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AE Productions? - 2/11/2009 7:01:40 PM   
pad152

 

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Japanese Aircraft Production?

Is the player in control of what to build? (like ability to build Nells in 1943)? I always hated when I changed an aircraft factory in WITP to build an older aircraft type, only to have the computer change it again some months later sending the factory production to zero again for the second time. Either the player is in control or the computer, not both!

Is there a report that shows what factories are building and their status (on, off, damaged, etc.)? It was a lot of work in WITP finding factories that were turned off.


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RE: AE Productions? - 2/11/2009 7:19:28 PM   
Long Lance


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quote:

ORIGINAL: pad152

Japanese Aircraft Production?

Is the player in control of what to build? (like ability to build Nells in 1943)? I always hated when I changed an aircraft factory in WITP to build an older aircraft type, only to have the computer change it again some months later sending the factory production to zero again for the second time. Either the player is in control or the computer, not both!

Is there a report that shows what factories are building and their status (on, off, damaged, etc.)? It was a lot of work in WITP finding factories that were turned off.





Very good points.

A detailed report about factories including their status is a must-have.

An option for each individual factory to upgade y/n would be fine

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RE: AE Productions? - 2/11/2009 7:34:19 PM   
Yamato hugger

 

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The displays and reports are essentially the same as WitP. However, the option to upgrade or not IS in there.




Attachment (1)

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RE: AE Productions? - 2/11/2009 8:15:16 PM   
Long Lance


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Very good! I also see AC-Pool switches in the production screen.
Is there now perhaps even a Form TF-button in the Ships-in-Harbour-Screen?

Anyway, to have information about factories running or not would be important IMHO

Sidenote:
I modded my WitP that way that Jap planes only need Mitsubishi engines. Looking at the screenie, I think this idea won't be bad for AE too


Thanks for the info!

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RE: AE Productions? - 2/11/2009 8:16:55 PM   
Yamato hugger

 

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quote:

ORIGINAL: Long Lance

Very good! I also see AC-Pool switches in the production screen.
Is there now perhaps even a Form TF-button in the Ships-in-Harbour-Screen?



Yes, thats there as well.

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RE: AE Productions? - 2/11/2009 8:22:15 PM   
Long Lance


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Fine! I always wondered why it is not there in WitP!

And the 'back'-Button in Squadron menu now does always work?
In Witp, it does not work if you open the Airfield-screen by clicking on the AF-symbol, only when clicking the base and then selecting AF in the base menu.

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RE: AE Productions? - 2/11/2009 8:48:24 PM   
pad152

 

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quote:

ORIGINAL: Yamato hugger

The displays and reports are essentially the same as WitP. However, the option to upgrade or not IS in there.





That only shows Tokyo, is there some report that shows a list of all factories and their status(On, Off damaged, etc.)?

How do you find a factory that has been turned off in AE?

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RE: AE Productions? - 2/11/2009 9:41:46 PM   
Mike Solli


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quote:

ORIGINAL: Yamato hugger

The displays and reports are essentially the same as WitP. However, the option to upgrade or not IS in there.





Very nice. Thanks. Couple more questions.

1. Is it possible to list all of the aircraft factories as opposed to all factories at at single base?

2. What does this mean: L2D2 Tabby-rd(44/1)(4)x0

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RE: AE Productions? - 2/11/2009 10:49:14 PM   
Charbroiled


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I'm guessing that the (44/1) means that the plane type is available on January 1944 and that the factory can produce a total of 4 per month when retooled...with 0 retooled at this point.

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RE: AE Productions? - 2/12/2009 12:57:15 AM   
2ndACR


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Why in the world is it 44/1 if that is the case........they were being built in 1941.......even if very slowly?

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RE: AE Productions? - 2/12/2009 1:07:57 AM   
timtom


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quote:

ORIGINAL: pad152

Is the player in control of what to build? (like ability to build Nells in 1943)? I always hated when I changed an aircraft factory in WITP to build an older aircraft type, only to have the computer change it again some months later sending the factory production to zero again for the second time. Either the player is in control or the computer, not both!



What Yammy said, only adding that a/c autoupgrade within types but not between types. Thus the G3M2 will autoupgrade to the G3M3, but the G3M3 won't autoupgrade to the G4M1 etc.

quote:

ORIGINAL: 2ndACR

Why in the world is it 44/1 if that is the case........they were being built in 1941.......even if very slowly?



Aircraft availability in AE is determined by not by the date an a/c first rolled out of the factory but by when they entered service with units explicitly modelled in the game, in this case with regular IJNAF transport units (1000-series Kokutais) as opposed to HQ flights and the like.

< Message edited by timtom -- 2/12/2009 1:11:43 AM >


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RE: AE Productions? - 2/12/2009 1:17:33 AM   
2ndACR


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That sucks.......so much for my vaunted Japanese airlift capability in 1942.

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RE: AE Productions? - 2/12/2009 1:22:10 AM   
jrcar

 

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100% correct :)

Cheers

Rob

quote:

ORIGINAL: Charbroiled

I'm guessing that the (44/1) means that the plane type is available on January 1944 and that the factory can produce a total of 4 per month when retooled...with 0 retooled at this point.


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RE: AE Productions? - 2/12/2009 7:46:39 AM   
castor troy


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quote:

ORIGINAL: Yamato hugger

The displays and reports are essentially the same as WitP. However, the option to upgrade or not IS in there.






wow. You guys really thought about a LOT of things.

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RE: AE Productions? - 2/12/2009 9:58:02 AM   
Yamato hugger

 

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Ok, here are the basics of the new production system. I am still learning this myself, so if I make a mistake, I apologize in advance.

Manpower doesnt require resources anymore. You got em, you get em.

Resource centers create 20 resource points a day.
Oil centers produce 10 oil points per day.
(Neither produces supply)

Light industry uses 20 resource points per day and makes 2 supply out of it.
Heavy industry uses 15 resources and 2 fuel per day and makes 1 supply and 2 HI.
Refineries use 10 oil points per day and produce 9 fuel and 1 supply.

Ok - I had to read the manual on that and it made my eyes hurt. So after a breather we look at the Jap situation at start. I break the Jap production into distinct areas, these are:

Kyushu, Shikoku, Honshu, and Hokkaido - collectively Home Islands. I do it this way because Ominato is a level 5 port (between Honshu and Hokkaido) and Shikoku only has a level 4 port and frankly I am not sure resources will flow over these areas. I think it had to be a level 6 in WitP to flow, so better safe than sorry. (There is a level 3 port at Tsushima connecting Korea with Kyushu but again, I dont think this is big enough to allow the movement.) Home islands are area 1

Korea, Manchuria, and northern China is area 2
At start there is a small pocket at Hankow that isnt connected by rail to the rest of northern China, but is connected by road. I call this 2a as again, not sure if stuff will flow.

Formosa is area 3

Vietnam is area 4

Thailand is area 5

Canton is area 6. Hong Kong will NOT be included in this display for area 6. I found a possible bug in the factory capture routine and I am waiting on confirmation of if its WAD or not.

Area 1 produces an excess of resource points in all areas except Honshu. Honshu is down about 112k a day resources (thus the reason the port size on those 2 choke points is important).

Area - res pts - - oil pts - fuel - - Produces:
-1-- - <52,500> -- <7820> -- <2545> - 18,035 supply + 9000 HI/day
-2-- - + 26,900 -- <600> --- <720> -- 4080 supply + 1800 HI/day
-2a- - <1400> ---- none ---- <80> --- 200 supply + 80 HI/day
-3-- - + 3200 ---- + 80 ---- none --- 160 supply/day
-4-- - + 4500 ---- none ---- <40> --- 100 supply + 40 HI/day
-5-- - <600> ----- <200> --- + 140 -- 220 supply + 80 HI/day
-6-- - <900> ----- none ---- <120> -- 260 supply + 120 HI/day

So over all the Japs are down 20,800 resource points per day (1040 resource centers). 854 oil centers (8540 points), and in addition to the oil they are short 3365 fuel a day.

This isnt really all that bad as far as oil/fuel. Palembang alone has 900 oil and over 1000 refineries. But there are only around 1400 resource centers in the "historical" area the Japanese captured meaning the Japs have to go out of their way to try to take them intact. Areas in Oz and/or India or a push deeper into China may be warranted.

Japs start with 6.8 million resources and 3.2 million oil, so they really arent in that bad of shape.

Edit: Oops, missed the island of Sakhalin (north of the home islands), There is around 500 more resources (10,000 points) and 30 oil centers there also.




Attachment (1)

< Message edited by Yamato hugger -- 2/12/2009 10:23:49 AM >


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RE: AE Productions? - 2/12/2009 12:55:31 PM   
Andrew Brown


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quote:

Light industry uses 20 resource points per day and makes 2 supply out of it.
Heavy industry uses 15 resources and 2 fuel per day and makes 1 supply and 2 HI.


Just a quick correction. These are the old values. They are now as follows:

Light industry uses 15 resource points per day and makes 1 supply out of it.
Heavy industry uses 20 resources and 2 fuel per day and makes 2 supply and 2 HI.

Andrew

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RE: AE Productions? - 2/12/2009 1:19:13 PM   
Bogo Mil

 

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How much HI is used to produce aircraft, naval etc? The same as in witp?

Are all these production numbers still hard-wired in the code, or can they be altered in mods?



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Post #: 17
RE: AE Productions? - 2/12/2009 1:25:38 PM   
Caesaren

 

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quote:




What means the 8944 behind the resourses at Akita for example?

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RE: AE Productions? - 2/12/2009 2:16:31 PM   
Yamato hugger

 

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quote:

ORIGINAL: Caesaren

What means the 8944 behind the resourses at Akita for example?


Current supply on hand at that base.

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RE: AE Productions? - 2/12/2009 3:02:39 PM   
kokubokan25


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Wait! Wait! I was confused here.....
The all aircraft production capacity in Tokyo at start is 30 Sonias????????????????????
OMG!!! This is the grave to japanese fanboys...

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RE: AE Productions? - 2/12/2009 3:15:54 PM   
Yamato hugger

 

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quote:

ORIGINAL: fremen

Wait! Wait! I was confused here.....
The all aircraft production capacity in Tokyo at start is 30 Sonias????????????????????
OMG!!! This is the grave to japanese fanboys...


Heh. Here is the current Jap aircraft pools sorted by plane production: Is it any wonder why you dont have to worry about "Uber CAP" anymore?




Attachment (1)

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RE: AE Productions? - 2/12/2009 3:28:45 PM   
Caesaren

 

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quote:


 

Hmm,
one answer = many new questions

The name of the upgrade for the A6M2 Zero is white, but of the Nate it is grey.
1. What means this? (I will not hope that the Nate have no upgrade)
2. Is this shown upgrade only an info or is it a menu?

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Post #: 22
RE: AE Productions? - 2/12/2009 3:39:32 PM   
Mike Solli


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quote:

ORIGINAL: Yamato hugger

Ok, here are the basics of the new production system. I am still learning this myself, so if I make a mistake, I apologize in advance.

Manpower doesnt require resources anymore. You got em, you get em.

Resource centers create 20 resource points a day.
Oil centers produce 10 oil points per day.
(Neither produces supply)

Light industry uses 20 resource points per day and makes 2 supply out of it.
Heavy industry uses 15 resources and 2 fuel per day and makes 1 supply and 2 HI.
Refineries use 10 oil points per day and produce 9 fuel and 1 supply.

Ok - I had to read the manual on that and it made my eyes hurt. So after a breather we look at the Jap situation at start. I break the Jap production into distinct areas, these are:

Kyushu, Shikoku, Honshu, and Hokkaido - collectively Home Islands. I do it this way because Ominato is a level 5 port (between Honshu and Hokkaido) and Shikoku only has a level 4 port and frankly I am not sure resources will flow over these areas. I think it had to be a level 6 in WitP to flow, so better safe than sorry. (There is a level 3 port at Tsushima connecting Korea with Kyushu but again, I dont think this is big enough to allow the movement.) Home islands are area 1

Korea, Manchuria, and northern China is area 2
At start there is a small pocket at Hankow that isnt connected by rail to the rest of northern China, but is connected by road. I call this 2a as again, not sure if stuff will flow.

Formosa is area 3

Vietnam is area 4

Thailand is area 5

Canton is area 6. Hong Kong will NOT be included in this display for area 6. I found a possible bug in the factory capture routine and I am waiting on confirmation of if its WAD or not.

Area 1 produces an excess of resource points in all areas except Honshu. Honshu is down about 112k a day resources (thus the reason the port size on those 2 choke points is important).

Area - res pts - - oil pts - fuel - - Produces:
-1-- - <52,500> -- <7820> -- <2545> - 18,035 supply + 9000 HI/day
-2-- - + 26,900 -- <600> --- <720> -- 4080 supply + 1800 HI/day
-2a- - <1400> ---- none ---- <80> --- 200 supply + 80 HI/day
-3-- - + 3200 ---- + 80 ---- none --- 160 supply/day
-4-- - + 4500 ---- none ---- <40> --- 100 supply + 40 HI/day
-5-- - <600> ----- <200> --- + 140 -- 220 supply + 80 HI/day
-6-- - <900> ----- none ---- <120> -- 260 supply + 120 HI/day

So over all the Japs are down 20,800 resource points per day (1040 resource centers). 854 oil centers (8540 points), and in addition to the oil they are short 3365 fuel a day.

This isnt really all that bad as far as oil/fuel. Palembang alone has 900 oil and over 1000 refineries. But there are only around 1400 resource centers in the "historical" area the Japanese captured meaning the Japs have to go out of their way to try to take them intact. Areas in Oz and/or India or a push deeper into China may be warranted.

Japs start with 6.8 million resources and 3.2 million oil, so they really arent in that bad of shape.

Edit: Oops, missed the island of Sakhalin (north of the home islands), There is around 500 more resources (10,000 points) and 30 oil centers there also.





Ok YH, I'm starting my first production spreadsheet for AE. A couple of comments and questions.

According to my calculations, there's enough oil for 12.9 months of refining. Now, oil's only purpose is to produce fuel (and a bit of supply as a byproduct). With Palembang's 900 oil and 1000 refineries, assuming no damage to either, no more shipping out of oil. Now we have to ship in 1000 oil per day and ship out 9k fuel per day. Pretty interesting.

Now, looking at resources. Resources are used only for heavy and light industry. They both produce varying amounts of supply and heavy industry produces HI. Based on the costs (in resources) and and production at currently owned resource centers, there are enough resources on hand (6.8 million) to last 78 months! To me that seems a bit excessive. Is there another use for resources that you haven't mentioned?

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Post #: 23
RE: AE Productions? - 2/12/2009 3:56:16 PM   
pad152

 

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Ok I'll ask again, How do you find a factory that's been turned off in AE?

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RE: AE Productions? - 2/12/2009 4:31:02 PM   
kokubokan25


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quote:

Heh. Here is the current Jap aircraft pools sorted by plane production: Is it any wonder why you dont have to worry about "Uber CAP" anymore?


Oh...great, great...i dont have to worry about JAPANESE Uber CAP anymore. But, what about the HELLCATS Uber CAP???

Thanks! Thanks to the AE Team to include the Editor, much work to do before any game starts..


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RE: AE Productions? - 2/12/2009 6:33:38 PM   
Chad Harrison


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quote:

ORIGINAL: fremen



quote:

Heh. Here is the current Jap aircraft pools sorted by plane production: Is it any wonder why you dont have to worry about "Uber CAP" anymore?


Oh...great, great...i dont have to worry about JAPANESE Uber CAP anymore. But, what about the HELLCATS Uber CAP???

Thanks! Thanks to the AE Team to include the Editor, much work to do before any game starts..




By that point though, Im sure the Japanease will have a much, much higher production - as they did historically.

Speaking of which, we have yet to see any Allied production numbers.

Yammy, any Allied F/FB production number for the AFB's?

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RE: AE Productions? - 2/12/2009 8:19:21 PM   
vettim89


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quote:

ORIGINAL: Long Lance

Fine! I always wondered why it is not there in WitP!

And the 'back'-Button in Squadron menu now does always work?
In Witp, it does not work if you open the Airfield-screen by clicking on the AF-symbol, only when clicking the base and then selecting AF in the base menu.



(and in the background a large chrous is singing) HALLELUJAH

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RE: AE Productions? - 2/12/2009 9:07:27 PM   
Yamato hugger

 

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quote:

ORIGINAL: Mike Solli

Ok YH, I'm starting my first production spreadsheet for AE. A couple of comments and questions.

According to my calculations, there's enough oil for 12.9 months of refining. Now, oil's only purpose is to produce fuel (and a bit of supply as a byproduct). With Palembang's 900 oil and 1000 refineries, assuming no damage to either, no more shipping out of oil. Now we have to ship in 1000 oil per day and ship out 9k fuel per day. Pretty interesting.

Now, looking at resources. Resources are used only for heavy and light industry. They both produce varying amounts of supply and heavy industry produces HI. Based on the costs (in resources) and and production at currently owned resource centers, there are enough resources on hand (6.8 million) to last 78 months! To me that seems a bit excessive. Is there another use for resources that you haven't mentioned?


Well dont load the ships headed to Palembang with oil just yet. There are other inland bases that have oil. The total production for southern Sumatra is 20 resource, 1150 oil, and 1020 refinery. No Heavy or Light industry. So assuming no damage to anything, you are shipping out over 9k fuel in addition to 1300 oil per day.

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Post #: 28
RE: AE Productions? - 2/12/2009 9:09:20 PM   
Yamato hugger

 

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quote:

ORIGINAL: pad152

Ok I'll ask again, How do you find a factory that's been turned off in AE?


Same old way. Only so much can be changed in a given time frame.

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Post #: 29
RE: AE Productions? - 2/12/2009 9:17:15 PM   
Mike Solli


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Thanks YH.  Are there any lt or hvy industry in the SRA?

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