Alexander Seil: Not sure how I ticked you off, but I can assure you that I didn't intend to. I don't leave my ivory tower to go to online forums to pick a fight. ;)
As with what I go by (in general, as anthropoid brought it up also): just personal experience. That's mostly other students, on and off campus, and random people at the bus stop/on the bus etc.
ORIGINAL: V22 Osprey
ORIGINAL: Alexander Seil
Also, playing games to fit in? What kind of a warped high school movie society do you live in? No one cares about what you play. Outside of a handful of wargaming forums.
I'm 16.I have a game club at my school.One day I brought my laptop, and started play John Tiller's Campaign Series.Everyone would come over, but once they would see I was playing a wargame, I would get remarks like ''Go play some real games'' or ''Thats boring, dont you want to play Call of Duty?''.People do seem to care what you play.
Yes, because people are only moronic and judgmental towards wargamers and MMORPG players. I totally don't sit in coffeeshops and pass judgment on tourists going by. Oh, wait, yes I do. Do the tourists care? Sadly not. Do like the tourists and stop playing the defenders in "Siege: The Ivory Tower." No one who actually has any consequence cares about what you play (and if they do, there's something very wrong with their heads - or they're Lieberman, which only reinforces my point). Someone who has any consequence = people over the age of 20.
As for most of PC game sales being in the under 18 category, or anything like that - PC gaming is an expensive habit due to practically mandatory hardware upgrades. If anything, it's easier for a high school student to play wargames on his mom's computer than it is to play Crysis.
It's a good example of nothing of the sort, IMHO. I'm a huge fan of Shock Force and have had far more fun from it than CM1... a huge part of that appeal being that it isn't CM1. I'll take evolution rather than stagnation any day, and real-time CM is, frankly, superior to WEGO one as a wargame, not a click-fest. If you want to play it in the same old 'intriguing' way, you still can. As to sales numbers, those for CM:SF were actually much better than expected. ToW2 I don't know about, but that was always a thinking man's RTS rather than a wargame, as was it's predecessor.
It's quite some time ago I looked into Shockforce, but as far as I remember you merely got 1 tank + 1 armored car ( with different layouts) model. In addition to introduction of real-time, the way to command units got changed, the fictional campaign had a generic feeling and asymmetric warfare wasn't implemented well, due to lack of civilians. I have no problems with modern conflicts or innovations but the one thing I dislike is, when a publisher disregards his fan-base in order to approach the mainstream. That's what Battlefront did with their recent titles, in contradiction to Matrix, HPS or Shrapnel, who still stick to their guns. Even Paradox took the other road again with HoI 3, in regard to the blooper of EU:Rome.
HoI3 was in some kind of development, at least as a design, for 2-3 years, and it was a given that it would receive a do-over with the new engine given that it's Paradox's best-selling series.