From: Eastern US
Like many others I am keen to get to grips with AE and appreciate the efforts of the development team. However, in the case of ground unit withdrawal I believe the team may have made the wrong decisions - but we will live with them.
IMO, Theatre commanders would not be aware of requirements to withdraw specific units. They would get notice of the need to lose, for instance an infantry division. It would be their choice which division, and they certainly would not withdraw a unit actually on the front line.
Similarly for type 2, but they would also have the option to take the individual squads, devices etc from any rear area units.
Having said that keep up the good work, we all wait expectantly.
Thanks for the kind words.
For the US, the withdrawals were pretty cut-and-dried. The West Coast units that went to the ETO were, for the most part, never assigned to a PTO command. They were training on the West Coast, and available to help repel an invasion, but otherwise did not answer to any Pacific commander.
For disbands, since we can't offer the players choices [ex: do you want to disband the Marine paratroopers and rangers to help form the 5th and 6th divisions; or foresake the new divisions and keep the airborne and ranger forces?] we stick to the actual historical decisions made. So in game the USMC special forces will disband to allow the two new divisions to arrive when they did.
As Andy indicated, unless we seriously overhauled the code (with all that means for the possibility of additional bugs, and additional delays) it would be just too easy for a player to 'game' withdrawals, so we stuck to specific units. Not a perfect solution, but the best solution among the available options.
WitP-AE -- US LCU & AI Stuff
Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?