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RE: v1.00.84 Official Update - 9/11/2009 4:25:15 AM   
thegreatwent


Posts: 3012
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From: Denver, CO
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Downloading now. Thanks team.

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Post #: 31
RE: v1.00.84 Official Update - 9/11/2009 4:35:36 AM   
AttuWatcher

 

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Post #: 32
RE: v1.00.84 Official Update - 9/11/2009 4:47:04 AM   
Flying Tiger

 

Posts: 496
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From: ummmm... i HATE that question!
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hmmmm..... still unable to scroll the map when selecting search arcs. NOT good.

Otherwise, thanks again.

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Post #: 33
RE: v1.00.84 Official Update - 9/11/2009 4:55:29 AM   
Zebedee


Posts: 535
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Thanks guys. Downloading now. 

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Post #: 34
RE: v1.00.84 Official Update - 9/11/2009 5:26:25 AM   
comte


Posts: 2347
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From: Be'eri, Hadarom, Israel
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Thanks guys you are the best

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Post #: 35
RE: v1.00.84 Official Update - 9/11/2009 6:12:45 AM   
scott64


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Post #: 36
RE: v1.00.84 Official Update - 9/11/2009 6:43:03 AM   
Pascal_slith


Posts: 1643
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Just downloaded and read the "What's new" file.

A Big THANK YOU for all the Blood, Sweat and Tears you put into this!

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Post #: 37
RE: v1.00.84 Official Update - 9/11/2009 7:02:59 AM   
Zacktar


Posts: 169
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Thanks once again to the AE team and Matrix!

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Post #: 38
RE: v1.00.84 Official Update - 9/11/2009 7:29:58 AM   
Akos Gergely

 

Posts: 733
Joined: 4/8/2004
From: Hungary, Bp.
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NT - not relevant now.

< Message edited by csatahajos -- 9/11/2009 7:34:41 AM >


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Post #: 39
RE: v1.00.84 Official Update - 9/11/2009 7:37:32 AM   
GB68

 

Posts: 113
Joined: 8/4/2009
From: Melbourne, Australia
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Thank you Guys!

Now going to jump into Scenario 1


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Post #: 40
RE: v1.00.84 Official Update - 9/11/2009 8:56:53 AM   
Curty

 

Posts: 269
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From: Barnard Castle,Durham County,UK
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Downloaded.....installed....in the bag!

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Post #: 41
RE: v1.00.84 Official Update - 9/11/2009 9:01:51 AM   
DivePac88


Posts: 3123
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Done... and dusted, thankyou to the team.

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Post #: 42
RE: v1.00.84 Official Update - 9/11/2009 10:58:11 AM   
Hanzberger


Posts: 921
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From: SE Pennsylvania
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Good Job guys and Thanks~! Now about that patch2.....

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Post #: 43
RE: v1.00.84 Official Update - 9/11/2009 12:04:04 PM   
LeeChard

 

Posts: 1091
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Same result for me, no Pearl Harbor attack

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Post #: 44
RE: v1.00.84 Official Update - 9/11/2009 1:50:14 PM   
ravincravin


Posts: 132
Joined: 5/20/2009
From: Near Tampa, Florida, USA
Status: offline
A stupid question, is this is a comprehensive patch which includes the previous patches 1080 hotfix and 1083c beta? So I no longer need to keep those old patches on my computer and use them to patch new installations before patching with 1084 Comp.

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Post #: 45
RE: v1.00.84 Official Update - 9/11/2009 1:55:20 PM   
Erik Rutins

 

Posts: 36479
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From: Vermont, USA
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quote:

ORIGINAL: ravincravin
A stupid question, is this is a comprehensive patch which includes the previous patches 1080 hotfix and 1083c beta? So I no longer need to keep those old patches on my computer and use them to patch new installations before patching with 1084 Comp.


Correct.

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Post #: 46
RE: v1.00.84 Official Update - 9/11/2009 1:59:34 PM   
Dukemourn

 

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Are there any AI script changes in the official patch that were not in the public beta?

According to the 'What's New File' there are no differences in Air Group, Ship, Base data, and Unit locations when upgrading from the Public Beta to the Official Patch. If so, that means the only thing I could be missing by not restarting are AI Script changes which are understandably not listed.

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Post #: 47
RE: v1.00.84 Official Update - 9/11/2009 4:48:38 PM   
Swayin


Posts: 317
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From: Bellingham, WA
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Thank you all for your hard work!

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Post #: 48
RE: v1.00.84 Official Update - 9/11/2009 4:56:46 PM   
Andy Mac

 

Posts: 15130
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From: Alexandria, Scotland
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Duke yes but all I tweaked were the late war allied scripts so if playing v Jap AI it will be the same for beta/offical allied AI scripts have small changes not really material enough to warrent restart

Andy

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Post #: 49
RE: v1.00.84 Official Update - 9/11/2009 5:36:45 PM   
sandman2575


Posts: 302
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quote:

ORIGINAL: Flying Tiger


quote:

ORIGINAL: sandman2575

When I start a "Quiet China" Dec. 8 Campaign as Allies, none of the BB's at Pearl have any damage  

Am I missing something -- ?  I checked the regular Dec. 8 campaign, and West Virginia etc. have the usual 95 Flt damage, etc.



sounds like that is the 'Allied Friendly' version - to make up for the iron man scenario for the Jap players.


Doesn't the readme specifically say that there are *no differences* between the "Quiet China" and regular scenarios except how the China theater is treated?

I for one would definitely prefer that the conditions for Dec. 8 campaign be the same for both. I'd like to play Quiet China Dec. 8, but with the correct post-Pearl bombing damage to ships, etc.


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Post #: 50
RE: v1.00.84 Official Update - 9/11/2009 6:39:18 PM   
oldman45


Posts: 2324
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Sometimes you luck out and have little damage. When I started the game on release, I lost none of the BB's in PH and in fact the damage was fairly light all things considered. The POW and Repulse even mangaged to get back to port for repair. I restarted with the release of the patch and things have not gone so well. 2 BB's in PH are gone and the other 6 will be in the yards for a very long time. The POW is sunk and the Repulse has 91 flotation. Just the luck of the die roll.

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Post #: 51
RE: v1.00.84 Official Update - 9/11/2009 9:06:39 PM   
sandman2575


Posts: 302
Joined: 9/5/2009
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quote:

ORIGINAL: oldman45

Sometimes you luck out and have little damage. When I started the game on release, I lost none of the BB's in PH and in fact the damage was fairly light all things considered. The POW and Repulse even mangaged to get back to port for repair. I restarted with the release of the patch and things have not gone so well. 2 BB's in PH are gone and the other 6 will be in the yards for a very long time. The POW is sunk and the Repulse has 91 flotation. Just the luck of the die roll.


But I'm referring to the campaign that begins on December 8. I understand that if you do a Dec. 7 start, the PH raid is not necessarily going to result in precisely historical outcome.

What I'm saying is: Dec. 8 regular campaign: Pearl BB's are damaged to reflect the Dec. 7 raid.

Dec. 8 "Quiet China" campgain: Pearl BB's have *no* damage. none. as if Dec. 7 never happened.

This can't be WAD -- can it?

(in reply to oldman45)
Post #: 52
RE: v1.00.84 Official Update - 9/11/2009 11:22:08 PM   
medicff

 

Posts: 710
Joined: 9/11/2004
From: WPB, Florida
Status: offline

quote:

ORIGINAL: sandman2575


quote:

ORIGINAL: oldman45

Sometimes you luck out and have little damage. When I started the game on release, I lost none of the BB's in PH and in fact the damage was fairly light all things considered. The POW and Repulse even mangaged to get back to port for repair. I restarted with the release of the patch and things have not gone so well. 2 BB's in PH are gone and the other 6 will be in the yards for a very long time. The POW is sunk and the Repulse has 91 flotation. Just the luck of the die roll.


But I'm referring to the campaign that begins on December 8. I understand that if you do a Dec. 7 start, the PH raid is not necessarily going to result in precisely historical outcome.

What I'm saying is: Dec. 8 regular campaign: Pearl BB's are damaged to reflect the Dec. 7 raid.

Dec. 8 "Quiet China" campgain: Pearl BB's have *no* damage. none. as if Dec. 7 never happened.

This can't be WAD -- can it?


I doubt it. I am sure someone with the design team will look into it.

(in reply to sandman2575)
Post #: 53
RE: v1.00.84 Official Update - 9/11/2009 11:52:30 PM   
V22 Osprey


Posts: 1593
Joined: 4/8/2008
From: Corona, CA
Status: offline
Thanks for update.....no problems so far.

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Post #: 54
RE: v1.00.84 Official Update - 9/12/2009 2:08:35 AM   
Reg


Posts: 2786
Joined: 5/26/2000
From: NSW, Australia
Status: offline

quote:

ORIGINAL: medicff


quote:

ORIGINAL: sandman2575


quote:

ORIGINAL: oldman45

Sometimes you luck out and have little damage. When I started the game on release, I lost none of the BB's in PH and in fact the damage was fairly light all things considered. The POW and Repulse even mangaged to get back to port for repair. I restarted with the release of the patch and things have not gone so well. 2 BB's in PH are gone and the other 6 will be in the yards for a very long time. The POW is sunk and the Repulse has 91 flotation. Just the luck of the die roll.


But I'm referring to the campaign that begins on December 8. I understand that if you do a Dec. 7 start, the PH raid is not necessarily going to result in precisely historical outcome.

What I'm saying is: Dec. 8 regular campaign: Pearl BB's are damaged to reflect the Dec. 7 raid.

Dec. 8 "Quiet China" campaign: Pearl BB's have *no* damage. none. as if Dec. 7 never happened.

This can't be WAD -- can it?


I doubt it. I am sure someone with the design team will look into it.


I wonder if we could get a hot fix on this as it is just the scenario file that need fixing. I have overwritten my old files and would like to have a go at this scenario.

Thanks guys,


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Post #: 55
RE: v1.00.84 Official Update - 9/12/2009 11:48:08 AM   
langleyCV1

 

Posts: 61
Joined: 9/6/2008
From: Berkshire UK
Status: offline
Good job guys!

One small thing i've seen is that in scen 6+9 488 Squadron is still upgradeing to Dutch Hurricanes and not British!

Cheers

MJT

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Post #: 56
RE: v1.00.84 Official Update - 9/12/2009 11:52:40 AM   
Harain

 

Posts: 48
Joined: 8/8/2006
Status: offline
erm, I had the beta patch, and the Truk shipyard was there, now it's gone with the official patch. Is this by design? Cause the What's New file says you added a shipyard at Truk. Was it maybe cause I had expanded it a lot?

Any way to fix this in an ongoing campaign?

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Post #: 57
RE: v1.00.84 Official Update - 9/12/2009 12:43:56 PM   
Andrew Brown


Posts: 4922
Joined: 9/5/2000
From: Hex 82,170
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quote:

ORIGINAL: Harain

erm, I had the beta patch, and the Truk shipyard was there, now it's gone with the official patch. Is this by design? Cause the What's New file says you added a shipyard at Truk. Was it maybe cause I had expanded it a lot?


Yes it was removed by design.

quote:

Any way to fix this in an ongoing campaign?


There is no way to add a shipyard to a port during an ongoing game.

Andrew

(in reply to Harain)
Post #: 58
RE: v1.00.84 Official Update - 9/12/2009 1:55:27 PM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
Status: offline
quote:

ORIGINAL: Erik Rutins

In the last screen of the update installer, just click the "View Readme" button. Or if you missed that, go into the Start menu folder for WITP AE and look for the "What's New" link.


Isn't "What's New" a pdf file?

In any case, I assume the new "Threat Assessment" line on the TF routing menu is explained there as I can't find it anywhere in the manual.

Also, after patching-up and going back to the "Canal" scenario, I noticed almost all my troops now have an "R" after them; will I eventually be able to free these men for duty elsewhere, and if so, how?

I'm still on the look-out for that promised AE tutorial; I'm hoping it (1) comes w/the next patch and (2) has something abt production in it.

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(in reply to Erik Rutins)
Post #: 59
RE: v1.00.84 Official Update - 9/12/2009 2:05:32 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
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quote:

ORIGINAL: Andrew Brown
quote:

ORIGINAL: Harain
Any way to fix this in an ongoing campaign?

There is no way to add a shipyard to a port during an ongoing game.

Andrew

But you can send Naval Support, and work Truk up to its actual capabilities.

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Post #: 60
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