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v1.00.84 First Official Update

 
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v1.00.84 First Official Update - 9/10/2009 10:28:19 PM   
Erik Rutins

 

Posts: 36479
Joined: 3/28/2000
From: Vermont, USA
Status: online
The press release will go out this evening, but if you use your "Update Game" link now or go to our Downloads section here, you can get and install the first official update.

http://www.matrixgames.com/products/latestdownloads.asp

The change list is in the readme that's included in the update installer. Enjoy!

For instructions on how to update an ongoing PBEM, please go here:

http://www.matrixgames.com/forums/tm.asp?m=2233574

Regards,

- Erik

< Message edited by Erik Rutins -- 9/10/2009 10:50:46 PM >


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Post #: 1
RE: v1.00.84 Official Update - 9/10/2009 10:29:39 PM   
Prince Henry

 

Posts: 11
Joined: 7/12/2009
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THANK YOU THANK YOU THANK YOU

(in reply to Erik Rutins)
Post #: 2
RE: v1.00.84 Official Update - 9/10/2009 10:31:23 PM   
Bandkanon

 

Posts: 155
Joined: 4/25/2001
From: Hengchun, Taiwan
Status: offline
Thanks very much!

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Post #: 3
RE: v1.00.84 First Official Update - 9/10/2009 10:32:42 PM   
bstarr


Posts: 877
Joined: 8/1/2004
From: Texas, by God!
Status: offline
Oh thank you, thank you, thank you. This moment is right up there with the birth of my children.

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Post #: 4
RE: v1.00.84 First Official Update - 9/10/2009 10:33:35 PM   
Prince Henry

 

Posts: 11
Joined: 7/12/2009
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Download completed...

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Post #: 5
RE: v1.00.84 Official Update - 9/10/2009 10:36:44 PM   
joey


Posts: 1407
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
got it!!!

(in reply to Bandkanon)
Post #: 6
RE: v1.00.84 Official Update - 9/10/2009 10:39:28 PM   
hellfirejet


Posts: 1052
Joined: 12/16/2008
From: Scotland
Status: offline
Is it the same as the beta or are there more alterations ie improvements?

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Post #: 7
RE: v1.00.84 Official Update - 9/10/2009 10:43:13 PM   
Chad Harrison


Posts: 1395
Joined: 4/2/2003
From: Boise, ID - USA
Status: offline
Thanks Erik and thanks to the AE team for all the hard work!

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Post #: 8
RE: v1.00.84 Official Update - 9/10/2009 10:44:01 PM   
Prince Henry

 

Posts: 11
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There are more...

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Post #: 9
RE: v1.00.84 Official Update - 9/10/2009 10:47:17 PM   
Bandkanon

 

Posts: 155
Joined: 4/25/2001
From: Hengchun, Taiwan
Status: offline
Uhoh...what's this!!

"54. Gameplay Change: Experience gain for training pilots is now slower."

How much slower are we talking about. In the beta, it was noted that the training bonus was dumbed down by accident and that it should be the same as original. If I remember it correctly, instead of 5 it was changed to 3 and left in the beta patch by accident. Is the official patch sticking with 3? or 4?


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Post #: 10
RE: v1.00.84 Official Update - 9/10/2009 10:47:20 PM   
Erik Rutins

 

Posts: 36479
Joined: 3/28/2000
From: Vermont, USA
Status: online

quote:

ORIGINAL: hellfirejet
Is it the same as the beta or are there more alterations ie improvements?


It is not the same as the beta, which was v1.00.83c. This is v1.00.84d and there were indeed additional fixes and improvements.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to hellfirejet)
Post #: 11
RE: v1.00.84 Official Update - 9/10/2009 10:56:32 PM   
pturky

 

Posts: 5
Joined: 6/8/2004
From: Devon UK
Status: offline
Thanks well done team

(in reply to Erik Rutins)
Post #: 12
RE: v1.00.84 Official Update - 9/10/2009 10:56:54 PM   
Tazo


Posts: 85
Joined: 7/29/2009
From: Toulouse, France
Status: offline
Many thanks Erik and the Dev Team, great job as usual.
Can't stop playing tonight,... only to install the new patch!
Cheers, TZ.  ...infinity...

_____________________________

There is only two kinds of operational plans, good ones and bad ones.
The good ones almost always fail under unexpected circumstances that often make the bad ones succeed.
-- Napoléon.

With AE immortality is no more a curse.
-- A lucky man.

(in reply to Chad Harrison)
Post #: 13
RE: v1.00.84 Official Update - 9/10/2009 11:01:02 PM   
Tanaka


Posts: 4049
Joined: 4/8/2003
From: USA
Status: offline
Thanks Team AE!!!

Is there anything that will not carry over to a saved game? Ive been working on turn 1 but have not pressed the next turn button yet. Will OOB changes and everything else take effect?

EDIT: Ok just saw this nevermind!


When you load an older save file, the following improvement/changes will
automatically be incorporated into your game.
1. Code Changes
2. Device Changes
3. Aircraft Changes
4. TO&E Changes (these will only take effect when a unit gets to its next TO&E
upgrade point)
5. Ship Class Changes (these will only take effect when a ship gets to its next
upgrade point)
6. Map changes
The following improvements/changes will only be immediately available if you start a
new game. Some will be applied as noted above when a unit reaches its next upgrade
point.
1. Air Group changes
2. Ship changes
3. Base Data changes
4. Unit Location changes
5. AI Script changes
If you are playing a PBEM game, make sure both players upgrade at the same time or
you will see out of sync issues and other possible errors appearing in your game.

< Message edited by Tanaka -- 9/10/2009 11:26:48 PM >


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Post #: 14
RE: v1.00.84 Official Update - 9/10/2009 11:12:43 PM   
John Lansford

 

Posts: 2662
Joined: 4/29/2002
Status: offline
So do I need to restart my campaign game (again) to get all the fixes from the 'official' patch, or are the extra things from the beta patch the kind that automatically take effect?

(in reply to Tanaka)
Post #: 15
RE: v1.00.84 Official Update - 9/10/2009 11:23:42 PM   
Iridium


Posts: 932
Joined: 4/1/2005
From: Jersey
Status: offline
Good job guys, nice to see the game coming along smoothly.

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Yamato, IMO the best looking Battleship.

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(in reply to John Lansford)
Post #: 16
RE: v1.00.84 Official Update - 9/10/2009 11:24:31 PM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
Status: offline
Sweet! thanks guys for the hard yards.


Tiger!

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Post #: 17
RE: v1.00.84 Official Update - 9/10/2009 11:29:20 PM   
moonraker65


Posts: 556
Joined: 7/14/2004
From: Swindon,Wilts. UK
Status: offline
As "Del Boy" would say - Lovely Jubbly !!

(in reply to John Lansford)
Post #: 18
RE: v1.00.84 Official Update - 9/10/2009 11:37:44 PM   
P.Hausser


Posts: 416
Joined: 8/16/2009
Status: offline
Good work AE TEAM

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Post #: 19
RE: v1.00.84 Official Update - 9/11/2009 12:00:24 AM   
SuluSea


Posts: 2327
Joined: 11/17/2006
Status: offline
I'll say it again , Matrix customer support is second to none.
 


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Post #: 20
RE: v1.00.84 Official Update - 9/11/2009 12:32:13 AM   
IndyShark


Posts: 303
Joined: 7/7/2002
From: Indianapolis
Status: offline
Cool, thank you Matrix!!!

(in reply to SuluSea)
Post #: 21
RE: v1.00.84 Official Update - 9/11/2009 12:41:51 AM   
Fallschirmjager


Posts: 6793
Joined: 3/18/2002
From: Chattanooga, Tennessee
Status: offline
I am not able to find the readme file with the changes. Can someone point me in the right direction?

(in reply to IndyShark)
Post #: 22
RE: v1.00.84 Official Update - 9/11/2009 12:46:38 AM   
Erik Rutins

 

Posts: 36479
Joined: 3/28/2000
From: Vermont, USA
Status: online
In the last screen of the update installer, just click the "View Readme" button. Or if you missed that, go into the Start menu folder for WITP AE and look for the "What's New" link.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Fallschirmjager)
Post #: 23
RE: v1.00.84 Official Update - 9/11/2009 12:50:17 AM   
Graymane


Posts: 520
Joined: 3/31/2005
From: Bellevue, NE
Status: offline

quote:

ORIGINAL: Fallschirmjager

I am not able to find the readme file with the changes. Can someone point me in the right direction?


There is a file called WhatsNew.pdf in your game directory. That has the stuff that has changed in it.

(in reply to Fallschirmjager)
Post #: 24
RE: v1.00.84 Official Update - 9/11/2009 1:06:23 AM   
Fletcher


Posts: 3386
Joined: 10/26/2006
From: Jerez, Spain, EU
Status: offline
Downloaded !. thank you very much for your hard work to Erik and all AE Team.



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WITP-AE, WITE

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Post #: 25
RE: v1.00.84 Official Update - 9/11/2009 1:15:18 AM   
LST Express


Posts: 568
Joined: 3/1/2005
From: Texas
Status: offline
Awesome bunch of men that work on this game we love, Thanks!

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Post #: 26
RE: v1.00.84 Official Update - 9/11/2009 2:06:17 AM   
sandman2575


Posts: 302
Joined: 9/5/2009
Status: offline
When I start a "Quiet China" Dec. 8 Campaign as Allies, none of the BB's at Pearl have any damage  

Am I missing something -- ?  I checked the regular Dec. 8 campaign, and West Virginia etc. have the usual 95 Flt damage, etc.

(in reply to LST Express)
Post #: 27
RE: v1.00.84 Official Update - 9/11/2009 2:13:20 AM   
V22 Osprey


Posts: 1593
Joined: 4/8/2008
From: Corona, CA
Status: offline
As my friends would say, "sweet".Downloading now.

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Art by rogueusmc.

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Post #: 28
RE: v1.00.84 Official Update - 9/11/2009 3:09:05 AM   
mjk428

 

Posts: 1944
Joined: 6/15/2002
From: Western USA
Status: offline
Thank you for the update.

Is it perfectly safe to upgrade from the beta patch or is a fresh install recommended?

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Post #: 29
RE: v1.00.84 Official Update - 9/11/2009 4:19:48 AM   
Flying Tiger

 

Posts: 496
Joined: 3/11/2008
From: ummmm... i HATE that question!
Status: offline

quote:

ORIGINAL: sandman2575

When I start a "Quiet China" Dec. 8 Campaign as Allies, none of the BB's at Pearl have any damage  

Am I missing something -- ?  I checked the regular Dec. 8 campaign, and West Virginia etc. have the usual 95 Flt damage, etc.



sounds like that is the 'Allied Friendly' version - to make up for the iron man scenario for the Jap players.

(in reply to sandman2575)
Post #: 30
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