ORIGINAL: Erik Rutins
If all this is true. Why do people have to own Vanilla to get AE? I think that's the thing that has me annoyed about the price. It would be one thing if it was a new off the shelf game, but requiring people to own Vanilla to run AE makes it a mod.
No, it's a way to make sure that we don't get folks jumping into AE and subsequently running for their lives. WITP is a stepping stone to AE, simple as that. It is also still a great game in its own right.
And even if you call it an expansion...70 bucks for an expansion...ouch. I can think of no other examples where a game company (and Im sure about 20 fanboys are about to prove me wrong ) releases an expansion that requires the original game and it costs as much. Given that you didn't pay the people who developed this for you...sounds like a money grab. Whatever, the price has pushed me on the fence. I am fairly certain one night in a frenzy of AAR readings I will purchase it, but I am squarely on the fence right now.
It's not an expansion. It's its own game. It installs as a stand-alone, but requires ownership of WITP. I realize this is not a "typical" arrangement and that may be causing some of this confusion. You're trying to find an analog in the normal mainstream marketing of games. WITP is not a mainstream game, this is not a typical situation and there is not an exact analog.
Wargaming is a niche, "monster" wargaming is an extreme niche and this is what it basically costs to continue development on these kinds of games, once every five years. That doesn't seem particularly steep to me when I look at how much development and research is involved. Frankly, if we had made AE stand-alone, then the price on its own would have been high enough that I could see people balking and that also would have been called unfair by many. It is what it is. We've set the price, each person has to decide if it's right for them, given what we've announced we are delivering for that price.
For people who already own WITP, you are really getting a full new game in terms of development effort when you purchase AE, but it works like WITP so your learning curve should be a bit easier than it would be for someone starting out fresh. For those who don't have either, WITP is a step on the way to AE, some may get there, some may not.
I know you won't go into this here, private company data and all that. But what exactly did it cost you to develop AE? Your work force was a group of volunteers. Sure, the disk printing, box, and printed rules cost a bit, but for a digital download I don't see a lot of development costs. Again, I have no idea...it is why I am asking.
As far as AE, I have been twisting the arms of more then one of my friends trying to get them to take the plunge, they all like the game but the price point keeps them away...thus my frustration with the price.