Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Selah

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Selah Page: <<   < prev  70 71 72 73 [74]
Login
Message << Older Topic   Newer Topic >>
RE: Selah - 8/28/2010 10:28:23 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
I'm late to the party, haivng been State Fairing it, so I'll just echo all the other comments. Good game, and I learned a lot too. Interesting playing through the midst of so much patching. I know, haivng started a second GC myself, how much it helps haivng been through the phases once.

_____________________________

The Moose

(in reply to Canoerebel)
Post #: 2191
RE: Selah - 8/29/2010 10:51:34 AM   
Miller


Posts: 2226
Joined: 9/14/2004
From: Ashington, England.
Status: offline
Hello all. Just finished reading through the AAR.

It has been a privilege to take part in this epic encounter, and I think Dan has already summed up most of the game in his comments. However if anyone has any specific questions for me I will try my best to answer them.

As to the overall result, I think Dan was the narrow winner......but in the end this game is far more than just about who wins and loses.

I will be taking a few months off before starting my next game, playing as the Allies!


PS> I am happy to put up my final turn here for everyone to have a look at, but not sure how to go about it........the file is too big to upload into this post.


(in reply to Bullwinkle58)
Post #: 2192
RE: Selah - 8/29/2010 12:31:31 PM   
JohnDillworth


Posts: 3078
Joined: 3/19/2009
Status: offline
quote:

Hello all. Just finished reading through the AAR.

It has been a privilege to take part in this epic encounter, and I think Dan has already summed up most of the game in his comments. However if anyone has any specific questions for me I will try my best to answer them.

Thanks, one quick comment and a couple of questions.
It seems that keeping the KB in one big DeathStar is the only way keep your carriers intact until the end of the game. Sorry, that airstrike hit the CVE's at the end.

questions:
Could you outline how you trained pilots?
How close were you to activating the Russians?
Where were the largest concentration of troops left (trapped)?
Were the home islands striped of airpower or did you have significant forces left to counter strategic bombing?
Did the Central Pacific have any significant defenses (Mariana's, Truk) or were these pulled back?
What would you do different during the first year of the ar?

thanks





_____________________________

Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly

(in reply to Miller)
Post #: 2193
RE: Selah - 8/29/2010 1:20:31 PM   
Canoerebel


Posts: 21096
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Paul, after you've answered JohnDillworth's questions, how about this:

During a game there are many times where a player thinks, "Man, if my opponent knew "x, y, z" he would do "a, b, c." You know - a player has a glaring weakness in one particular area, or has been caught off guard in another, or has a problem with something. Do you recall any occasions where the Allies missed ibg opportunities to really hurt Japan?

(in reply to JohnDillworth)
Post #: 2194
RE: Selah - 8/29/2010 1:52:39 PM   
Miller


Posts: 2226
Joined: 9/14/2004
From: Ashington, England.
Status: offline

quote:

ORIGINAL: JohnDillworth

quote:

Hello all. Just finished reading through the AAR.

It has been a privilege to take part in this epic encounter, and I think Dan has already summed up most of the game in his comments. However if anyone has any specific questions for me I will try my best to answer them.

Thanks, one quick comment and a couple of questions.
It seems that keeping the KB in one big DeathStar is the only way keep your carriers intact until the end of the game. Sorry, that airstrike hit the CVE's at the end.

questions:
Could you outline how you trained pilots?
How close were you to activating the Russians?
Where were the largest concentration of troops left (trapped)?
Were the home islands striped of airpower or did you have significant forces left to counter strategic bombing?
Did the Central Pacific have any significant defenses (Mariana's, Truk) or were these pulled back?
What would you do different during the first year of the ar?

thanks






Yep, one thing I learned reading other AAR's is to keep the KB together, even in the first few months. The Stonage vs Spruance AAR shows what happens if you split the big six up.......

One tip is to accelerate all the Unyru class CVs, halt the Taiho/Shinano, Musashi and the later subs to pay for it. With these extra 6 flight decks at least you will have parity until early 44. Convert all the CS to CVL as well, pointless having them in a search/ASW role when you have plenty of LBA to do that job.

Re your questions:

1) The Japs get plenty of training sqds. I simply filled them with replacement pilots and set them to 100% training, range 1. Once they reach overall exp 50, specific skill 70 they are ready for duty, as they gain little after this. I did not bother with TRACOM, I think its a waste of time.

I'm not sure if having a leader with high exp made much difference to the speed they trained either. I always had a ratio of at least 1 a/c for every two pilots in a training group, I think having one plane for 48 pilots is rather gamey.

2) I always made sure I had enough troops in place to avoid a Russian activation. IMO this would be a disaster for Japan, as it leaves the HI open to strategic bombing. I'm not sure why any Jap player would want to invade Russia, far too much risk for little gain.

3) I had large pockets left in Bangcock, Singapore and Hong Kong, but these were mostly restricted units that could not be air lifted out. Java was almost empty. Look after your air transports if playing as Japan, they are vital later in the game. Build plenty of the H8K-2L, these monsters can lift a large unit in a few days.

4) The JAAF fighter units were still in good shape with plenty of trained pilots in reserve. I was producing approx 500 fighters a month but this would have gone down as my HI reserve ran out (I'm guessing around Jul/Aug 45). The few B29 raids that had taken place had been surprisingly ineffective.

5) Cenpac was a total non-event, just like in our WITP game. I did have a Div at the bigger bases early in the game but most of these were shipped to China or the PI by the end of the game. Most of the bigger islands were left with around 100AV each.

6) I have seen several comments saying I did not expand far enough in the game. This was simply not possible due to the early CV battle near Suyabaya (the one which had to be replayed). I suffered heavy damage to several CVs that put them out of the game for months, so covering any far off invasion was likely to be very risky.

Can I just add the difference in outcomes from the replay of that turn was not great - Dans losses were identitcal whilst I lost one less CVL and a couple of the bigger CVs took less damage, although of course this still had knock on consequences for the rest of the game.

(in reply to JohnDillworth)
Post #: 2195
RE: Selah - 8/29/2010 2:01:46 PM   
Miller


Posts: 2226
Joined: 9/14/2004
From: Ashington, England.
Status: offline

quote:

ORIGINAL: Canoerebel

Paul, after you've answered JohnDillworth's questions, how about this:

During a game there are many times where a player thinks, "Man, if my opponent knew "x, y, z" he would do "a, b, c." You know - a player has a glaring weakness in one particular area, or has been caught off guard in another, or has a problem with something. Do you recall any occasions where the Allies missed ibg opportunities to really hurt Japan?



Hi Dan,

To be honest nothing really springs to mind. My main weakness was concentrating on the "Here and now" rather than the big picture, so I was just reacting to your moves most of the time rather than thinking of the long term implication of my actions.

The DEI island hopping campaign was a real meatgrinder for my Navy, OK I did achieve some tactical victories but strategically I was always the loser, much like Guadalcanal I suppose..........

(in reply to Canoerebel)
Post #: 2196
RE: Selah - 8/29/2010 5:01:10 PM   
vettim89


Posts: 3576
Joined: 7/14/2007
From: Toledo, Ohio
Status: offline

quote:

ORIGINAL: Miller

PS> I am happy to put up my final turn here for everyone to have a look at, but not sure how to go about it........the file is too big to upload into this post.



You should be able to zip it and post it

_____________________________

"We have met the enemy and they are ours" - Commodore O.H. Perry

(in reply to Miller)
Post #: 2197
RE: Selah - 8/29/2010 9:29:25 PM   
stldiver


Posts: 724
Joined: 7/6/2006
From: West Palm Beach, USA
Status: offline
I have followed this AAR from the start and must say congrats to both Dan and Miller.

It is always an accomplishment for the game to go this far and both sides still involved.

Thank you for an enjoyable time. I learned a lot that I applied or adjusted in my games.

(in reply to vettim89)
Post #: 2198
RE: Selah - 8/30/2010 2:20:21 AM   
Canoerebel


Posts: 21096
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Paul, when you think about the awful carnage in the DEI - and the terrific losses suffered by the IJN over the course of a year - I have to say it was worth it. You handled your defenses here superbly. It cost me a great deal too, forced me to advance very slowly (methodically, if I want to cast it in an optimistic light), and meant that the Allies didn't establish airfields within range of the Home Island until early 1945. I've said before that you are a master of tactical defensive warfare. The DEI in our game reinforced my opinion in this regard.

(in reply to stldiver)
Post #: 2199
RE: Selah - 8/30/2010 7:16:33 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
I also would like to say thanks for this interesting AAR to both of you!

IMO, Canorebel, your best move in the game was not the invasion of China - there
was a bit of luck involved...with an a bit more patient Miller this could have
turned into disaster instead of victory - but the CV battle described by
Miller in the DEIs early into the game which caused a severe delay of the second
wave of Japanese invasions.

On the other side Miller´s counter on the Aleuthians was an example for aggressive
defense and counter which really displays his skills in case he has to react to
a dangerous situation.

You both ran the game at a fast pace for sure which allowed for neglected tactical
and logistical opportunities, or at least decreased complexity of those. Still
the major operations were planned on an impressive scale and with a love for detail.

Great war guys, I hope someday I will reach as far into the game as you did!


_____________________________


(in reply to Canoerebel)
Post #: 2200
RE: Selah - 8/30/2010 11:57:47 PM   
Grotius


Posts: 5788
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Congrats to both of you on an epic, exciting struggle. It was truly a pleasure to follow along.

I'm interested that Canoerebel says two-day turns might have induced him to be more happy-go-lucky about details like setting search arcs. I've always preferred one-day turns, but I admit I have the opposite problem -- I fuss to much about the details.

Anyway, my hat's off to both of you. Great stuff.

_____________________________


(in reply to LoBaron)
Post #: 2201
Page:   <<   < prev  70 71 72 73 [74]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Selah Page: <<   < prev  70 71 72 73 [74]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.148