Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Individual Nations Productive levels

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Individual Nations Productive levels Page: [1]
Message << Older Topic   Newer Topic >>
Individual Nations Productive levels - 7/1/2009 1:31:55 PM   

Posts: 50
Joined: 1/24/2006
Status: offline
In WIR, manpower was put into a central pool, where units of any allied nation could call upon.

In WitE, how does the game handle that manpower points/squads that come from Germany aren't used by Hungarian, Finnish, Italian or Romanian units.

I would like to think that any manpower points/squads that a Country produces only goes to it's own units. If this happened, a country like Finland would have to manage it's soldier replacement levels, differently to German units.

Even though, you had German units fighting along side Finnish units, in a Finnish Korps, German squads would only be assigned to German units.

It would be great if you could wear down a single nation's manpower pool, so that it becomes not a threat. Typically, I would like to wear Finnish forces down in WIR, but their units pull manpower from a central pool, not it's own country's manpower pool. If this, occured Finnish units would be weak and rely on German units to help them out.

So far in this post I'm talking only about manpower replacements, not equipment.

Now I'm getting onto equipment levels, in WIR units attached to an HQ were subjected to that HQ's replacement level. This affected aircraft, manpower and equipment.

How does WitE handle replacement levels for units? Does it use individual unit replacement levels, or replacement levels dictated from a higer HQ? It might be that a unit such as a Pnz Div needs more men then Tanks, would it be possible to set levels individually for the type required in that unit?

< Message edited by thackaray -- 7/1/2009 1:34:10 PM >
Post #: 1
RE: Individual Nations Productive levels - 7/1/2009 2:08:18 PM   

Posts: 15793
Joined: 8/27/2004
Status: offline
Each nation has it's own manpower/population pool.

Each unit has it's own replacement level according to it's current TOE. You can set priorities by "refit" flags.

< Message edited by Joel Billings -- 7/1/2009 4:01:04 PM >


Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to thackaray)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Individual Nations Productive levels Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI