From: Toledo, Ohio
I assuming you expect people to reply to this by posting it, Sooooo....
Perhaps the answer to this question in the minds od most here on this forum....is never. First we have WitP...then AE.....then WitP 2, etc...etc. I think that Matrix new a good thing when it allowed members of the forum and long time players take part in what was then to be ....what? a one year (at the most) expansion for an already great selling game. Did they do it because it had not been done before, or because it saves them time and money and programing? I don't hnave the answer to that question being only a mortal AI playing WitP player rather than a dedicated control micro manager type player like most of you here.
I to get tired of being blasted by these type players because I play the AI. To put it in small words: I have not the time or the mental desire to play a game by email that is 1600+ turns long and requires a lot of my time just to do one turn. I do not have any idea how some of you do it. I am retired and I still could not find the time to play a game that would take longer to play than it did to fight the real war.
I personally would never demean a player who only has the AI for an opponant. I played against the AI for nearly a year before I took on my first PBEM game. Fortunately, for me, I was able to find some one who was just as much a noob as myself as far as PBEM. I am sure the more experienced players would have ripped me to shreds. I have had a very enjoyable game and now that I have played PBEM, I could never go back to playing the AI. Its just that the unpredictability of a human opponent just offers so much more of a challenge. As to the time factor, Larry, my PBEM, opponent usually get in two turns a day (sometimes more on weekends). So even playing one day turns we would be done in just a hair over two years if we made it to the end. Playing two day turns would get us done in a little more than a year
I see AE more as an effort to make the game larger and more complex and adding even more detail than is really necessary. It will fix some problems but these could be addressed by a couple of patch's.
No I think there is a large core of players here who desire more simulation, more detail, more time consuming sub game stuff. I think that the players on this forum that desire this type of update are the majority of the reular members of this forum but I think also that they do NOT represent the majority of players who
own this game. I say this because for me to play this game in email would require to much of my time because I have a life and other things I want to do.
From my reading of the posts on AE I would say the work falls into four main areas. The first is correcting the OOB where there were some glaring omissions. The second is adjusting unit values (like a/c ranges) to be historically accurate. The third would be addressing some of the game subroutines that did not produce accurate results compared to the RL model. Lastly, is work on improving the AI. So if you enjoy the game, why would you object to improvements that would make it more historically accurate. I would assume you chose WITP because historically the PTO interested you. Have you never been frustrated when a result comes out that was so out of bounds that you were ready to rip your hair out? True some of the original WITP's warts became more apparent because a human opponent could recognize them and exploit them to his/her advantage. If you only play the AI, I would think you would be drooling at the prospect of having a vastly superior opponent.
If the interface of the game were to be redone and a better method of presenting the mass of information the game presents each turn it would go a long way to keep the support of the players who do not want or need the detail that is a part of and will be a part of this game. The interface is just one of several changes that can't be made because it would require a change in the game engine. Why should Matrix even consider a second version of this game when they can get an update that is being done by players and forum members rather than nmostly staff persons. I admire all who are helping with the AE project but for me when a game becomes more work and less fun I have serious doubts about playing it. WitP already is near the limit for me in time needed and mental resources needed.
Will I buy AE...perhaps depending on price....will I play it? no comment. Do I think there will ever be a WitP 2? I am 68 and my father is 96 and if I live to be his age maybe I will see a WitP 2, Or maybe just more upgrades like AE...say AE 2.
The ecomnomics of strategic wargame design and development are not what they once were. The bulk of young people are interested in First Person Shooter type games these days. Also many people are now playing MMORPG's these days. The traditional board/minaitures typ wargame market is almost gone now. Most of those companies only publish their games when a certain number of pre-orders are fulfilled. While WITP is very popular for a strategic simulation type game, the potential for sales is miniscule compared to the number of people playing say World of Warcraft, or Call of Duty, or playing on wargames on video game consoles. If AE sells 5000 copies, Matrix will gross $250,000 which probably not cover the cost of a decent team of software engineers to develop it. In other word, AE probably wouldn't exist at all if not for the AE team.
It is all top much for me so the micro manager types have won again. I do spend time thinking what AE COULD have been or if WitP 2 was being done now instead. Well good luck to you all I did not mean to step on any toes and will check back from time to time but for now its back to my real life
WITP is a game of micromanaging in its present form. While there is certainly some areas of increased complexity in AE, I believe it probably will not affect your ability to play the game that much. I say that having never seen the product. That said, a lot of the changes to AE are behind the scenes, i.e., the game will seem very similar but the engine running it will be vastly improved in terms of say air-to-air combat, ASW, etc.
Still I can see your point in that a lot of the improvements are geared more towards PBEM. That is because you have probably never seen the AI fly over 500 sorties a day in China with fighters on ground attack to build up their experience, or hundreds of IJAAF bombers on ASW patrol killing all your subs, etc., etc. The only thing I can say is that there is no law saying you have to buy AE to be a WITP Fan Boy.
Lastly, I would say you should try PBEM. From your post, I get the feeling you already spend a lot of time on your turns already. PBEM does not add to the actual playing time. The only difference is you don't get the instant gratification of being able to run your turn as soon as it is completed. If you only want to run a few turns a week, I bet you can find another player who would like a casual game.
Now its past midnight and there is no chance of Larry sending me another turn today. Guess I'll just have to go to sleep with visions of Essex class CV's in my head
< Message edited by vettim89 -- 1/20/2009 5:13:30 AM >
"We have met the enemy and they are ours" - Commodore O.H. Perry