Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Video Resolutions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> Video Resolutions Page: [1]
Login
Message << Older Topic   Newer Topic >>
Video Resolutions - 6/23/2009 9:57:06 PM   
SlickWilhelm


Posts: 1854
Joined: 7/22/2007
From: Rochester, MN
Status: offline
How much effort is required to create a 2D or 3D wargame so that it supports multiple resolutions, including widescreen?

How is it that some games seem to be able to automagically detect what your desktop resolution is, and start the game in that resolution, requiring no intervention from the user?

Prime examples of this type of game are CotA and the Ageod games.

I would think that if it's not too much time/effort/cost, all development shops would want to follow the Ageod/Panther Games method.

I would appreciate it if a developer would explain this to us. I can't be the only one wanting to know how this works. Thanks.

_____________________________

Beta Tester - Brother Against Brother
Beta Tester - Commander: The Great War
Beta Tester - Desert War 1940-42
Post #: 1
RE: Video Resolutions - 6/24/2009 1:29:58 AM   
Lützow


Posts: 1517
Joined: 7/22/2008
From: Germany
Status: offline
I would love that.

When I play WbtS or TOAW on my 24" widescreen with 1920x1200 resolution, it almost looks like a vertical gameboard. Too bad this doesn't work with all Matrix games, but I guess if it would be that easy to convert old engines, the dev's already had done this.

< Message edited by Lützow -- 6/24/2009 1:30:06 AM >

(in reply to SlickWilhelm)
Post #: 2
RE: Video Resolutions - 6/25/2009 4:18:04 PM   
Kuokkanen

 

Posts: 3307
Joined: 4/2/2004
Status: offline
quote:

ORIGINAL: Slick Wilhelm

How much effort is required to create a 2D or 3D wargame so that it supports multiple resolutions, including widescreen?

It ought to be easy for wargames: make sure everything looks good with smallest resolution (640x480), increase from there by enlarging map screen while maintaining relatively fixed locations for all other instruments. That way change of game resolution ought to be as easy to program as that of WWW browser.

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to SlickWilhelm)
Post #: 3
Page:   [1]
All Forums >> [General] >> General Discussion >> Video Resolutions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.168