Megrez
Posts: 94
Joined: 4/19/2002 From: Via Carrubbio 115/D, Monselice (PD), C.A.P. 35043 Status: offline
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Well... I think I have to give a more detailed explanation. To simplify my arguments I will re-describe the whole concept of the NW-weapon. I will divide the explanation in some steps, and I will refer to the titan which fires the weapon as the "TITAN A", and to the hit titan as the "TITAN B". Step 1: The weapon itself. If I remember well, the maximum weight for a weapon in ToS is 12 tons (the autocannon 20): the NW-missile launcher should have a bigger weight than this one. And it should occupy 3 slots. The number of the ammos should be very low (I think 3) and the price should be very high. Considering all these parameters, you should notice that, for a titan, it's not a weapon easy to carry (you cannot install it everywhere... maybe only in the cetral torso): and it's not also a decisive weapon ('cause it has got a few ammos only). Step 2: NW-missiles' targets. As I told you in another post, it should work well only with Medium, Heavy and Assault titans ('cause they have a neural device working as a man-machine interface, which permits to their jocks to pilot themselves). Step 3: The Damage. The NW-missile is very big. It hasn't got an explosive warhead, but it makes a little damage when it impacts the target. It should be 4 o 5 damage-points. This is the only effect of this weapon on Recon and Light titans. But on Medium, Heavy and Assault titans it has got a secondary (but important) effect. Step 4: How the NW-missile works on big titans. The TITAN A fires the NW-missile on its locked target. When the NW-missile strikes the target, it releases a multitude of nanoware-machines on it. These NW_machines penetrate inside the titan and attack its electronic systems. Mostly the battle computer and the neural device. The NW-machines attack this devices in two ways: 1) in a mechanic-way, damaging "physically" these devices 2) installing virus-softwares on these systems; viruses which deny or stop the neural connection between the TITAN B and its jock. So, after a certain period of time from the moment in which the TITAN B is hit, the jock of that titan is forced to do a skill check: if he/she doesn't pass the skill check all these systems will be infected by the NW-machines; I propose that the period of time should be very long (for example 50/60 game-seconds). To pass the check the jock should have a very high attribute in "Neural Sense", or a very high ability of "electronic warfare". I think it should be also considered the quality of the battle computer: a better model will have better firewalls ecc. If the jock pass the skill check, from that moment, at every 50/60 game-seconds, he/she has got to do another time the skill check ('cause the NW-machines are still resident on the TITAN B). If the TITAN B is hit for 2 or 3 times with the same weapon, I think that it should be reduced the probability to pass the skill check. If TITAN B's jock doesn't pass the skill check, the NW-machines stops the neural link between the jock and its titan. So TITAN B is immobilized and it cannot fire with its weapon (but the engine is "on"). Periodically (at every 50/60 game-seconds) TITAN B's jock will be prompted to a skill check to re-gain the control of its titan. Step 5: TITAN A's jock takes control of TITAN B. If TITAN A is a Medium, Heavy or Assault titan (with a neural-bridge device) and if TITAN A's jock has got an high electronic warfare ability ( > or = 70%), and also a good indirect fire ability ( > or = 50%), TITAN A's jock will be able to try to take control of TITAN B. In fact, after TITAN B is infected by the NW-machines, these machines exploit the internal systems of TITAN B (in particular the battle computer) to establish a link with the TITAN A: if all the requirements I told before are ok, after 20/30 game-seconds from the moment the TITAN B is immobilized, the TITAN A's jock will be prompted to a skill check. If he/she won't pass nothing will happen, but he/she will be prompted another time after 20/30 game-seconds, and so on... If he/she passes the skill check, that pilot will gain temporary the control of TITAN B. There will be a radio-link between the battle computer of TITAN A and the infected computer of TITAN B: similar to the scanner-link that connects two titans of the same team. The TITAN A-jock's tought-patterns will be sended from TITAN A to TITAN B with this radio link. Maybe Thorgrim don't like this, but it's technically possible :) So TITAN B will be temporary a member of TITAN A-jock's team. The neural-link sooner or later should stop, for 2 reasons: 1) the link could interrupt itself like the scanner link 2) TITAN B's jock could re-gain the control of its titan. But in the meanwhile TITAN B is piloted by TITAN A's jock: and, if in ToS:WS there's the possibility to order the self-destruction of a titan,... well... TITAN A's jock could order also the self-destruction. To say the truth, apart the 4/5 damage points, this is one of the reason that this weapon could be useful. Another it's the possibility to use TITAN B to fire at its old team's companions. I hope this time my idea is expressed in a clear way (sorry again for my terrible english). I know that it could not be appreciated, but it's an opinion :) And it's not so unrealistic :P Well... maybe a little.... But there are some other things a little unrealistic in this game, like the "hell-arena" :P Robots fighting in Hell? and you say that NW-machines are unrealistic? Nahhhhh :) Well.... maybe NW-missile will remain only an idea inside my mind :) But I like my idea :) Meg :)
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