From: Dismal Seepage Indiana
When I first started playing WITP I sure thought close management of my units was something very un-necessary, the game seemed daunting enough, but over time my feelings about this have changed.
WITP is a lot larger than a game of chess, and will take much longer to complete a single campaign, (let alone the entire Pacific War from '41 till '45-6..)
My time is already limited (due to real-life constraints so the time I invest for ME(!) must be as much fun and about ME(!) as is possible.
When my units go into battle, or supplies sail off across thousands of miles of broad watery expanse, I expect them to be as much a reflection of my actual wishes as possible, and less a "friendly throw of the die".
If I fail to send enough food and munitions to my Aussie squads in New Guinea, or failed to provide adequate air cover over my beaches, I want the results to be more closely representative of something I caused to happen, than to have some simple explanation of being trounced by "an AI bonus", or a numerical "working as it should" explanation.
Maybe a single turn will take an hour or 2, instead of 10-20 minutes, it is just a matter of how much I want to invest in MY(!) plans for conquest, in this game, which after all, represents a war fought over maybe a fourth of the entire globe?
If we wanted beer and pretzels, we might be better served playing chess after all, or something close.
To me, the intensification of details going into AE should satisfy the thirst of the most vaunted grognard, for minutiae, and still offer the option of less micro-management for those still intimidated, (at first).