Rasputitsa
Posts: 2799
Joined: 6/30/2001 From: Bedfordshire UK Status: offline
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Western Front in Normandy The gameplay and plotting is slightly different, but the WF editor means that you can award more 'Political Points' to the German side to give more flexibility, without being shot at dawn. When you see the results of a air attack in WIR and how many lbs of bombs were dropped, you will be impressed with the amount of iron the allied strategic air forces can throw around, even if it sometimes without much effect. Changes of plan in the Overlord scenario can be expensive, as a German INF korps has just moved into the area where my airborne forces were due to land, to secure the flank of a landing near Bologne (I was going for the Pas de Calais plan, just to see if it could be done). A change in invasion target will cost points and weeks of delay, or go anyway - different atmosphere from WIR. Western Front is not perfect, it is still ver. 1.0 (at least the manual is up to date), it can be frustrating, but heh! war is hell. Just like to see an old game live again.
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