/2020 3:21:45 PM   
Nomad

 

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quote:

ORIGINAL: PaxMondo

I suspect Ndeni is still defined to be IJ … go to the base list and you can see who tracker is saying owns it. you may need to advance a turn.


If tracker thought Ndeni was IJ, it would not show fuel and supply there.



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Post #: 5863
RE: WitPTracker AE Release 1.0 - 7/3/2020 3:22:13 PM   
Nomad

 

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quote:

ORIGINAL: PaxMondo

the other thing is that you grabbed the wrong save file … I've done that too many times … double check the file loaded (date/time stamp) to be sure it is correct ….


I don't understand what you mean by the wrong save file. You can only load the proper save file.

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Post #: 5864
RE: WitPTracker AE Release 1.0 - 7/3/2020 3:28:03 PM   
Nomad

 

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Floyd, I did just try an experiment. I crated a new tracker with only the data from the current turn and it displays Santa Cruz Islands properly.

It would seem that there is a problem with retaking a base. I will see what happens in the future.

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Post #: 5865
RE: WitPTracker AE Release 1.0 - 7/3/2020 4:31:42 PM   
floydg

 

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From: Middletown, NJ
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Maybe if the base changes hands multiple times it gets confused (it may be summing the resources in starting from when you held it before).

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Post #: 5866
RE: WitPTracker AE Release 1.0 - 7/19/2020 7:30:51 AM   
surfcandy

 

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Should this work with most recent Java for 64-bit systems? I don't have the 32-bit version on my computer. I installed program properly but when I run the batch file the program doesn't load up and program just stays in the Dos command looking window.

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Post #: 5867
RE: WitPTracker AE Release 1.0 - 7/19/2020 1:37:19 PM   
Voltreffer


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From: Los Angeles
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I believe Tracker uses 32-bit Java; at least that's what I use. That said, you can have both 32 and 64 bit Java installed simultaneously on your computer.

Just click the 'Windows Offline' link on the Java site HERE.

Then make sure you point Tracker to the 32-bit version of Java by modifying the file path to 'java.exe' in the Tracker file 'WitPTracker.bat' (in the Tracker folder). Open the file with a text editor like Notepad.

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Post #: 5868
RE: WitPTracker AE Release 1.0 - 7/19/2020 5:06:03 PM   
surfcandy

 

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quote:

ORIGINAL: Voltreffer

I believe Tracker uses 32-bit Java; at least that's what I use. That said, you can have both 32 and 64 bit Java installed simultaneously on your computer.

Just click the 'Windows Offline' link on the Java site HERE.

Then make sure you point Tracker to the 32-bit version of Java by modifying the file path to 'java.exe' in the Tracker file 'WitPTracker.bat' (in the Tracker folder). Open the file with a text editor like Notepad.

How should I open WitPTracker.bat with Notebook to set the file path?

< Message edited by surfcandy -- 7/19/2020 5:33:45 PM >

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Post #: 5869
RE: WitPTracker AE Release 1.0 - 7/19/2020 5:20:29 PM   
Yaab


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You must edit WitpTracker.PROPERTIES file.

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Post #: 5870
RE: WitPTracker AE Release 1.0 - 7/19/2020 6:35:02 PM   
surfcandy

 

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WitpTracker.PROPERTIES file

I followed the directions and made sure my info in WitpTracker.PROPERTIES file was exactly the same as the authors.



< Message edited by surfcandy -- 7/19/2020 6:37:43 PM >

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Post #: 5871
RE: WitPTracker AE Release 1.0 - 7/19/2020 7:26:49 PM   
Yaab


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My bad.

Check if you have "Edit" option when you right-click WitpTRackerNoMap.Bat.

I used the "Edit" option for this file to change the path from 64-bit Java to 32-bit Java in Tracker.

< Message edited by Yaab -- 7/19/2020 7:27:21 PM >

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Post #: 5872
RE: WitPTracker AE Release 1.0 - 7/20/2020 1:18:16 AM   
surfcandy

 

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Ok I sort of got it working.The program loads up but I am having problems getting the saved games to load up after a turn. I get messages like turn 2 is already loaded when I am on turn 3 or 4. Also when I direct the "multi-turn" to the game saved folder I don't see any saved games and message says not found. Will search the comments some more.

(in reply to Yaab)
Post #: 5873
RE: WitPTracker AE Release 1.0 - 7/20/2020 5:40:34 AM   
Yaab


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Select one save slot in the WiTP:AE save slot list. This will be your Tracker save slot for the rest of your campaign. I mostly choose slot 004 for this.

Amend the WitPTracker.PROPERTIES file in Notepad, where you have specify the save slot number in two lines.

My PROPERTIES lines look like this:

# Name of the base save file
SaveFile=[wpae004.pws]

# Text to put in the header of the main window
Header=[wpae004]


Run your turn in WiTP:AE.

Once your turn 1 is resolved, save it in slot 004.

Go to your SAVE folder in WiTP:AE and copy the saved 004.pws file. Drop this file in the main Tracker folder.

Open Tracker.

Click "Read turn" option to read the data from turn 1.

Play the game again, and save your resolved turn 2 in save slot 004.

Repeat ad infinitum.





< Message edited by Yaab -- 7/20/2020 5:51:34 AM >

(in reply to surfcandy)
Post #: 5874
RE: WitPTracker AE Release 1.0 - 7/20/2020 4:34:42 PM   
surfcandy

 

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I noticed that WitPTracker AE can not read saved game files in WiTP:AE SAVE game directory (wpae004 etc.) or can it?

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Post #: 5875
RE: WitPTracker AE Release 1.0 - 7/20/2020 4:42:42 PM   
Yaab


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From: Poland
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No, it can't.

You have to manually copy your wpae004.pws file and paste it into your main Tracker folder. Only then will Tracker read the data from wpae004.pws file.

< Message edited by Yaab -- 7/20/2020 4:44:03 PM >

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Post #: 5876
RE: WitPTracker AE Release 1.0 - 7/20/2020 4:55:36 PM   
Nomad

 

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From: West Yellowstone, Montana
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I can not believe how much bad information is given out:

From the witptracker/properties file

# Directory of the game
Dir=[d:\War in the Pacfic Admirals Edition\PBEM scen 1 gene]
# Type of game. 0=AI, 1=PBEM
GameType=[1]
# Side you are playing. 0=Japan, 1=Allies
Side=[1]
# Password. Only needed for PBEM
Password=[xxxxxxxx]
# Name of the base save file
SaveFile=[wpae005.pws]
# Mode the program will look for save files.
# 0 = just in the local folder
# 1 = just in the game folder: [Dir]/SAVE
# 2 = local and then if not found there, the game folder
SaveMode=[1]
# Text to put in the header of the main window
Header=[PBEM scen 1 Gene]
# Turn cycle (days per turn). 1 or 2 are supported
TurnCycle=[1]


If you use savemode=[1] then it will read the file from the save folder.

< Message edited by Nomad -- 7/20/2020 4:56:25 PM >


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Post #: 5877
RE: WitPTracker AE Release 1.0 - 7/20/2020 5:05:47 PM   
Yaab


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From: Poland
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So I had learnt a wrong method from the very beginning! Good thing you intervened and saved the day.

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Post #: 5878
RE: WitPTracker AE Release 1.0 - 7/20/2020 6:32:43 PM   
surfcandy

 

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WHat I noticed is Yes it will read from game directory folder choice 1 in witptracker/properties file. My question is you don't actually see the saved game when you go to the save folder using WitPTracker AE.No save game file is actually visible. Only when I change the wpae00?.pws in Properties does WitPTracker AE read and "runs" the saved game in game directory that is not even visible.

I was hoping the saved games were visible in game directory saves so I wouldn't have to change the wpae00?.pws all the time.

(in reply to Yaab)
Post #: 5879
RE: WitPTracker AE Release 1.0 - 7/24/2020 8:55:58 PM   
Rekm41


Posts: 556
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From: Canada EH!
Status: offline
I have tried many different ways of getting this to go and am getting frustrated. I have Java 32 bit installed ETC. Maybe i have the wrong path or something. Error message I am getting





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< Message edited by Rekm41 -- 7/24/2020 8:56:32 PM >


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Keep Moving and Keep your Head DOWN!!

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Post #: 5880
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