The main army forms into corps in Naples. I currently have no army commanders, so I believe this to be the optimal way to organize them. I would like to put one cavalry unit in with the infantry corps and will probably do that once I create a third corps for this army. I will also be rotating out the irregular cavalry once better quality units form up.
In quick combat cavalry do well against infantry in the charge and attack zone, Only cavalry in the charge zone where they get a +4 zone modifier can do well against infantry in the defend zone(it's gives cavalry a -5 modifier against infantry) +4(charge zone) +2 vs inf -5 cav vs inf in defend zone. So I think you'd be better off to make 2 corps with one arty each and split the 1nfantry and cavalry between the 2 corps.
In quick combat:
arty are inf killers +3 modifier
cav are arty killers +3 and +2 vs infantry but -5 vs infantry in defendzone(so net -3 vs inf in the defend zone)
Inf are jack of all trades master of none.
According to the manual, it doesn't matter that you don't have an army commander in instant/quick combat.
From the manual:
Counter-Assault Bonus – Each player gets a chance to win a Tactical bonus, with the collective scores of his three best Generals increasing the chance that he will win.
The winner of this bonus gets a +1 to his own counter-assault results
The loser gets -1 to all his own counter-assault results.
< Message edited by Harvey Birdman -- 7/26/2009 1:04:14 PM >
Indirect tactics, efficiently applied, are as inexhaustible as Heaven and Earth, unending as the flow of rivers and streams; like the sun and moon, they end but to begin anew; like the four seasons, they pass away but to return once more. Sun Tzu