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Japan running multiple turn in PBEM

 
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Japan running multiple turn in PBEM - 1/19/2009 10:15:19 AM   
aciddrinker


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Are there some improvements to not allow Japan side player run multiple truns ??

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RE: Japan running multiple turn in PBEM - 1/19/2009 4:22:39 PM   
Yamato hugger

 

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I have never seen anything to prove to me that this is anything more than the Jap player seeing his own replay bug. I have had someone tell me step by step what they did to get different results using their saves and there was no end result that was ever different. You are concerned over nothing.

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RE: Japan running multiple turn in PBEM - 1/19/2009 4:35:14 PM   
Terminus


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Exactly. It's a myth.

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RE: Japan running multiple turn in PBEM - 1/19/2009 5:16:08 PM   
castor troy


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quote:

ORIGINAL: Terminus

Exactly. It's a myth.


itīs not a myth! You wonīt believe me thatīs for sure but just for the sake of it. It rarely happens though, perhaps it was 4 or 5 times in a thousand turns but I had my PC crash during the order phase, after the combat replay and so I had to run the original turn I got from my opponent. Guess what, other results happened. Different hits on major targets, means ships I care of. So this probably happened more often than I really realized it as you donīt really realize it if a recon finds itīs target base or if you achieve 50 or 62 hits on an airfield. And I only had it happen when my PC crashed as I donīt have a reason to rerun turns anyway.

And to clarify that it wasnīt a replay bug of the Japanese, if you first see all torps missing your BB and see an undamaged BB during the order phase but on the second time you run the original turn you see three torps hitting your BB and then during the order phase you see your BB in sinking condition then thatīs far from being a myth.

Of course you just donīt have to believe me and take it as a myth like many other things. Itīs a bug but it happens so rarely (as you normally donīt run the turns again anyway) that I donīt really care of as there are far more and far severe bugs in the game. Still in the game with no chance to fix them all (thatīs no complaint, itīs a computer programme after all) as you fix two bugs and fix-break a working routine the same time.

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RE: Japan running multiple turn in PBEM - 1/19/2009 5:28:50 PM   
Barb


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castor: I would join the computer crash with different results. Easy test here.


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RE: Japan running multiple turn in PBEM - 1/20/2009 3:57:55 AM   
Quixote


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Not that it really bothers me, but I've had the same results as Castor. If the program locks up, and I have to re-run the turn, I'll always get different results if I hadn't saved the game before the lock-up. Not a big deal for me, since when I've tried to get this to happen I'm unable to reproduce the effect, but it does exist. As long as you can't make it happen on demand ( cheating ), it's not much of a game breaker for me. Let's face it, occasionally odd things happen in every game, so it also helps to have a good PBEM partner - someone you trust and enjoy playing. Guess I've been lucky so far in that regard.

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RE: Japan running multiple turn in PBEM - 1/20/2009 6:38:27 AM   
Yamato hugger

 

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Well if thats true that the Jap player can change the result .4% or .5% of the time, I certainly wouldnt be terribly concerned if I was the allied player. Any Jap player that would go to that extreme to "cheat" is going to quit the first time he loses a carrier anyways.

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RE: Japan running multiple turn in PBEM - 1/20/2009 8:17:05 AM   
castor troy


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quote:

ORIGINAL: Yamato hugger

Well if thats true that the Jap player can change the result .4% or .5% of the time, I certainly wouldnt be terribly concerned if I was the allied player. Any Jap player that would go to that extreme to "cheat" is going to quit the first time he loses a carrier anyways.


you are correct, thatīs why I said Iīm not really bothered with this bug either. But itīs definetely NOT a myth, thatīs why I posted. And there is also the possibility to cheat when a Japanese player knows how to get the game to freeze. Then rerun the turn and letīs see. Of course running a turn with this method on and on doesnīt mean you will get a different "end-result" but you are still trying to cheat. I mean, e.g. the only thing that would help your CV TF from not being 100% trashed by an Allied death star would be the Allied death star clouded in in both phases, not able to launch ac. It doesnīt matter if in one turn you see 34 bomb and 23 torp hits on your CVs and in another 31 and 28 because both times you will lose all your carriers, but the turns definetely werenīt the same.

So there is a way to cheat, you just have to do it often enough, to perhaps get the enemy fail to locate you, being clouded in...

Still, it doesnīt bother me. But itīs NOT a myth!

< Message edited by castor troy -- 1/20/2009 8:19:46 AM >


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RE: Japan running multiple turn in PBEM - 1/20/2009 10:53:31 AM   
JeffroK


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quote:

ORIGINAL: Yamato hugger

Well if thats true that the Jap player can change the result .4% or .5% of the time, I certainly wouldnt be terribly concerned if I was the allied player. Any Jap player that would go to that extreme to "cheat" is going to quit the first time he loses a carrier anyways.


So enabling the japanese player to alter his result a couple of times a years isnt a problem!!!!

If I was playing as Allied I wouldnt be happy with this. Given the knifes edge some games go re the CV balance, changing the result of even 1 turn could be fatal.

Having seen others post on this it should definatly be on the list of things to fix by the programmers, not for Vanilla AE but down the track somewhere.

PS. Because its being reported means that it is happening, its not just a theory.

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RE: Japan running multiple turn in PBEM - 1/20/2009 12:43:02 PM   
castor troy


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quote:

ORIGINAL: JeffK


quote:

ORIGINAL: Yamato hugger

Well if thats true that the Jap player can change the result .4% or .5% of the time, I certainly wouldnt be terribly concerned if I was the allied player. Any Jap player that would go to that extreme to "cheat" is going to quit the first time he loses a carrier anyways.


PS. Because its being reported means that it is happening, its not just a theory.



only if you believe what people are saying... thatīs obviously not always the case...

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RE: Japan running multiple turn in PBEM - 1/20/2009 2:15:11 PM   
Yamato hugger

 

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quote:

ORIGINAL: castor troy

quote:

ORIGINAL: JeffK


quote:

ORIGINAL: Yamato hugger

Well if thats true that the Jap player can change the result .4% or .5% of the time, I certainly wouldnt be terribly concerned if I was the allied player. Any Jap player that would go to that extreme to "cheat" is going to quit the first time he loses a carrier anyways.


PS. Because its being reported means that it is happening, its not just a theory.



only if you believe what people are saying... thatīs obviously not always the case...


Not to mention what you see isnt by necessity, "real". Look at the results AFTER combat and see if they are different than the results AFTER the other combat. Just because you see a "different" replay than what you saw before doesnt mean you are getting a different RESULT. Its called the sync bug guys, and yes the Jap player if he re-runs the .001 file or any other number of possible run-throughs may SEE a different result in the replay also, but the FINAL result is the same.

Edit: No one has ever shown me 2 saves from the same game that have different air losses. Show me THAT, and I will concede that it MAY happen occasionally, yet still not often enough to justify the time it took me to type this all out.

< Message edited by Yamato hugger -- 1/20/2009 2:19:14 PM >


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RE: Japan running multiple turn in PBEM - 1/20/2009 7:51:54 PM   
JeffroK


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Do you even matter?

Maybe this should have been poted in the Support thread where the real programmers look.


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RE: Japan running multiple turn in PBEM - 1/20/2009 8:08:53 PM   
castor troy


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quote:

ORIGINAL: Yamato hugger

quote:

ORIGINAL: castor troy

quote:

ORIGINAL: JeffK


quote:

ORIGINAL: Yamato hugger

Well if thats true that the Jap player can change the result .4% or .5% of the time, I certainly wouldnt be terribly concerned if I was the allied player. Any Jap player that would go to that extreme to "cheat" is going to quit the first time he loses a carrier anyways.


PS. Because its being reported means that it is happening, its not just a theory.



only if you believe what people are saying... thatīs obviously not always the case...


Not to mention what you see isnt by necessity, "real". Look at the results AFTER combat and see if they are different than the results AFTER the other combat. Just because you see a "different" replay than what you saw before doesnt mean you are getting a different RESULT. Its called the sync bug guys, and yes the Jap player if he re-runs the .001 file or any other number of possible run-throughs may SEE a different result in the replay also, but the FINAL result is the same.

Edit: No one has ever shown me 2 saves from the same game that have different air losses. Show me THAT, and I will concede that it MAY happen occasionally, yet still not often enough to justify the time it took me to type this all out.



lol, sorry Yamato hugger but it seems youīre infected by habits like Terminus seems to have. If you read my posts above you will see that Iīve told that Iīm seeing the damage AFTER the combat phase, during the orders phase. Iīve clearly said that the RESULT is different! And I know what the synch bug is, this is not... Sorry, Iīm not a newb that just started with this game, unfortunately (yes, unfortunately) Iīve spent hundreds, no, thousands of hours with this game the last 4,5 years! Shocking as it is, but I know what is happening and whatīs strange... from playing and seeing strange results. But hey, as usual, the next thing that will be brought up: shut up, you donīt see the code, I do! Been there, heard that...

And yes of course, donīt believe anyone, until he sends you two saves of the same turn. Easy to do, really, especially when youīre told that it happens when the game freezes during the orders phase. So you would have to save EVERYTIME after the combat replay.

Seriously, I donīt care about the bug, I donīt care if you believe me or the other posters. Who really cares? Iīm just amazed that the behaviour of some people that are some kind of involved with Matrix seems to become worse, but again who really cares?

Of course you could - and obviously do - believe rude forum members that are also involved with Matrix and that are spending more time posting rude and unhelpful comments instead of playing the game that say:

"No, itīs a myth!" .... one last comment: lol



< Message edited by castor troy -- 1/20/2009 8:12:18 PM >


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RE: Japan running multiple turn in PBEM - 1/20/2009 8:49:19 PM   
Yamato hugger

 

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quote:

ORIGINAL: castor troy

lol, sorry Yamato hugger but it seems youīre infected by habits like Terminus seems to have. If you read my posts above you will see that Iīve told that Iīm seeing the damage AFTER the combat phase, during the orders phase. Iīve clearly said that the RESULT is different!



And if you had read MY posts you will see that I have clearly said that I havent seen it. Send me the 2 saves. Or better still 3, the allied turn before running the turn and the 2 after. Until I see these saves and insure that nothing changed during the allied player turn to alter the result I have no reason to believe you.

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RE: Japan running multiple turn in PBEM - 1/20/2009 8:52:31 PM   
castor troy


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quote:

ORIGINAL: Yamato hugger


quote:

ORIGINAL: castor troy

lol, sorry Yamato hugger but it seems youīre infected by habits like Terminus seems to have. If you read my posts above you will see that Iīve told that Iīm seeing the damage AFTER the combat phase, during the orders phase. Iīve clearly said that the RESULT is different!



And if you had read MY posts you will see that I have clearly said that I havent seen it. Send me the 2 saves. Or better still 3, the allied turn before running the turn and the 2 after. Until I see these saves and insure that nothing changed during the allied player turn to alter the result I have no reason to believe you.



you donīt have to...

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RE: Japan running multiple turn in PBEM - 1/20/2009 8:54:02 PM   
Yamato hugger

 

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quote:

ORIGINAL: JeffK

Do you even matter?

Maybe this should have been poted in the Support thread where the real programmers look.



I am the project coordinator for 1.807. Joe W is the only programmer currently allowed (by my understanding) to work on WitP, and he hasnt worked on it in almost 2 years being tied down with other projects (AE being only 1 of them). I track bugs and make a priority list of things to fix in WitP.

So to answer your question: yes - I matter. Good enough?

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RE: Japan running multiple turn in PBEM - 1/20/2009 8:56:11 PM   
castor troy


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quote:

ORIGINAL: Yamato hugger


quote:

ORIGINAL: JeffK

Do you even matter?

Maybe this should have been poted in the Support thread where the real programmers look.



I am the project coordinator for 1.807. Joe W is the only programmer currently allowed (by my understanding) to work on WitP, and he hasnt worked on it in almost 2 years being tied down with other projects (AE being only 1 of them). I track bugs and make a priority list of things to fix in WitP.

So to answer your question: yes - I matter. Good enough?



Iīm already really excited about the unevitable bugs in AE, Iīm sure it will be a good way not to listen to long term players then... will surely help fixing things.

And of course the rude sound will encourage people helping to track bugs down.



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RE: Japan running multiple turn in PBEM - 1/20/2009 9:00:53 PM   
Yamato hugger

 

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The simple fact is this: I cant report what I cant see. I cant provide the information to fix it, if I havent seen it. If you dont have a save, or saves, then we have no way to track what is wrong and fix it. So you SAYING it happens frankly doesnt mean squat unless you also provide the means of finding out what is wrong. Understand?

You SAYING it happens means nothing. Believing you or not means NOTHING. If its there and its a problem I need to see it. Plain and simple, OK? Can I be any clearer than that?

Edit: A year or so ago, I invested several hours trying to track this because someone "said" it happens. He sent me saves and I ran trest after test, following his instructions to the letter. E mails back and forth, and the net result was the final resut was the same. I already said, and I quote:

Edit: No one has ever shown me 2 saves from the same game that have different air losses. Show me THAT, and I will concede that it MAY happen occasionally, yet still not often enough to justify the time it took me to type this all out.

So if YOU think its a problem that needs to get fixed, this is all you have to do:
1) Send me saves.
2) Tell me how to duplicate what your problem is.
3) Answer any questions I have after I try what you say.

Simple. If you want to use me as a whipping boy because of every bug that pops up in AE, be my guest. Im sure there will be a lot of them. And if you are deranged enough to honestly believe that I should be able to find each and every one then all I can say is God bless you. Wish I lived in your world.

< Message edited by Yamato hugger -- 1/20/2009 9:12:42 PM >


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RE: Japan running multiple turn in PBEM - 1/20/2009 9:21:04 PM   
castor troy


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quote:

ORIGINAL: Yamato hugger

The simple fact is this: I cant report what I cant see. I cant provide the information to fix it, if I havent seen it. If you dont have a save, or saves, then we have no way to track what is wrong and fix it. So you SAYING it happens frankly doesnt mean squat unless you also provide the means of finding out what is wrong. Understand?

You SAYING it happens means nothing. Believing you or not means NOTHING. If its there and its a problem I need to see it. Plain and simple, OK? Can I be any clearer than that?



I know you canīt do anything if you arenīt able to reproduce it. The only way to get you three! saves when it happens is to tell the Allied player: always save immediately after the combat replay. Then the Japanese: always save immediately after the combat replay and to make sure, also during the order phase... Then, after the first 50 turns, your game freezes during the order phase, you rerun the turn and PERHAPS you then get different results! I didnīt even say you ALWAYS get different results then, but I saw it happen when exactly this happened. Well, other forum members seem to confirm that.

Now Iīve also said that itīs not a major issue (is it even an issue for me?) to track this rare bug down. Itīs surely not important enough (for me) to flood my hard disc with WITP saves (three per turn, 1000+ per game year) to get 20x3 saves when the game freezed and 5x3 saves when rerunning the turn showed different results. When there is nearly no action during the turn, then the result wonīt be different anyway! No BB/CV/whatever there to be hit, no different result.

The reason I jumped in this thread is simple: I answered the post: "No, itīs just a myth". Now I know that the allmighty people involved in this Matrix project donīt believe anyone, no matter if there is 1, 10 or 100 people are saying the same. I just wanted to point out that itīs not a myth. I guess 3.000 or so PBEM turns enable me to make comments on the game, no matter if someone believes me or not. There will be people that believe me, some wonīt.

Fact is (for me) that different results from rerunning the Japanese turn can happen. If someone puts enough tries into it, perhaps he can even figure out to make it happen more often, who knows, I wonīt test it. And like Iīve mentioned it above, I also didnīt like (but who really cares if I like something o not) the way the answers sounded. While Iīm used to more or less rude answers from your collegue, I was not used to such answers from you until recently. Iīm sorry if someone that is involved in programming, testing, looking things up for the game is feeling heīs attacked by other forum members when they post something about the game that "seems" not to be right. But thatīs how it has sounded for quite some time already.

But perhaps itīs only the language barrier as Iīm no native speaker (at least in your case, not in the case of your collegue, because if it has to be, you can look up the three or four words of his rude replies).

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RE: Japan running multiple turn in PBEM - 1/20/2009 9:27:55 PM   
castor troy


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quote:

ORIGINAL: Yamato hugger

The simple fact is this: I cant report what I cant see. I cant provide the information to fix it, if I havent seen it. If you dont have a save, or saves, then we have no way to track what is wrong and fix it. So you SAYING it happens frankly doesnt mean squat unless you also provide the means of finding out what is wrong. Understand?

You SAYING it happens means nothing. Believing you or not means NOTHING. If its there and its a problem I need to see it. Plain and simple, OK? Can I be any clearer than that?

Edit: A year or so ago, I invested several hours trying to track this because someone "said" it happens. He sent me saves and I ran trest after test, following his instructions to the letter. E mails back and forth, and the net result was the final resut was the same. I already said, and I quote:

Edit: No one has ever shown me 2 saves from the same game that have different air losses. Show me THAT, and I will concede that it MAY happen occasionally, yet still not often enough to justify the time it took me to type this all out.

So if YOU think its a problem that needs to get fixed, this is all you have to do:
1) Send me saves.
2) Tell me how to duplicate what your problem is.
3) Answer any questions I have after I try what you say.

Simple. If you want to use me as a whipping boy because of every bug that pops up in AE, be my guest. Im sure there will be a lot of them. And if you are deranged enough to honestly believe that I should be able to find each and every one then all I can say is God bless you. Wish I lived in your world.




While I was typing a quote to your orignal reply, you edited yours. Go ahead and read my reply to your original post. I found it ok, but well, as youīve edited it, this is exactly what I pointed out earlier: why is there a reason to come up with rude posts? I donīt get it.

Iīve never blamed ANYONE for bugs in this game. Who should I make responsible for bugs. It is how it is, a programme like this one must be full of bugs. AE will be as full of bugs as WITP was in the beginning, I will buy it, but surely not play it before the first couple of patches. Just to clarify things...

I can only repeat myself: I think your replies became somewhat rude, unappropriate or whatever you would like to call it. Perhaps you feel being attacked, who knows. But answering people (that in fact donīt want to do anything else than trying to "help") like you and to more extend your Danish friend is doing it is something I donīt understand.


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RE: Japan running multiple turn in PBEM - 1/20/2009 9:29:52 PM   
Yamato hugger

 

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Well not meaning any disrespect but this is like bigfoot. Lots of people claim to have seen it, yet there is no hard evidence that it really exists.

I get the impression that the OP seems to think that the Japanese player can change his turn at will until he gets the result he wants. Now I wont defend Termmy or the way he comes across sometimes but THAT is indeed a myth. The Japanese player cant rerun the turn over and over until he gets what he wants. So in that regard Termmy is correct. Which is what he responded to.

Edit: Well in my particular case Im a truck driver. I have no social skills.

< Message edited by Yamato hugger -- 1/20/2009 9:31:26 PM >


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RE: Japan running multiple turn in PBEM - 1/20/2009 9:37:57 PM   
castor troy


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quote:

ORIGINAL: Yamato hugger

Well not meaning any disrespect but this is like bigfoot. Lots of people claim to have seen it, yet there is no hard evidence that it really exists.

I get the impression that the OP seems to think that the Japanese player can change his turn at will until he gets the result he wants. Now I wont defend Termmy or the way he comes across sometimes but THAT is indeed a myth. The Japanese player cant rerun the turn over and over until he gets what he wants. So in that regard Termmy is correct. Which is what he responded to.


it is like bigfoot. But for example I have no idea how often I was told that the follow unit order is working and that itīs not possible to see units marching 75 or 100 miles in a hex when this bug came up. Well, now itīs proven that this is a bug (at least I guess itīs also a bug for the "official"), but that doesnīt change the fact that many people were told for months "itīs a myth".

I can only agree on your second paragraph! Iīve NEVER said that if you only load up the turn again and again and again that you get different result all the time. I - repeat - I have seen it only if the game freezed during the order phase! I have only NOTICED it when something important happened exactly the turn the game FREEZED during the order phase.

If this is what the original poster meant then I agree with you, I donīt agree if someone generally says that it can never happen. And this is for example also what at least two other forum members say in this thread.

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RE: Japan running multiple turn in PBEM - 1/29/2009 2:33:40 AM   
yubari

 

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Oh yes, this is a genuine bug and can be easily reproduced by the Japanese player. I have been able to run a carrier battle to produce four different results, one being a decisive Japanese victory, two being draws and in one occasion there being no carrier battle fought at all. See this thread http://www.matrixgames.com/forums/tm.asp?m=1922344 for more information, including the allied player confirming that different results have been achieved.

I have been reluctant to publish how to do this on the forum for fear of causing problems for other peoples games but now feel that I should do so. The bug is easy to replicate. As a Japanese player, simply run your turn as normal (lets say it is in slot 10 for example), and when the execution phase is complete, save your game in a separate slot (for example slot 11) by using the button in the top left corner. Then, do not close the turn with the red arrow but close it by using the cross in the top right hand corner. You should now be back to the main menu. Load the save game up again (from slot 10) and certainly on my machine, a different set of results will occur. You can use this method again to produce a third different set of results, and so on. Can other players reproduce this?

FWIW, after considerable testing, it is my opinion that the bug is due to the weather being created differently in each different turn resolution.

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RE: Japan running multiple turn in PBEM - 1/29/2009 3:58:20 AM   
Miller


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Just like to add to this thread. Whilst playing as the IJN in UV, I found out that if you re-ran the tun it was possible to get different results. For example I remember in one game a carrier battle took place, I lost one CV without damage to any others. I had to re-run the turn for some reason and instead I had 3 CVs damaged but none lost.

This is not due to the "sync bug". I mentioned this on the UV form and was shot down. But this DOES happen.

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RE: Japan running multiple turn in PBEM - 1/29/2009 4:48:06 AM   
Nomad


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I am not going to say it can not happen, but I will say that it can not be reproduced on every machine at will. I just went out and ran a Japanese turn 3 time just like yubari specified and all three produced exactly the same combat result file. This situation causes problems, if the testors can not reproduce it at will, they how do they fix it? Note for the record, I have had my share of Allied turns ( both UV and WitP ) that were out of sync. And I have heard reports of Japanese turns that had different results when run a second and third time. I have no idea what is happening, but to me it seems to be a random event for the most part.

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(in reply to Miller)
Post #: 25
RE: Japan running multiple turn in PBEM - 1/29/2009 10:24:00 AM   
steveh11Matrix


Posts: 944
Joined: 7/30/2004
Status: offline
Just for clarity: We're talking PBEM only here, yes?

Steve.

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(in reply to Nomad)
Post #: 26
RE: Japan running multiple turn in PBEM - 1/29/2009 12:09:59 PM   
Nomad


Posts: 5252
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline

quote:

ORIGINAL: steveh11Matrix

Just for clarity: We're talking PBEM only here, yes?

Steve.


Yes

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(in reply to steveh11Matrix)
Post #: 27
RE: Japan running multiple turn in PBEM - 1/29/2009 12:18:19 PM   
Yamato hugger

 

Posts: 5475
Joined: 10/5/2004
Status: offline
quote:

ORIGINAL: yubari

Oh yes, this is a genuine bug and can be easily reproduced by the Japanese player. I have been able to run a carrier battle to produce four different results, one being a decisive Japanese victory, two being draws and in one occasion there being no carrier battle fought at all. See this thread http://www.matrixgames.com/forums/tm.asp?m=1922344 for more information, including the allied player confirming that different results have been achieved.

I have been reluctant to publish how to do this on the forum for fear of causing problems for other peoples games but now feel that I should do so. The bug is easy to replicate. As a Japanese player, simply run your turn as normal (lets say it is in slot 10 for example), and when the execution phase is complete, save your game in a separate slot (for example slot 11) by using the button in the top left corner. Then, do not close the turn with the red arrow but close it by using the cross in the top right hand corner. You should now be back to the main menu. Load the save game up again (from slot 10) and certainly on my machine, a different set of results will occur. You can use this method again to produce a third different set of results, and so on. Can other players reproduce this?

FWIW, after considerable testing, it is my opinion that the bug is due to the weather being created differently in each different turn resolution.



Horsehockey. I have wasted 8 to 10 hours both before when you first mentioned this and another hour just now confirming my prior tests and this will not produce different results. I can get different animations if I pound on the escape key while the replay is running, but the net RESULT is the same every time. To see what the net results are, you look at the screen below after each of your "different replays" and you will see that what you are crying about is the Jap player seeing his own sync bug (which is what I have said time and again). You post different RESULTS on the same game by just re-running the replay if you can, but I have never seen it, and frankly I dont believe its possible. Im going to join Termmy on this one. Its a myth.





Attachment (1)

< Message edited by Yamato hugger -- 1/29/2009 12:38:24 PM >


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(in reply to yubari)
Post #: 28
RE: Japan running multiple turn in PBEM - 1/29/2009 2:25:28 PM   
witpqs


Posts: 25826
Joined: 10/4/2004
From: Argleton
Status: offline
YH,

In cases like this will the various reports (combat, ops, etc.) also be identical?

(in reply to Yamato hugger)
Post #: 29
RE: Japan running multiple turn in PBEM - 1/29/2009 5:19:00 PM   
Yamato hugger

 

Posts: 5475
Joined: 10/5/2004
Status: offline
No, the reports will match the replay. Thats why the Jap player should NEVER send more than just the combat report. The other reports are generated by the replay and will be 100% accurate as far as sightings, intell ect. So to send this info to the allied player in addition to the combat report is giving him even more intell.

Edit: Now in THAT regard both players could very well cheat. Intentionally causing the sync bug to see more of the enemies forces.

< Message edited by Yamato hugger -- 1/29/2009 5:27:22 PM >


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(in reply to witpqs)
Post #: 30
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