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Carrier Force - Matrix Games - 2/11/2009 10:30:55 PM   
RGIJN


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To prevent the other thread from more hijacking I created this one on the CF subject. Maybe even Matrix´ Staff will notice it that way. What would be fine.

Posted here is the response from Joel Billings (2by3 Games) when I privately asked for the progress of CF. It´s about three and a half months ago...



No, unfortunately we don't have a release date or even an estimated release
date on this project. Gary and I are focused now on our Eastern Front game,
while Mike Wood and Justin Prince (the developer for War Plan Orange) are
working on Carrier Force. If I have any info I'll be sure to post it on the
2by3 website in my developer's journal (although I admit I don't do that
very often). Thanks for your interest.

Joel Billings

----- Original Message -----
From: "Ralf G." <Ralf-Gerhardt@gmx.de>
To: <2by3@2by3games.com>
Sent: Wednesday, October 29, 2008 6:57 AM
Subject: Carrier Force


Hello,

since I am a member of the Matrix Games forum I closely track all the things
around CF development (also contributed to the "What would you like to see
in Carrier Force?" thread several times) and I am quite eager to the release
of this new game.
Is there any crude kind of a schedule when Carrier Force is about to be
released? Of course I´m not going to treat any date as certain, it´s just to
have an idea about.

Thank you very much in advance for your response,
Ralf Gerhardt


After all, this does not sound very encouraging...
Post #: 1
RE: Carrier Force - Matrix Games - 2/12/2009 12:04:03 AM   
kev_uk

 

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I dont think they (being Matrix not 2by3) should neglect UV - all they need to do really is update it with WitP standard patches? No? This surely cant be too hard. The one one thing which really sticks the Mk14 into both UV and WitP is the goddam AI - playing through the WitP Southern Pacific scenario and it really sucks eggs...which is why its just not worth playing the whole war vs AI. So in effect with a human its gonna be a real time war..more or less. I wish I could code in C++.

Kev

(in reply to RGIJN)
Post #: 2
RE: Carrier Force - Matrix Games - 2/12/2009 1:05:40 AM   
Ike99


Posts: 1747
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quote:

To prevent the other thread from more hijacking I created this one on the CF subject. Maybe even Matrix´ Staff will notice it that way. What would be fine.

Posted here is the response from Joel Billings (2by3 Games) when I privately asked for the progress of CF. It´s about three and a half months ago...



No, unfortunately we don't have a release date or even an estimated release
date on this project. Gary and I are focused now on our Eastern Front game,
while Mike Wood and Justin Prince (the developer for War Plan Orange) are
working on Carrier Force. If I have any info I'll be sure to post it on the
2by3 website in my developer's journal (although I admit I don't do that
very often). Thanks for your interest.

Joel Billings

----- Original Message -----
From: "Ralf G." <Ralf-Gerhardt@gmx.de>
To: <2by3@2by3games.com>
Sent: Wednesday, October 29, 2008 6:57 AM
Subject: Carrier Force


Hello,

since I am a member of the Matrix Games forum I closely track all the things
around CF development (also contributed to the "What would you like to see
in Carrier Force?" thread several times) and I am quite eager to the release
of this new game.
Is there any crude kind of a schedule when Carrier Force is about to be
released? Of course I´m not going to treat any date as certain, it´s just to
have an idea about.

Thank you very much in advance for your response,
Ralf Gerhardt


After all, this does not sound very encouraging...


The thing is this RGIJN. Grigsby and Billings are not the ones working on CF, this is not their project. Neither is WITP AE. they have ¨left the building¨ on these to say. If they were they would be done already.

It´s a dead project, and if it isn´t we´ll all be dead before it´s released.

Doubtful they even read the other thread on CF or will read this one unless someone PM them about it.

(in reply to RGIJN)
Post #: 3
RE: Carrier Force - Matrix Games - 2/12/2009 1:23:36 AM   
Ike99


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quote:

I dont think they (being Matrix not 2by3) should neglect UV - all they need to do really is update it with WitP standard patches? No?


This is what I was wanting (And others I think.) The UV given all the WITP features. Not fighting the battles out in a tactical mode.

If you want to do that you can order Fighting Steel for $14.99 from NWS today.

Fighting Steel


(in reply to kev_uk)
Post #: 4
RE: Carrier Force - Matrix Games - 2/12/2009 3:02:05 AM   
kev_uk

 

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quote:

ORIGINAL: Ike99

quote:

I dont think they (being Matrix not 2by3) should neglect UV - all they need to do really is update it with WitP standard patches? No?


This is what I was wanting (And others I think.) The UV given all the WITP features. Not fighting the battles out in a tactical mode.

If you want to do that you can order Fighting Steel for $14.99 from NWS today.

Fighting Steel




Yeah, and if they just gave the AI some more check routines - would be nicer :)

Yes I have seen and played Fighting Steel - brought it when it came out, was it 99? Good good game...

I like the strategic element of UV - I have Carriers at War to play for the Carrier battles...dont want that - just an updated UV please (please?!?)

Kev

(in reply to Ike99)
Post #: 5
RE: Carrier Force - Matrix Games - 2/12/2009 3:33:47 AM   
borner


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this came up a while back when talking about adjustments to the F4U strength. Matrix pretty much said UV is at the end of it's line, and CF would address things from there..... now CF is going nowhere.

thanks for the link IKE, I may have to look at a couple of those.

(in reply to kev_uk)
Post #: 6
RE: Carrier Force - Matrix Games - 2/12/2009 7:28:06 AM   
RGIJN


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quote:

ORIGINAL: Ike99
The thing is this RGIJN. Grigsby and Billings are not the ones working on CF, this is not their project. Neither is WITP AE. they have ¨left the building¨ on these to say. If they were they would be done already.



Yeah I know that they don´t do this game. But as I got it, they are the heads of their Company (2by3 games) and they should at least know what is going on with all the projects running. Or aren´t they talking to each other?

But may be you´re right, and CF is dead longe since.

quote:

ORIGINAL: Ike99
Doubtful they even read the other thread on CF or will read this one unless someone PM them about it.


what a disregard it would be... But still possible in the times we have. Will email Matrix games now!

(in reply to Ike99)
Post #: 7
RE: Carrier Force - Matrix Games - 2/12/2009 7:33:20 AM   
RGIJN


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From: far away from battlefield :-(
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quote:

ORIGINAL: Ike99




If you want to do that you can order Fighting Steel for $14.99 from NWS today.

Fighting Steel




Too, thanks for the link.

I even played the predecessor - Burning Steel (SSI). It was released 1994. Still the most exciting wargame (before and aside from UV) is QQPs "Battles of the South Pacific" for me, also from this timeframe.

(in reply to Ike99)
Post #: 8
RE: Carrier Force - Matrix Games - 2/12/2009 10:12:25 AM   
RGIJN


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Matrix staff replied very quickly...:


Hi
Unfortunately we don't get much info on games in development. Your best bet is to check on the forums because the developers monitor them.


[--- UPDATED: 2/12/2009 12:48:15 AM BY AGENT: Daniel Heath ---]



So guys, we´re being monitored from the CF developers crew...!

(in reply to RGIJN)
Post #: 9
RE: Carrier Force - Matrix Games - 2/12/2009 3:09:49 PM   
Puhis


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quote:

ORIGINAL: RGIJN

Matrix staff replied very quickly...:


Hi
Unfortunately we don't get much info on games in development. Your best bet is to check on the forums because the developers monitor them.


[--- UPDATED: 2/12/2009 12:48:15 AM BY AGENT: Daniel Heath ---]



So guys, we´re being monitored from the CF developers crew...!


So be nice boys, or else you can't play!

(in reply to RGIJN)
Post #: 10
RE: Carrier Force - Matrix Games - 2/12/2009 3:29:44 PM   
Ike99


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From: A Sand Road
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quote:

Your best bet is to check on the forums because the developers monitor them.


Yes, check the forums for what the developers say, all 2 post from a year ago

I`ve seen this type of thing before on the ¨For Liberty¨ forum.

Dead project.

quote:

It is a shame that Hussar Games has decided not to respond to players issues. I think that this is a fine game; however, due to their lack of response, I cannot get my friends interested in buying the game.

Regards,
Mark


quote:

Yes, this is disgraceful. I had left this board for nearly six months now and when I return I still see no answers to basic questions.

That will be my last "Hussar" game.

quote:


Hussar games not only does not respond to issues raised on this forum, they use the same misbegotten supply system in Napoleon in Italy. The game system has potential, but needs improvement. Fool me, once....


How familiar.

< Message edited by Ike99 -- 2/12/2009 3:38:42 PM >

(in reply to RGIJN)
Post #: 11
RE: Carrier Force - Matrix Games - 2/12/2009 9:47:45 PM   
Ike99


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quote:

ORIGINAL: RGIJN

Matrix staff replied very quickly...:


Hi
Unfortunately we don't get much info on games in development. Your best bet is to check on the forums because the developers monitor them.


[--- UPDATED: 2/12/2009 12:48:15 AM BY AGENT: Daniel Heath ---]


So guys, we´re being monitored from the CF developers crew...!


quote:

So guys, we´re being monitored from the CF developers crew...!


No we are not.

quote:

So be nice boys, or else you can't play!


Play what? There is nothing to play. David Heath is part of Matrix and Matrix is a game publisher, not a game developer. They just sell the games, not make them.

And if the CF developers are ¨monitoring¨ the forum why was their last post a year ago?...From a total of two. Why have they not been here to defend CF and say it is a active project?

Hmmmm...

Maybe because they don´t monitor the forum or because it´s not an active project, or more than likely, both.

Why is Carrier Force not in the [Coming Soon and In Development] section on Matrix Forum?

If you look on my and borners AAR we had problems with a vanishing Japanese regiment, a bug, something the developers of Carrier Force would be interested in because they will share some of the same engine from my understanding. Well, at least a person would think so.

I sent a PM to the ¨developers¨ offering the save. No reply for a week. Now if you go look on the AAR you will see neither Mike Wood or Justin Prince posted any expressed interest about it. Only jwilkerson, project lead for AE expressed any interest.

quote:

jwilkerson-In WITP we found "disappearing unit" and "teleporting unit" bugs that were related to fragments which had supposedly been deactivated (removed from the map) getting reconnected to actual active units (even ones from the other side), thus causing strange behavior. Did either side have a fragment in that hex recently?

I'm guessing the only way to fix this is for you to go down there and at least pull some fragments out - that still might not bring the whole unit back. If you absolutely want the whole unit back - you may need a "truce" while you go down, pick it up and bring it back to Rabaul.

Ah - is this a MOD? If so looking at the editor files might be worth while. Like any chance there are duplicate units in there??


Carrier force is D-E-A-D or may as well be.



Attachment (1)

< Message edited by Ike99 -- 2/12/2009 9:48:37 PM >

(in reply to Puhis)
Post #: 12
RE: Carrier Force - Matrix Games - 2/12/2009 10:07:23 PM   
RGIJN


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quote:

ORIGINAL: Ike99

quote:

ORIGINAL: RGIJN

Matrix staff replied very quickly...:


Hi
Unfortunately we don't get much info on games in development. Your best bet is to check on the forums because the developers monitor them.


[--- UPDATED: 2/12/2009 12:48:15 AM BY AGENT: Daniel Heath ---]


So guys, we´re being monitored from the CF developers crew...!


quote:

So guys, we´re being monitored from the CF developers crew...!


No we are not.


of course we aren´t...! It was meant rather ironic...

(in reply to Ike99)
Post #: 13
RE: Carrier Force - Matrix Games - 2/12/2009 10:20:41 PM   
RGIJN


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From: far away from battlefield :-(
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quote:

ORIGINAL: Ike99


Carrier force is D-E-A-D or may as well be.





Even then, even more so then, we could at least expect some kind of response. Saying it is dead or it is (still) alive. But nothing. It´s a kick in the teeth to all the (future) customers and -above all- all the faithful members that contributed to Mr. Prince´s ill-fated thread. To say nothing says a lot.

Maybe I am too bona fide, okay.

But my confidence has got a decent punch.

(in reply to Ike99)
Post #: 14
RE: Carrier Force - Matrix Games - 2/13/2009 12:33:00 AM   
kev_uk

 

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I gather that CF is still in the works; I think, by going on recent threads, that there is still interest in the game. I like how UV sticks in my mind more so than WitP, because when it was released in 2002? it was *new*, a new genre, or rather style and a new game for Grigsby. Fond memories. And its easier than WitP ;-)

Kev

(in reply to RGIJN)
Post #: 15
RE: Carrier Force - Matrix Games - 2/13/2009 2:12:43 AM   
Ike99


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quote:

I gather that CF is still in the works;


Don´t hold your breath.

quote:

Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product.

The term implies unwarranted optimism, an as yet unannounced abandonment of a project, or sometimes even deception; that is, it may imply that the announcer knows that product development is in too early a stage to support responsible statements about its completion date, feature set, or even feasibility.

However, most vaporware would not be considered a hoax since the makers have a genuine intention to create their product, even if it ultimately never materializes. Products with unspecified release dates or long development times that outwardly demonstrate regular, verifiable progress in production are not normally labelled vaporware.

The marketing angle to "releasing" vaporware can be two-fold. On one hand the intention is to create the demand for a feature or product which did not previously exist in the market. On the other, the intent is also to judge the public reaction from the "release" and prepare a concrete marketing plan.

In other cases, vaporware may be announced by companies in order to damage the development or marketability of more real products by competitors, sometimes in combination with a campaign of fear, uncertainty and doubt; if customers believe the hype, they may put off purchasing the real product to wait for its vaporous rival to mature.

Many companies announce vaporware in order to prove that their R&D departments are still full of new ideas. One subtle variation of this strategy is to remove a planned feature of a forthcoming product.

Sometimes vaporware is the result of over-optimism, and may actually materialize after a long waiting time (sometimes years).

One of the most infamous pieces of vaporware is Duke Nukem Forever, which was originally scheduled for release in 1997, but is still under development as of February 2009.

Lack of focus

By trying to do everything within a single product, the end result may be one that fails to do anything properly at all. By forgetting the initial purpose of a new software and trying to add more and more features, each individual feature gets less production resources invested.

An added risk to this approach is increased software instability, as rapidly growing software can generate increased amounts of unforeseen bugs, glitches, security holes and other problems that can sometimes go unnoticed for weeks and months. These bugs may indeed never get fixed at all, the patches required to address the issues themselves becoming new vaporware items.

(in reply to kev_uk)
Post #: 16
RE: Carrier Force - Matrix Games - 2/13/2009 3:48:49 PM   
Chad Harrison


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quote:

ORIGINAL: Ike99

It´s a dead project, and if it isn´t we´ll all be dead before it´s released.



I better go and tell my fellow CF Beta Testers that CF is dead because Ike99 said so . . .

Which is a shame, becuase Justin and Mike are working on amazing game.

(in reply to Ike99)
Post #: 17
RE: Carrier Force - Matrix Games - 2/13/2009 3:50:28 PM   
Ike99


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quote:

RGIJN-But may be you´re right, and CF is dead longe since.

what a disregard it would be... But still possible in the times we have.


If you go look at the original information on Carrier force you will find this...

quote:

Mike Wood-Hello...

Carrier Force [UV Deluxe] would offer the player the chance to control land, sea and air forces over a period of weeks or months in the South Pacific.

Carrier Strike would offer the player the chance to play carrier battles lasting several days, across the Pacific, over a period of years, with role playing aspects.

Scale would be 30 miles hex for Carrier Force, 15 mile hex for Carrier Strike. Combat systems and flight operations systems quite similar.

Different objectives and scope.

Bye...

Michael Wood


quote:

Joel Billings-We're hoping for the UV carrier game to be done (probably 9 months to a year later, but that's just a guess)first half of 2007 and the carrier strike game will follow after that .


Carrier Force was/has obviously been dropped because they went on to make the American Civil war game ¨Gary Grigsby's War Between the States¨ and now I think they are working on a Russian Front game.

Carrier Force is Vaporware.





Attachment (1)

(in reply to RGIJN)
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RE: Carrier Force - Matrix Games - 2/13/2009 3:56:46 PM   
Ike99


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quote:

I better go and tell my fellow CF Beta Testers that CF is dead because Ike99 said so . . .

Which is a shame, becuase Justin and Mike are working on amazing game.


Yes go tell them I said it´s vaporware and you have nothing to show after 2 years and do not even monitor the forums or respond to customer feedback.

We´ll remember that when you come asking for our $50.

(in reply to Chad Harrison)
Post #: 19
RE: Carrier Force - Matrix Games - 2/13/2009 4:19:51 PM   
Chad Harrison


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quote:

ORIGINAL: Ike99

quote:

I better go and tell my fellow CF Beta Testers that CF is dead because Ike99 said so . . .

Which is a shame, becuase Justin and Mike are working on amazing game.


Yes go tell them I said it´s vaporware and you have nothing to show after 2 years and do not even monitor the forums or respond to customer feedback.

We´ll remember that when you come asking for our $50.


Just because you havnt seen it doesnt mean there is nothing to show.

As a beta tester, its certainly not my call on whether or not its time to post screenshots, or an AAR, or even field specific questions regarding CF; remember, *all* closed beta testers are always under a NDA (Non Disclosure Agreement).

My purpose in posting here was to let the other posters know that CF is not dead. Yes the process has been long. While you all have been waiting, anxiously no doubt, we have been alpha/beta testing for some time now. But that comes with the territory of having a primary development team of only a few people. And rember, this is not an graphic overhaul, OOB and TO&E mod similar to WPO. This is adding new code and gameplay features way beyond the original scope and structure of UV. In other words, from a development point of view, its not easy.

With the NDA, obviously I may have said too much already, but I just wanted to attempt to be one calming voice here.

Cut them some slack. CF has not been forgotten.

Hope this helps.

Chad

(in reply to Ike99)
Post #: 20
RE: Carrier Force - Matrix Games - 2/13/2009 4:22:15 PM   
Ike99


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quote:

Which is a shame, becuase Justin and Mike are working on amazing game.


Change these two names to Gary and Joel and then you might be talking an amazing game.

Otherwise we got what we got...and that´s nothing.

(in reply to Chad Harrison)
Post #: 21
RE: Carrier Force - Matrix Games - 2/13/2009 4:37:40 PM   
RGIJN


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quote:

ORIGINAL: Chad Harrison


With the NDA, obviously I may have said too much already, but I just wanted to attempt to be one calming voice here.

Cut them some slack. CF has not been forgotten.

Hope this helps.

Chad


Thanks for posting here chad. But as you can see things have heated up. And IMHO I think it´s not too much to expect at least some little info/update/feedback from Justin (Tankerace) after all what we contributed to his thread and all the announcements made about Carrier Force so far.
That´s everything I call for. But I can´t even remember his last post at all... So don´t wonder if we got to assume it´s a dead project hence.

Or am I wrong?

If not go and tell ´em what´s up here. They could shed some light on it. Of course this is not your business, even more so considering the NDA issue.

(in reply to Chad Harrison)
Post #: 22
RE: Carrier Force - Matrix Games - 2/13/2009 4:43:23 PM   
Chad Harrison


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quote:

ORIGINAL: RGIJN

Thanks for posting here chad. But as you can see things have heated up. And IMHO I think it´s not too much to expect at least some little info/update/feedback from Justin (Tankerace) after all what we contributed to his thread and all the announcements made about Carrier Force so far.
That´s everything I call for. But I can´t even remember his last post at all... So don´t wonder if we got to assume it´s a dead project hence.

Or am I wrong?

If not go and tell ´em what´s up here. They could shed some light on it. Of course this is not your business, even more so considering the NDA issue.



Thanks for understanding RGIJN. I know that the hostile attidude of one is not shared by everyone else here. After all, this is a game that we all are looking forward too. But like any software, delays happen and unforseen code limitations and complications come up delaying a project.

Let me drop Justin a line and see if we can get some information regarding CF in here.

(in reply to RGIJN)
Post #: 23
RE: Carrier Force - Matrix Games - 2/13/2009 5:26:08 PM   
Ike99


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quote:

Thanks for understanding RGIJN. I know that the hostile attidude of one is not shared by everyone else here.

Yeah maybe, or maybe I said in the open what everyone else is saying here in private and thinking.
quote:


Let me drop Justin a line and see if we can get some information regarding CF in here.


Yes, and while your dropping that line ask him where was he in the night carrier bombing debate? The question was asked how CF was going to adress this issue.

Erik Rutkins was on there.

Joel Billings was on there.

They were talking about it.

Where was he?

The thread had 8,000+ hits. Seems the community was interested in it. Why weren´t they? Why didn´t they adress the issue? Why were they not talking about how CF was handling this issue and find out how the community felt about it?

The question was asked to them.

The question again was asked on the what would you like to see in CF thread, again no responce.

Why has their CF thread not been touched in a year despite all the questions and comments??

They have some explaining to do I think if this is a active project...and I do not think it is.





Attachment (1)

(in reply to Chad Harrison)
Post #: 24
RE: Carrier Force - Matrix Games - 2/13/2009 5:46:47 PM   
Chad Harrison


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quote:

ORIGINAL: Ike99

Yes, and while your dropping that line ask him where was he in the night carrier bombing debate? The question was asked how CF was going to adress this issue.



With such openly hostile, rude and self-righteous posts, I dont know how you expect anyone to ever reply to you.

(in reply to Ike99)
Post #: 25
RE: Carrier Force - Matrix Games - 2/13/2009 5:56:17 PM   
RGIJN


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started the thread, not another war. So I´d recommend to calm down and keep quiet as long as "the developers" develop their response. Meanwhile, we´re just pretty excited to read something new.

But of course it should not take another year to respond!!! Since the weekend is looming, there is plenty of time for them to show up and for us to enjoy playing UV...

(in reply to Chad Harrison)
Post #: 26
RE: Carrier Force - Matrix Games - 2/13/2009 5:59:54 PM   
Chad Harrison


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There were a series of posts by Justin (Takerace) back in July 2007. You can find the link to the thread here:

Carrier Foce Thread (Old)

quote:

ORIGINAL: Tankerace

The reason CF is not listed under a coming soon and in development forum is mainly because I haven't asked for one yet. The more time Mike, I, or any of the beta testers spend answering questions, then the less time we have to work on the game.

CF, in its current form is actually very stable. I call it "semi-playable" because it is not finished, nor is it anywhere near "ready for release" and it most definately is not finished and ready for beta testing. As a UV style game, it is playable. As what we want for Carrier Force as its own game, we still have a lot of work to go.

Once CF enters the true beta stage, and we have a ballpark release date I will ask for CF forum to be created - but not before then. It has been my experience - namely, War Plan Orange, that as soon as the forum opens the public expects a release anywhere from 2 weeks to 2 months from that date. It is not so much a fear of hindering the game's progress, but of stirring up the public over an "imminent" release that is still months away. And then being swamped with "This is Vaporware" "Matrix is Bad" blah blah posts.

I point you to the Guns of August forum. I don't know how many "This is vaporware!" posts I've read in that forum, because that forum was around since it was in Alpha. It was active when I was designing WPO back in late 2004, and the game just came out this month. I don't intend for the same thing to happen here, so I will wait until the game is in Alpha OR until there are so many CF posts in this forum (as was the case with WPO in the WitP forums) that Matrix creates a forum to deal with it of their own accord.

I would be happy to answer any pertinent questions - but keep in mind that as the game is in Alpha stage and things are subject to change, I may or may not comment on everything (this is just a disclaimer basically, lol).



quote:



As producer of Carrier Force, maybe I can answer a few questions. Carrier Force IS under development, and is moving forward. At this stage, as Mike said, it is still in Alpha testing, but is relatively playable right now. No release date is set right now, but I can confirm it is not vaporware.



quote:



Actually I can verify that CF is NOT the only game being produced that doesn't have an in development forum. I can think of two others of the top of my head. I know one is hush hush, dunno about the other.

Again, asking a question won't delay CF. Being deluged might (at least if Mike is answering them all, and that is what HE has told me). Also, with regards to CF testers, we have about 12 actually, almost all of whom post regularly (though I suspect mainly in the WitP forums). Given that the testers have all agreed to respect my wishes regarding Non disclosure, you'll do better just asking me or Mike Wood a question.

Again, I have no problem answering questions. But I do not (again, like with WPO) have a desire to play rumor control.



After reading these 1.5 year old posts, I can say that Justin has much more wisdom than me in what to say and when. WPO proved to be a great learning lesson for him and I would recommend re-reading his comments above. It actually answers a lot and is still valid today.

Again, hope this helps.

Chad

(in reply to Chad Harrison)
Post #: 27
RE: Carrier Force - Matrix Games - 2/13/2009 6:10:34 PM   
Ike99


Posts: 1747
Joined: 1/1/2006
From: A Sand Road
Status: offline
quote:

With such openly hostile, rude and self-righteous posts, I dont know how you expect anyone to ever reply to you.


Some people, correction, some customers might consider it rude, hostile, self righteous, etc. for a blah, not worth my keystrokes.

quote:

Ike-Doubtful they even read the other thread on CF or will read this one unless someone PM them about it.


quote:

Chad-Let me drop Justin a line and see if we can get some information regarding CF in here.


Thanks for proving me right.

(in reply to Chad Harrison)
Post #: 28
RE: Carrier Force - Matrix Games - 2/13/2009 6:15:16 PM   
RGIJN


Posts: 1057
Joined: 11/24/2006
From: far away from battlefield :-(
Status: offline
quote:

ORIGINAL: RGIJN

started the thread, not another war. So I´d recommend to calm down and keep quiet as long as "the developers" develop their response. Meanwhile, we´re just pretty excited to read something new.

But of course it should not take another year to respond!!! Since the weekend is looming, there is plenty of time for them to show up and for us to enjoy playing UV...



ONCE MORE . . .

Chad - don´t repeat those ancient posts. The long spacing since those days are the reason for this thread here. I was asking for true and present, actual and current info from the CF team.
Let´s just see what happens!

IKE - calm down and let them show up. If they don´t, our presumptions will get proved right. (what I do not hope!)

< Message edited by RGIJN -- 2/13/2009 6:21:04 PM >

(in reply to RGIJN)
Post #: 29
RE: Carrier Force - Matrix Games - 2/13/2009 6:21:07 PM   
Ike99


Posts: 1747
Joined: 1/1/2006
From: A Sand Road
Status: offline
Also Chad, if you´re an active playtester for carrier force why do you need to ask Justin for information on carrier force?

Hmmmm...

Is it because your not actively play testing anything because CF is not a active project?

Vaporware.


(in reply to Chad Harrison)
Post #: 30
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