I want to show small watercourses on a map as dashed blue lines, similar to the track line type, to mimic the map attached below. Graphically, i do not see how this can be achieved. I assume, for areas, the MapPatA.bmp acts as a stencil for the block colours in MatPat.bmp, but can one change the appearance of lines, like roads and rivers?
As a work around i tried changing the "Movement Effect" values in the stream/river layer window to 100 for both foot and motorised units (like roads). I thought watercourse could be made to act like roads, and vice-versa, make dashed line tracks act like rivers and impede movement.
My tests indicate thought that with streams set at 100/100 they don't enhance movement over clear/level terrain but in fact just cease to impede movement.
Are watercourses hard coded to impede movement (0 being totally (like major rivers), 100 being not at all) and roads hardcoded to enhance it? If so, why is the motorised value for minor road set at 3 whereas track/roads/highways are 40/86/100? Shouldn't minor roads rank in the 60's?
If tracks were made to offer no movement bonuses and made blue to look like small streams (that in RL wouldn't greatly hinder movement) AND streams made brown to look like roads, again, with no movment maluses, would the A.I. handle them, or is there something hardcoded in the A.I. beyond the movement values?
Anyway, i've ranted long enough. Perhaps i shouldn't try to make an operational level game map over clutterred...
...Is there any other way of changing the stream line type to from solid to dashed?
< Message edited by Chief Rudiger -- 8/6/2009 10:21:35 PM >