@ Stiener: What I suspect to be the problem is not the aircraft, but the targets they are attacking or get caught up in their fires. A mis-match in the Vehicle and *Teams files for the crew and team sizes could be the issue or a part of it. The game engine sees from the data files that Tank X has 5 sprites, rolls it's dice for each and decides that all 5 are wounded or die, then goes to adjust the team but finds there are only four to be mashed up. Being the program that it is, it decides to instead contemplate the nature of life and CTDs.
A20's have the largest and most devestating attack and are wonderful support weapons when they make a good attack. Most everything will get seriously screwed up. They do have this annoying tendency to drop short, left, right and long, sometimes completely missing the intended target sitting passively there in the saffron haze, and lay waste to your units, enemy units you didn't even know were there or some defensless apple orchard. If by chance, a unit that can throw a computer embolism is sitting where the mis-drop takes place, you might not see what got hit before the game crashes.
On the first day that I had the game, I did have a couple of CTD's when playing though part of the GC. The later that night, being the data munger that I am, I made my own TLD data workbook, finishing some hours before the "official" one was linked, or at least pointed out. Both mine and the "official" workbooks point out the same inconsistancies. I made corrections to my data files based on the error checking formulas in the spreadsheet and put those into my game. I've played every GC and most of the Ops through without a crash.
You can be patient and wait for the patch, or you can enter the Dark Side and mod. One caveat: Abandon all hope, ye who enter here.
<edited for spelling, at least those that I see>
< Message edited by Senior Drill -- 5/20/2009 11:51:28 PM >
C'est magnifique, mais ce n'est pas la guerre.