kojusoki1
Posts: 161
Joined: 1/6/2009 Status: offline
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We are playing and moding TLD with Will. We are testing the newest version so once its done we will post it on the forum, so you can take a look. We also find mortars to powerfull and AT guns to use less. I did a simply thing: i changed ranges of the mortar what means that up to 180m its fairly accurate but later...well..more then 180m it is long range and its quite difficult to kill AT gun in less then 10 shots. Also i placed some top armour for AT guns and... increased "hide" of the guns. Now, AT guns are really really effective. And mortars, deployed properly - also. We did the same thing with shrecks, as they were the main german weapon. Its now 150m range, but to be honest, you can be sure destroying aby tank up to 120m More, it becomes less accurate. For some of you those ranges can be too short, but i think in terms of gameplay and the size of a map, it is OK. Before that changes, that was a game: "To find a schreck". Now, it is again close combat and shrecks are no longer "kings of the field". Those differences in Long/medium ranges are in my opinion best in ballancing gameplay. As one of you suggested - its fairly strange mortar could kill a gun in 2 shots, while you cannot kill a single member of mortar team with 20 rounds:)
< Message edited by kojusoki1 -- 12/6/2009 1:05:10 PM >
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