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Video Resolutions

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Video Resolutions - 6/23/2009 9:57:06 PM   

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How much effort is required to create a 2D or 3D wargame so that it supports multiple resolutions, including widescreen?

How is it that some games seem to be able to automagically detect what your desktop resolution is, and start the game in that resolution, requiring no intervention from the user?

Prime examples of this type of game are CotA and the Ageod games.

I would think that if it's not too much time/effort/cost, all development shops would want to follow the Ageod/Panther Games method.

I would appreciate it if a developer would explain this to us. I can't be the only one wanting to know how this works. Thanks.


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RE: Video Resolutions - 6/24/2009 1:29:58 AM   

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I would love that.

When I play WbtS or TOAW on my 24" widescreen with 1920x1200 resolution, it almost looks like a vertical gameboard. Too bad this doesn't work with all Matrix games, but I guess if it would be that easy to convert old engines, the dev's already had done this.

< Message edited by Lützow -- 6/24/2009 1:30:06 AM >

(in reply to SlickWilhelm)
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RE: Video Resolutions - 6/25/2009 4:18:04 PM   


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ORIGINAL: Slick Wilhelm

How much effort is required to create a 2D or 3D wargame so that it supports multiple resolutions, including widescreen?

It ought to be easy for wargames: make sure everything looks good with smallest resolution (640x480), increase from there by enlarging map screen while maintaining relatively fixed locations for all other instruments. That way change of game resolution ought to be as easy to program as that of WWW browser.


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