From: Cologne, Germany
My vision for this "temp" solution, until a real campaign mode makes it into the engine:
- Selecting/highlighting a particular scenario on the selection screen should bring up the particular bitmap, showing the mission area boundaries (which should have a red transparent overlay), sector/area name (ie. St. Vith on my sketch), start/end dates and (if there's enough space) the number + title (short form, see screenshot) of the scenario.
- The scenario-list in the left hand window should display all the scenarios, sorted in this order (as the Germans divided the TO into 3 sectors):
a) Sort by sector (aka Group 1 - 3)
b) Sort by date within each sector/group
- As you can see on my screenshot, I provided the sub-sector names too (ie. Bastogne, or St. Vith), to give players a rough idea where the battle took/takes place. This would be a neat feature as there are many players who have read battle details about let's say St. Vith or Elsenborn Ridge - or who saw these places rendered in other games, so that way they could easily pick the mission that might appear to be the most interesting for them. In COTA, players had to dig in the briefing text, in order to get an idea/info where a particular battle was actually fought. Descriptions like "Spartans at the Pass", or even "We fight and die here" aren't very informative, are they?
- The date (start date) should be part of the scenario name too (see screenshot), since quite some people requested to have the scenarios listed in a (more helpful) chronological order.
- Arrows, as shown in my sketch, would be a neat addition, to show the player the direction of a particular German (or Allied) thrust, and will help the less knowledgable wargamer to understand how the entire operation developed. Again, an external flash animation would be a good way to enhance the immersion even more.
Ok. My 2 cents.
Btw, the sketch above: ---> Copyright by GoodGuy !
< Message edited by GoodGuy -- 5/28/2009 1:54:51 AM >
General Anthony McAuliffe
December 22nd, 1944
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
8th of August, 2006