From: Georgetown, Texas, USA
Air movement is almost useless because most of equipment can't be moved by air. I always try to bring troops back to Java for the last stand of Dutch forces. Sounds like this is not possible with AE.
Sea Movement - Restricted Movement
1. Require setting the destination first before loading troops on ships.
2. When loading troops, if they belong to a restricted command then check the destination first to make sure it's under the same restricted command, if not don't load.
3. If the TF docks at a port that is not part of the restricred command then don't unload.
4. If troops belonging to a restricted command don't unload within 30 days or some how end up somewhere else they disband.
Very close to our last proposal, but we had a number of problems. Mainly in the ability of players to find cheats with the various controls. In the end, we were not able to come up with an acceptable process.
Just between you, me, and whoever else reads this thread - I am in favor of something very similar to what you wrote. Only using a mixture of evaporation if the unit is kept at sea and a "mutiny" rule that would destroy the unit, damage or sink the ship, and possibly damage other units and facilities in an "improper" unload location.
But the problem has more twists and turns than a politicians speach. Every time we solved one cheat, another popped up. It's not in there, but not because we did not try.
Examples: a player can unload at a non-base hex, which has no HQ. Or a small base somewhere could be changed to the restricted HQ, the troops unloaded and then marched out.
It would be a lot easier if you'all would just play fair.