From: Koblenz, Germany
what do you think about this houserules to keep the game as realistic as possible?
1 day turns
historical first turn off
allied damage control on
advanced weather effects on
reinforcements variable +-15days
sub doctrine off for both sides
sub auto ops off
--no overabuse of the turn one movement bonus (means no landings on turn 7 in Australia or something like that)
-max. aircraft on airfield max. 50*airfield size (+about 10%) eg size 4 = max around 220 planes (around means perhaps 223 but not 238!! )
-Japanese are not allowed to do strategic bombing in China! Far too easy to destroy all the ressources, HI and OIL. Japanese may bomb everything else of Allied territory.
-Allied are not allowed to do strategic bombing of JAPANESE OCCUPIED ALLIED territory. This should prevent the Allied player to do suicide attacks e.g. with carriers to destroy some oil facilities (which I´ve seen enough) and for the reasons mentioned under above point. Allied may bomb everything in Japan, Korea, eastern China, Thailand = everything Japan held at 1941/12/7. If you want to starve Japan, take the bases or sink the ships!
-B29 aren´t allowed on naval attack
-B29 only on level 6 or 7+ airfields, this should limit them to places that were big enough in real life.
-4Es on nav attack min alt 15.000 ft
-ASW TF max 6 ships
-PT boats max 6 at a base (1x6 PT TF or 2x3 PT TF. Not 6 TFs with single PTs!)
-no sub invasions
-no mini para drops. As many para drops allowed as wished but they should involve at least 500-1000 men at min.
-cutting off units only with "real" combat units, not some 10 assault point base forces
-no use of dozens of small barge, MSW, ... TFs to guard ports (engine can´t handle dozens of small TFs in one hex)
-no exploit of dozens invasion TFs going at one base, means: if you need 300 ships for an invasion, put them into 5, 6 or 7 TFs but not in 60 TFs with 5 ships each.
if you agree or have additional HRs, let me know and i do the first turn today or tomorrow.