Long before modding was even conceived SSI put out the WGCS back in the apple II tandy IBM x86 days.
One could select a sprite, could be a unit, a man, a space future warrior, artillery, tank. Next define its strength, defence and attack attributes. Movement points. Ranged attack. If it was artillery it could fire a ranged attack.
Next you select the map and create movement costs. Some maps were red martian landscapes or green jungles. Done, then you would play the wargame scenario you just created in less than 5 minutes.
I just thought it would be interesting to see this recreated in this day and age with todays graphics, detailed maps. Sprites replaced by 3d objects, hi res and sound effects. But the 5 minute construction still the theme of the game.