From: the flight deck of the Zuikaku
ORIGINAL: Yamato hugger
Ok, here are the basics of the new production system. I am still learning this myself, so if I make a mistake, I apologize in advance.
Manpower doesnt require resources anymore. You got em, you get em.
Resource centers create 20 resource points a day.
Oil centers produce 10 oil points per day.
(Neither produces supply)
Light industry uses 20 resource points per day and makes 2 supply out of it.
Heavy industry uses 15 resources and 2 fuel per day and makes 1 supply and 2 HI.
Refineries use 10 oil points per day and produce 9 fuel and 1 supply.
Ok - I had to read the manual on that and it made my eyes hurt. So after a breather we look at the Jap situation at start. I break the Jap production into distinct areas, these are:
Kyushu, Shikoku, Honshu, and Hokkaido - collectively Home Islands. I do it this way because Ominato is a level 5 port (between Honshu and Hokkaido) and Shikoku only has a level 4 port and frankly I am not sure resources will flow over these areas. I think it had to be a level 6 in WitP to flow, so better safe than sorry. (There is a level 3 port at Tsushima connecting Korea with Kyushu but again, I dont think this is big enough to allow the movement.) Home islands are area 1
Korea, Manchuria, and northern China is area 2
At start there is a small pocket at Hankow that isnt connected by rail to the rest of northern China, but is connected by road. I call this 2a as again, not sure if stuff will flow.
Formosa is area 3
Vietnam is area 4
Thailand is area 5
Canton is area 6. Hong Kong will NOT be included in this display for area 6. I found a possible bug in the factory capture routine and I am waiting on confirmation of if its WAD or not.
Area 1 produces an excess of resource points in all areas except Honshu. Honshu is down about 112k a day resources (thus the reason the port size on those 2 choke points is important).
Area - res pts - - oil pts - fuel - - Produces:
-1-- - <52,500> -- <7820> -- <2545> - 18,035 supply + 9000 HI/day
-2-- - + 26,900 -- <600> --- <720> -- 4080 supply + 1800 HI/day
-2a- - <1400> ---- none ---- <80> --- 200 supply + 80 HI/day
-3-- - + 3200 ---- + 80 ---- none --- 160 supply/day
-4-- - + 4500 ---- none ---- <40> --- 100 supply + 40 HI/day
-5-- - <600> ----- <200> --- + 140 -- 220 supply + 80 HI/day
-6-- - <900> ----- none ---- <120> -- 260 supply + 120 HI/day
So over all the Japs are down 20,800 resource points per day (1040 resource centers). 854 oil centers (8540 points), and in addition to the oil they are short 3365 fuel a day.
This isnt really all that bad as far as oil/fuel. Palembang alone has 900 oil and over 1000 refineries. But there are only around 1400 resource centers in the "historical" area the Japanese captured meaning the Japs have to go out of their way to try to take them intact. Areas in Oz and/or India or a push deeper into China may be warranted.
Japs start with 6.8 million resources and 3.2 million oil, so they really arent in that bad of shape.
Edit: Oops, missed the island of Sakhalin (north of the home islands), There is around 500 more resources (10,000 points) and 30 oil centers there also.
Ok YH, I'm starting my first production spreadsheet for AE. A couple of comments and questions.
According to my calculations, there's enough oil for 12.9 months of refining. Now, oil's only purpose is to produce fuel (and a bit of supply as a byproduct). With Palembang's 900 oil and 1000 refineries, assuming no damage to either, no more shipping out of oil. Now we have to ship in 1000 oil per day and ship out 9k fuel per day. Pretty interesting.
Now, looking at resources. Resources are used only for heavy and light industry. They both produce varying amounts of supply and heavy industry produces HI. Based on the costs (in resources) and and production at currently owned resource centers, there are enough resources on hand (6.8 million) to last 78 months! To me that seems a bit excessive. Is there another use for resources that you haven't mentioned?
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