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Not a Known ANW Issue? #05 - List Issue #5 Hangar Overload

 
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Not a Known ANW Issue? #05 - List Issue #5 Hangar Overload - 6/16/2009 6:10:07 AM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
quote:

5.> Hangar overload

It is possible to land many more aircraft than the hangar capacity allows.


Correct, the change was made in H3 sometime prior to July 2006. The behaviour exhibited is due to a change in the way aircraft can be stored at a Base type, group of facilities.

Example: In Scenedit, construct an airbase consisting of a runway and a hangar with an aircraft capacity of a single (1) large aircraft. Once these two facilities are grouped using the "G" hotkey, the aircraft capacity of the Base will exactly double the capacity of the "storage" facility (hangar). If two hangars are part of the Base, then the capacity will reach 3 aircraft.

Using the HUD3, the facilities in question to test the situation with are:

AFAC - Runway (6k ft/1.8km) - smallest runway supporting a Large sized aircraft
AFAC - Hangar (1 Lge) - hangar with a capacity of one large aircraft.

If I construct a base consisting of the same runway and a "small building" (no aircraft capacity), the stored aircraft capacity will reflect the size and capacity constraints of the runway alone.

I am led to believe that the change was implemented to allow aircraft returning to a damaged base (aircraft storage facilities destroyed) to land and be stored on the runway rather than land and be removed from play due to the lack of storage capacity. Anyone having visited an airbase will realise there is a great deal of excess capacity in the approaches to a runway and multiple taxiways. The best way to neutralise an airfield is the reduction of the airfield's runways and their aircraft size handling capacity. This would explain the development of specialised anti-runway munitions, where the destruction of hangars et. al. could be accomplished with most munitions.

Cheers

Darren Buckley

- The opinions expressed here are my own and again I see no reason to discuss this issue further. I believe the explantion is both reasonable and makes sense.

_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************
Post #: 1
* Known Harpoon [ANW] Issues - 6/16/2009 7:08:13 AM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: Bucks

quote:

5.> Hangar overload

It is possible to land many more aircraft than the hangar capacity allows.


Correct, the change was made in H3 sometime prior to July 2006. The behaviour exhibited is due to a change in the way aircraft can be stored at a Base type, group of facilities.

Example: In Scenedit, construct an airbase consisting of a runway and a hangar with an aircraft capacity of a single (1) large aircraft. Once these two facilities are grouped using the "G" hotkey, the aircraft capacity of the Base will exactly double the capacity of the "storage" facility (hangar). If two hangars are part of the Base, then the capacity will reach 3 aircraft.

Using the HUD3, the facilities in question to test the situation with are:

AFAC - Runway (6k ft/1.8km) - smallest runway supporting a Large sized aircraft
AFAC - Hangar (1 Lge) - hangar with a capacity of one large aircraft.

If I construct a base consisting of the same runway and a "small building" (no aircraft capacity), the stored aircraft capacity will reflect the size and capacity constraints of the runway alone.

I am led to believe that the change was implemented to allow aircraft returning to a damaged base (aircraft storage facilities destroyed) to land and be stored on the runway rather than land and be removed from play due to the lack of storage capacity. Anyone having visited an airbase will realise there is a great deal of excess capacity in the approaches to a runway and multiple taxiways. The best way to neutralise an airfield is the reduction of the airfield's runways and their aircraft size handling capacity. This would explain the development of specialised anti-runway munitions, where the destruction of hangars et. al. could be accomplished with most munitions.

Cheers

Darren Buckley

- The opinions expressed here are my own and again I see no reason to discuss this issue further. I believe the explantion is both reasonable and makes sense.

You really should just drop the attitude. Many good points are raised in this discussion, too. Unfortunately, you are alluding to a different behaviour than the one mentioned in the report. I accept that the report description is less than descriptive.

To clarify, this report:
Hangar overload

It is possible to land many more aircraft than the hangar capacity allows.

pertains to the behaviour in which thousands of planes are able to land within a single hangar. It has nothing to do with the Runway's aircraft containment capability (except that a runway needs to be present to allow the planes to land into the hangar). Damage to the airfield is not a relevant factor since this can happen even when no hostile sides are within the scenario.

If a Ferry mission is created with the destination being a specific hangar, thousands of planes can be assigned to that mission. They can all launch and land within the same hangar.

A sample file has been posted to:
http://www.matrixgames.com/forums/tm.asp?m=1904270&mpage=1&key=&#

Just run in SE and watch 40 helos land in a hangar designed for 16.

_____________________________


(in reply to Bucks)
Post #: 2
RE: * Known Harpoon [ANW] Issues - 6/16/2009 7:42:49 AM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
quote:

ORIGINAL: hermanhum

You really should just drop the attitude.



What attitude, being serious about solving these "problems"?



_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to hermanhum)
Post #: 3
* Known Harpoon [ANW] Issues - 6/16/2009 7:48:36 AM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: Bucks

quote:

ORIGINAL: hermanhum

You really should just drop the attitude.



What attitude, being serious about solving these "problems"?

The attitude right here:

quote:

ORIGINAL: Bucks

- The opinions expressed here are my own and again I see no reason to discuss this issue further. I believe the explantion is both reasonable and makes sense.

You're not the sole and final arbitre of anything related to Harpoon, AGSI, or Matrix. Your opinion is just one of many. Just like mine.

_____________________________


(in reply to Bucks)
Post #: 4
RE: * Known Harpoon [ANW] Issues - 6/16/2009 9:25:18 AM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
Herman it's simple, I'm dealing with things, if you don't like it or have an issue with my English expression say so. Accusing me of having an "attitude" is a personal attack (a little like your poorly disguised accusation of cronyism and posting comic strips - very adult).

See these individual posts:

http://www.matrixgames.com/forums/fb.asp?m=2137392

&

http://www.matrixgames.com/forums/fb.asp?m=2138492

I don't mind you putting forth counter arguments, I do have an issue with you pointing the finger in my direction and hiding behind cartoons. If those posts (comic strips) were not aimed at me maybe an explanation from you will "clear the air"? You're not squeaky clean and I believe a certain young Jewish gentleman had something to say about, "those without sin having the opportunity to start throwing stones".

If you don't like the way I'm going about this, tough. You have complained about a lack of attention to the list. Now that I am, you say I have an attitude. You constantly go on about "free speech" etc. Please allow others the same rights you yourself expect. I've explained how various aspects of the game WORK, I'm not asking you to agree. I am however expecting the same right to post my opinion. Is that really too much to ask?

Thank You

Darren Buckley

_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to hermanhum)
Post #: 5
* Known Harpoon [ANW] Issues - 6/16/2009 9:41:04 AM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
Here we are finally discussing actual bugs and you bring it back to your attitude.  Folks can read your words and decide for themselves.  As you stated:

quote:

ORIGINAL:  Bucks

I see no reason to discuss this issue further. I believe the explantion is both reasonable and makes sense.

Ostensibly, you try to open and close a discussion in the same breath.  Sorry, but you aren't the ultimate adjudicator for anything Harpoon-related.  And your proclamations are worthless.  There are lots of valid opinions.  Yours is just one of many.

You can keep this up and try to find failing in bug reports in order to try and place the blame on anyone and everyone else.  Just drop the attitude and stick to the facts.  It will be much more productive.


_____________________________


(in reply to Bucks)
Post #: 6
RE: * Known Harpoon [ANW] Issues - 6/16/2009 9:53:33 AM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
You missed my point, I simply don't want this to get bogged down in "off topic" discussions about attitude or whatever you don't like. I'll post and you can complain etc to your heart's content. Stick to the issue and stop getting personal, that's fairly simple isn't it??

Darren Buckley

_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to hermanhum)
Post #: 7
* Known Harpoon [ANW] Issues - 6/16/2009 9:59:42 AM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: Bucks

You missed my point, I simply don't want this to get bogged down in "off topic" discussions about attitude or whatever you don't like. I'll post and you can complain etc to your heart's content. Stick to the issue and stop getting personal, that's fairly simple isn't it??

Darren Buckley

If you want to keep up with the snide remarks, I'll keep reminding you of your attitude. Otherwise, drop it and let's get on with the bug discussion.

_____________________________


(in reply to Bucks)
Post #: 8
RE: * Known Harpoon [ANW] Issues - 6/16/2009 10:45:18 AM   
FreekS


Posts: 323
Joined: 5/12/2006
Status: offline
Both of you, you are amazingly close to a real technical content discussion between experts!

Consider the air cleared and Go for it!

Freek

(Meant to clear the air, and to stimulate to Continue the discussion)





_____________________________


(in reply to hermanhum)
Post #: 9
RE: * Known Harpoon [ANW] Issues - 6/16/2009 11:06:47 AM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
Thanks Freek, I am trying believe me.

I'll be in touch sometime during your evening with some further updates on the 3.10 work. Russell's working on an issue that's raised it's head and also hopefully knocked off the "lag" factor in boarding. I'll get back to you as soon as I'm home from work later and can check in with Rusty.

Cheers

Darren

_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to FreekS)
Post #: 10
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