From: Edgewater, MD
ORIGINAL: Chad Harrison
ORIGINAL: Yamato hugger
. . .
Gone are the days of evaccing fragments by sub and rebuilding whole divisions from a squad. The forcepools (on both sides) are greatly reduced (Im used to starting with 700+ Nates in the pool and I think I have 40 now).
. . .
As with your AAR, thanks for posting any insight into AE! As you can see, we are all quite . . . excited for it
I just wanted to see if you could expound on this statement and/or answer a few questions:
1. Outside of the lack of replacements and/or unit withdraws, is there anything else that will prevent the player from withdrawing fragments and rebuilding them? In other words, in vanilla WitP, as long as one squad or devise survived, that entire division could be rebuilt. In AE, will that lone squad/devise just disband and the unit is lost? Or, will it rebuild ala vanilla WitP? (obviously pending adequate devices in the pool)
In general - there are 'hard" restricted commands and units assigned to them cannot be bought so they are stuck to defend the bases assigned to that command.
2. Andy (IIRC) posted awhile back that after squads upgrade, the original squads are returned and upgraded in the pool. In other words, my 1941 1st Marine division upgrades its 290 1941 Marine Rifle Squads to 194* rifle squads from the pool. In vanilla WitP, those 1941 squads were then lost. My understanding is that for AE, those old 1941 squads are then upgraded to 194* squads. Is this the case? I argued over a year ago long and hard about this because it was not the men upgrading, it was their equipment. There was no shortage of equipment like there was a shortage of marines! This would help offset the lower manpower available for each side and made you treat those early squads a little nicer
I think that was implemented...but not sure...Andy will have to answer.
3. This was hotly debated at the start of last year, and AE is quite different now. So I will ask: has the Japanese industry been tamed for AE? The reason I ask here is that you mentioned having only 40 Nates at start. As you pointed out, thats a far cry from where vanilla WitP started you out. Are there changes to the industry outside of the addition of light industry? Seemed like I read somewhere that certain R&D factories were locked now?
Realistic R&D is a Preference Option -- IIRC it can be locked or played like Vanilla.
4. This is unrelated to your comments, but related to slowing things down a bit: There was a bug in vanilla WitP that allowed both sides to be able to draw pilots without taking them from the pool. That made 100's of pilots freely available on day 0 without any penalty. Has this been address in AE?
Again, thanks for all this info. Any answers or insight is greatly appreciated!
Thanks in advance.
Here's a link to: Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910