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RE: Ship graphics - 2/7/2009 10:36:55 PM   
Terminus


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A team member list was posted at one point, but I forget where, and it would probably be out of date now. Sorry...

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Post #: 31
RE: Ship graphics - 2/7/2009 10:42:36 PM   
Akos Gergely

 

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Ohhh give me all those never-weres!!!! Just fantastic! (Hope a G3/N3 is there as well.)

Now we only need TOMLABEL to join in...just for a small teaser - makes our wait bearable....;)

< Message edited by csatahajos -- 2/7/2009 10:44:07 PM >


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Post #: 32
RE: Ship graphics - 2/7/2009 10:58:22 PM   
jwilkerson


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quote:

ORIGINAL: Terminus

A team member list was posted at one point, but I forget where, and it would probably be out of date now. Sorry...



Actually I've kept it up to date - more or less - it is a link in the first page of the DEV Forum announcements page!
http://www.matrixgames.com/forums/fb.asp?m=1640312

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Post #: 33
RE: Ship graphics - 2/7/2009 11:00:20 PM   
Big B

 

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double post

< Message edited by Big B -- 2/8/2009 4:49:18 PM >

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Post #: 34
RE: Ship graphics - 2/7/2009 11:13:57 PM   
Big B

 

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quote:

ORIGINAL: Big B

One last tease (but remember - jpegs don't do justice to a finished bitmap)





Edit: all these (and more) were developed by myself for later AE, I'm not sure if they will actually ever see the light of day beyond this though...

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Post #: 35
RE: Ship graphics - 2/8/2009 4:43:43 AM   
Chad Harrison


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quote:

ORIGINAL: Terminus

But back on topic. Any more requests?


Since your asking:

1. Sampling of some US Destroyers (especially Fletcher)
2. Liberty Class
3. Some of the Amphib types: LST, LSD, LSV and so on

And really . . .

Anything your willing to post! The screens look amazing by the way!

Thanks in advance

Chad

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Post #: 36
RE: Ship graphics - 2/8/2009 5:29:48 AM   
Grotius


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I'd be curious to see a couple submarines, and some of the "smaller ships" T mentioned -- PTs, patrol boats, midget subs, whatever.

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Post #: 37
RE: Ship graphics - 2/8/2009 5:48:50 AM   
TOMLABEL


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OK, here's a little more AE. This time the upgrade/variation path of the Gato Class beginning in '41 and ending with the 'Gunboat' version.










Attachment (1)

< Message edited by TOMLABEL -- 2/13/2009 5:05:29 AM >


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WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

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Post #: 38
RE: Ship graphics - 2/8/2009 5:51:27 AM   
Grotius


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Very cool. Maybe I'm imagining it, but this new ship art seems more detailed to me. I like it a lot.

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Post #: 39
RE: Ship graphics - 2/8/2009 12:30:42 PM   
MadmanRick


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quote:

ORIGINAL: Osterhaut

Oh yes! This is just what I mean. Terminus and JWE and BigB and who else? How are we to know?


Easy young padwan, the key to learning what you seek is patience. Review a few of the more important threads and you'll soon learn who is who and more importantly, whose voice is "official".

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Post #: 40
RE: Ship graphics - 2/8/2009 2:30:23 PM   
m10bob


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quote:

ORIGINAL: TOMLABEL

OK, here's a little more AE. This time the upgrade/variation path of the Gato Class beginning in '41 and ending with the 'Gunboat' version.








Would post some 'after release' stuff, but I think Terminus said NO.



Being a "doggie", I had no idea even subs might have so many versions within a class..Gee, Revell models would sell a sub and when you opened the box, it was pretty much 8 pieces!

Too bad Matrixgames did not foresee the extreme popularity of the graphic portion of the game, and make that pic much larger to show this great detail.

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Post #: 41
RE: Ship graphics - 2/8/2009 3:29:54 PM   
JWE

 

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Okay Chad. Made up a sampler. Clemson DD, Clemson DMS, Clemson APD, Clemson AVD, Mahan, Benson (for RevRick), Fletcher, Brit ‘J’ Class, Liberty cargo, Liberty AK, Liberty AR, your basic floating drydock, an AGC, an LSD, an LSV, an LST, a Bayfield APA, a Manoora - Aussie LSI(L), a Glen - Brit LSI(L), and for something completely different, a Brit Adamant class AS.






Attachment (1)

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Post #: 42
RE: Ship graphics - 2/8/2009 4:07:12 PM   
scottott999

 

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Fantastic work. The detail is truly amazing.  Also, JWE thanks for posting a couple of the little ducthies over in the WITP thread.  I love the small stuff
Post #: 43
RE: Ship graphics - 2/8/2009 4:18:00 PM   
traskott


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Thanks guys...All those ships are truly amazing 

And thanks for the "what if" ships...I'll put them in the game as soon as I learn to use the editor.

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Post #: 44
RE: Ship graphics - 2/8/2009 5:45:05 PM   
JWE

 

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And lastly, for Scottott999 and Grotius, some dinkys. There are about 1000 individual pieces of art. Many are for ship upgrades, but most are for a significantly increased number of new classes, and for classes that undergo a structural change when converting from a minesweeper to an AVP, for example.

Many of the small vessels (especially Allied) were done at the instigation of Don Bowen and his demand for accuracy. We call them ‘Don’s Babies’ and have come to love them as much as he does. Sure are a b**** to draw though.

Dutch row: A-Class minelayer, Krakatau minesweeper, converted fishing trawler minefield tender, and a B-1 patrol boat.

Japanese Wa-1, Ch-4, CHa-1, Type-HA LSI/LST

Fairmile-B, Bathurst AM, Asheville PG, Reliance USCG PC

Natsushima CM, Type-C escort, W-1, T-1 MTB





Attachment (1)

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Post #: 45
RE: Ship graphics - 2/8/2009 6:19:19 PM   
Big B

 

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JWE, you and TOMLABEL are amazing! How many have you two turned out now?

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Post #: 46
RE: Ship graphics - 2/8/2009 6:28:32 PM   
Don Bowen


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quote:

ORIGINAL: JWE

Many of the small vessels (especially Allied) were done at the instigation of Don Bowen and his demand for accuracy. We call them ‘Don’s Babies’ and have come to love them as much as he does. Sure are a b**** to draw though.



Once AE is released I'm going to a full-on Don's Babies mod. If Dr. Niehorster puts it in his OOB or I can find it in a history book - in it goes!

Anyone want to sign on to do the art??






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Post #: 47
RE: Ship graphics - 2/8/2009 7:10:04 PM   
JWE

 

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quote:

ORIGINAL: Big B
JWE, you and TOMLABEL are amazing! How many have you two turned out now?

Almost as many as you, Brian.
quote:

ORIGINAL: Don Bowen
Anyone want to sign on to do the art??

Sigh … you know we are your dogs.

Got an email with questions about how the art applies to upgrades. It brought this thought to mind and thought I would share with all.

Art changes are tagged to class upgrade (or conversion) slots. To keep the database a reasonable size (and keep from going blind) we had an upgrade slot point to a new piece of art only if that upgrade involved a visually apparent structural change of the class. When that happened, we tried to paint the new graphic in an appropriate Measure for the time period the upgrade would normally have happened.

So Colorado, for example, might have 5 upgrades in her schedule, but only 3 art changes; a PH look, a first refit (cut-down) look, and a rebuild look. We did not think it efficient to make upgrade slots just for paint-jobs. It would have been gratuitous and actually worked to the disadvantage of the ship artists out there.

We developed a ship art ‘construction kit’ that includes a listing of every ship class, and every bitmap associated to the classes. A ship art modder can easily determine exactly where to plop in their art mods. If it’s 1943 a modder can find just which bitmap to use if they want HMS Packenham to show a Northern Approaches paint job.

Not just the game, but the entire project was designed to promote flexibility. To the fullest extent possible, we will support the artists out there.


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Post #: 48
RE: Ship graphics - 2/8/2009 7:26:59 PM   
Terminus


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We're all somebody's dogs, John...

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Post #: 49
RE: Ship graphics - 2/8/2009 7:31:48 PM   
JWE

 

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quote:

ORIGINAL: Terminus
We're all somebody's dogs, John...

Gosh ... LOL ... I like you Termie.

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Post #: 50
RE: Ship graphics - 2/8/2009 9:43:09 PM   
m10bob


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Not all "dogs" are house-broken.

Seriously....the team has so much genuine talent, and a full measure of perseverance.

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Post #: 51
RE: Ship graphics - 2/8/2009 10:58:03 PM   
TOMLABEL


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quote:

ORIGINAL: JWE

quote:

ORIGINAL: Big B
JWE, you and TOMLABEL are amazing! How many have you two turned out now?

Almost as many as you, Brian.


Yeah....do you think we'll ever catch up with him, John?

Hey Brian - I got a nice little dazzle scheme going for that Ranger of yours.

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WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

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Post #: 52
RE: Ship graphics - 2/8/2009 11:41:00 PM   
GI Jive


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Love the new art. Hats off for the detail, accuracy and scaling. I am getting more eager for AE to be ready. It seems close...

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Post #: 53
RE: Ship graphics - 2/8/2009 11:51:37 PM   
Big B

 

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Oooohhhhh, Aahhhhhhh!
quote:

ORIGINAL: TOMLABEL


quote:

ORIGINAL: JWE

quote:

ORIGINAL: Big B
JWE, you and TOMLABEL are amazing! How many have you two turned out now?

Almost as many as you, Brian.


Yeah....do you think we'll ever catch up with him, John?

Hey Brian - I got a nice little dazzle scheme going for that Ranger of yours.


(in reply to TOMLABEL)
Post #: 54
RE: Ship graphics - 2/9/2009 1:35:13 PM   
Chad Harrison


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quote:

ORIGINAL: JWE

Okay Chad. Made up a sampler. . . .



Get busy for one day and look what I find when I come back! Thanks for putting that together JWE, looks amazing!

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Post #: 55
RE: Ship graphics - 2/9/2009 4:43:45 PM   
Grotius


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Thanks for posting some pictures of the smaller ships! Amazing detail.

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Post #: 56
RE: Ship graphics - 2/9/2009 5:06:14 PM   
Don Bowen


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We AEeans are all very happy with what the art guys have done. Wait till you see it all...



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Post #: 57
RE: Ship graphics - 2/9/2009 7:01:07 PM   
Terminus


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Well, there's a reason that WitP is in a class of its own (and AE in another class altogether)...

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Post #: 58
RE: Ship graphics - 2/9/2009 7:18:59 PM   
RevRick


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quote:

ORIGINAL: Don Bowen


We AEeans are all very happy with what the art guys have done. Wait till you see it all...





Well, hurry up and get it done so we can take a look-see....

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Post #: 59
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