From: Northwestern Georgia, USA
12/7/41 and 12/8/41
Pearl Harbor Shipping: Over two days, strike aircraft from the KB hammer battleship row, sinking BBs Nevada and Arizona, with other BBs suffering damage as follows: Pennsylvania (59 89 9 0), Nevada (57 87 25 0), West Virginia (53 86 8 0), Tennessee (54 65 5 0), and California (33 45 12 0). Since we are playing two-day turns, I doubt the Japs will return, which is a very good thing since three of those ships are in a bad way. Other capital ships suffering damage at Pearl: CA San Francisco (86 55 38 0), CA New Orleans (20 1 1 0), and CL Raleigh (22 26 37 0). Three DDs and a DMS suffered moderate damage. SS Dolphin and AV Wright suffered light damage.
Pearl Harbor Aircraft: The Japs lost about 80 pilots, most on day two of the raid. The Allies lost perhaps 60 aircraft on the ground.
Pearl Harbor Summary: Battleship row took a licking, but the Japs lost alot of pilots. Overall, I'd say the Allies came out okay.
Merchant Shipping Elsewhere: No sign of the Mini-KB or KBs although I'm pretty sure one is in the Philippine Sea and perhaps another in the South China Sea. But no carrier aircraft sorties there. Some land-based Bettys sank a a few AKs and AKLs near Formosa and Luzon, and Jap subs got a few merchant ships including AP President Madison off Palawan.
Combat Ships Elsewhere: A minesweeper sank I-121 at Singapore. No Allied combat ships have been damaged (other than at Pearl Harbor). Force Z made it to Batavia. The Hong Kong and Manila DDs have fanned out and are heading south. Boise and Houston seem to have sprinted to safety and will make for Koepang on Timor. I formed a raiding force around BB Prince of Wales - it will head north to Kuching over the next two days. BC Renown and a few escorts will make for Soerabaja.
On the ground: The Japs took Batan Island on the 7th and Makin on the 8th. Landings at Kota Bharu, but none yet on Luzon or the other big Philippine Islands. In China, there is so much more terrain, so many more roads, and units so spread out, that I don't knwo where to go or what to do yet. But I'll figure it out!
Two Day Turns: Tough on the Japs - for instance, Miller really can't try for a day three strike on Pearl, because to do so would commit him to a fourth day. Tough on Allies, too, because I commit PoW to steam to Kuching and can't recall her if things look inauspicious. But I REALLY like the idea of two day turns so that playing the game doesn't take FOREVER.
AE vs. WitP: I might be proven wrong, but as the Allied player I feel much more secure on the perimeter in AE than I did in WitP. In WitP, I felt like far-flung places like New Caledonia, Samoa, the Societies, the Aleutians, and even New Zealand could not be defended against an aggressive and experienced Jap player early in the war, if he wanted them badly enough. In AE, I feel like I have a decent shot of defending these places and will even consider defending bases like Espiritu, Port Moresby, and Fiji if given time. Of course, a wholesale Jap offensive against any one point early in the war will overwhelm the Allies, but it isn't like the WitP steamroller express. In a way, I'll miss the utter mayhem and uncontrolled nature of WitP, but it will also be interesting to forge ahead with the more controlled (and realistic) pace of AE.
< Message edited by Canoerebel -- 9/14/2009 8:29:06 PM >