This is partly a generic question about big strategic wargames in general.
In OPART, waypoints are a big, even important thing; without them, computer controlled units are sort of without orders on where to go. I suppose WitE has this built in? And games like this pretty much demand it, in some form?
Now, if there are waypoints, will the computer send it's units along the way even if most of formation has been destroyed, making the current ones liable to be smashed?
In OPART you could load a scenario in the editor, see the waypoints, then play the computer, kind of knowing where it's trying to go. I suppose this kind of 'cheating' is unavailable here, with no editor to pook around in?