Bill, did you bring your crowbar? These guys have minds like steel traps
Nah, to paraphrase Yogi Berra, "If people don't want to play good wargames, nobody's gonna stop 'em." Many folks look at some particular aspect of a game and make a superficial assessment without fully understanding the true depth of the game engine and editor. Too bad. Attached is a teaser screenshot of my next version, showing updated unit graphics with the different infantry and armor. Veterans of the board game may notice HQs and artillery are new additions and 5-4 air fleets are broken down into seperate fighters and tac bombers, but the rest is straight out of the box. Turns are monthly rather than seasonal, providing some additional operational flavor, and when you throw in fog of war and weather you get a Third Reich game as good or better than the original. What's not to like??
I too would love to see an authentic PC version of Third Reich developed with all the classic rules and variants implemented AND a challenging AI provided. If I can do what I've already done, why can't some professional take on the project and make it happen? In the meantime, we have the Matrix version of WiF to look forward to this summer and its ETO scenarios should be great to play, as well as its PTO and global scenarios. But still, the Third Reich classic begs for attention, someday.