From: United States
Leaders may be replaced at the cost of admin points. Some leaders cost more than others.
Leaders have a chance of being promoted, fired or executed automatically based on performance and their political rating.
Leaders are rated for, Political, Moral, Initiative, Admin, Mech, Infantry, Air, and Naval (Naval not used in this game).
The game tracks the battles won or lost for each leader.
Political rating impacts the leader's transfers/promotion/dismisses. High political rating is increasing the cost of transfer. The higher political rating is the less chance that this leader will be dismissed due to bad won/lost battles balance. Higher political rating helps to achieve faster promotions.
I agree completely with the political points concept, given that the player's role is military, not political. On the Soviet side it will allow incompetent commanders to remain in the game or be executed based on Stalin's whim. In 1941 D.G. Pavlov was executed when his Western Front was destroyed west of Minsk. But Stalin's old commander Budenny was rescued from his debacle at Kiev and afterwards given other command positions. David Glantz devotes over 150 pages to the Soviet officer corps in his book "Colossus Reborn" (2005) and assesses every important general.
One related WiR exploit should be fixed in WitE. Leader reassignment should take place at the end of turns not the beginning. It's too easy to start the turn over when Zhukov is relieved of command!
The real RED soda!