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Looking fore moonlandscape/desert/interior of starhship terrain counters

 
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Looking fore moonlandscape/desert/interior of starhship... - 1/5/2009 9:52:58 PM   
Grymme

 

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Hi

I am looking for terrain for Desert/moonlandscape or interior of starships. Thinking about some modding.


Alternativly if someone could help me with how to make it easily. I am not graphicly gifted.


Or if someone could do something with these that i found




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RE: Looking fore moonlandscape/desert/interior of starh... - 1/5/2009 9:53:38 PM   
Grymme

 

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Or this







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RE: Looking fore moonlandscape/desert/interior of starh... - 1/6/2009 8:00:50 PM   
Jeffrey H.


Posts: 3154
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From: San Diego, Ca.
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Dumb suggestion, why not start with some photos of actual moonscape and tweak them ?

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History began July 4th, 1776. Anything before that was a mistake.

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RE: Looking fore moonlandscape/desert/interior of starh... - 1/6/2009 8:30:48 PM   
Grymme

 

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Jeffrey:

Basicly because i dont have the graphic abilities needed to make a new terrain set. Even with photographies. Ive tried, but havent gotten anywhere. But there is people out there that knows how to. As demonstrated by the realmod & boardgamemod.

Thats why i have to ask for help. Im dying to make a space marine scenario :)

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RE: Looking fore moonlandscape/desert/interior of starh... - 1/7/2009 4:06:02 AM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
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Well, I did say it was a dumb question. If I knew I'd be helping you but I don't have any experience with that one. Maybe sometime later.

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History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

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RE: Looking fore moonlandscape/desert/interior of starh... - 1/7/2009 7:57:19 PM   
*Lava*


Posts: 1847
Joined: 2/9/2004
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Well...

I have a question that kinda goes along with this...

If you graphically mod the terrain tiles, to play the game you will have to substitute graphics folders/images or have another install of the game dedicated to the new graphics... correct? Otherwise they will overwrite the original graphics.. I believe.

There doesn't appear to be an alternative graphics file type system (think TOAW). Any plans to include something like this in the future?

Thanks for any thoughts...

Ray (alias Lava)

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RE: Looking fore moonlandscape/desert/interior of starh... - 1/7/2009 8:04:10 PM   
Grymme

 

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You make a different Masterfile, so you dont need several installments. Each masterfile points to which graphics are used.

You can have many masterfiles and choose which one you will use when you start up the game.

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RE: Looking fore moonlandscape/desert/interior of starh... - 1/7/2009 8:29:11 PM   
*Lava*


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quote:

ORIGINAL: Grymme

You make a different Masterfile, so you dont need several installments. Each masterfile points to which graphics are used.

You can have many masterfiles and choose which one you will use when you start up the game.


I don't understand what you mean by "Masterfile". Where are such files found?

I was thinking something like creating a new folder in the bin graphics folder but I have no idea how you would choose those graphics before you start the game.

Could you please be a bit more specific?

Thanks,

Ray (alias Lava)

(in reply to Grymme)
Post #: 8
RE: Looking fore moonlandscape/desert/interior of starh... - 1/7/2009 8:30:28 PM   
Widell


Posts: 913
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From: Trollhättan, Sweden
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To clarify Grymme's amswer:

quote:

ORIGINAL: Lava
If you graphically mod the terrain tiles, to play the game you will have to substitute graphics folders/images or have another install of the game dedicated to the new graphics... correct? Otherwise they will overwrite the original graphics.. I believe.

Not correct. To create custom graphics you create a new folder and in the editor select the graphics you want. Then include the custom graphics in the scenario zip you submit to the Scenariobank.

quote:

ORIGINAL: Lava
There doesn't appear to be an alternative graphics file type system (think TOAW). Any plans to include something like this in the future?

According to above, it is already included and extremely flexible once you figure out the scaling etc.



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RE: Looking fore moonlandscape/desert/interior of starh... - 1/7/2009 9:38:12 PM   
*Lava*


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So...

You folks are saying you can create new map terrain just like you can create new units?

Thanks for your time.

Ray (alias Lava)

(in reply to Widell)
Post #: 10
RE: Looking fore moonlandscape/desert/interior of starh... - 1/7/2009 9:41:44 PM   
Grymme

 

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Yes, sorry if my answer was incoherent :=)

It has already been done. See the realmod and the boardgamemod created by players.

Feel like creating a moonlandscape mod? Maybe something based on this?




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RE: Looking fore moonlandscape/desert/interior of starh... - 1/7/2009 10:07:23 PM   
*Lava*


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Okay...

So I think I get it.

You graphically modify existing map tiles and then save it as a masterfile.

Thanks.

Ray (alias Lava)

(in reply to Grymme)
Post #: 12
RE: Looking fore moonlandscape/desert/interior of starh... - 1/7/2009 10:34:27 PM   
Grymme

 

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The tutorials explain it better than i can. This deals with where to put landscape tiles,

http://www.matrixgames.com/forums/tm.asp?m=1611050


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Post #: 13
RE: Looking fore moonlandscape/desert/interior of starh... - 1/7/2009 10:49:54 PM   
*Lava*


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Joined: 2/9/2004
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quote:

ORIGINAL: Grymme

The tutorials explain it better than i can. This deals with where to put landscape tiles,

http://www.matrixgames.com/forums/tm.asp?m=1611050



Thanks very much... hadn't seen that... and that is what I was looking for.

I've only had the game a week and am just nosing around in the editor at this time.

Cheers,

Ray (alias Lava)

(in reply to Grymme)
Post #: 14
RE: Looking fore moonlandscape/desert/interior of starh... - 1/8/2009 6:16:46 AM   
Grymme

 

Posts: 1821
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The easiest way to learn the editor i think is to read the 10ish tutorials listed in this section and at the same time recreate a copy of the easy "netherlands"-scenario that Vic uses as constant example in the tutorial. If youll do that then you will be a long step towards learning to use the editor.

(in reply to *Lava*)
Post #: 15
RE: Looking fore moonlandscape/desert/interior of starh... - 1/8/2009 10:09:34 AM   
*Lava*


Posts: 1847
Joined: 2/9/2004
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Indeed...

Some very nice tutorials. I've read some of the stuff, but because I still am in game playing mode haven't really gotten too deeply into it.

The graphics modding got my attention though, as most of the scenario stuff I do has a graphic mod as its base.

Cheers,

Ray (alias Lava)

(in reply to Grymme)
Post #: 16
RE: Looking fore moonlandscape/desert/interior of starh... - 1/8/2009 5:52:23 PM   
Widell


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Joined: 4/27/2005
From: Trollhättan, Sweden
Status: offline
Lava - Based on your very creative work in TOAW I can only say I look forward to seeing what you can do with AT! Quit playing and start modding .

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Post #: 17
RE: Looking fore moonlandscape/desert/interior of starh... - 1/8/2009 11:30:46 PM   
*Lava*


Posts: 1847
Joined: 2/9/2004
Status: offline
quote:

ORIGINAL: Widell

Quit playing and start modding .




Actually... the seeds of my first masterfile and scenario mod has already been planted and I'm creeping in that direction.

However, I do need to play lots of the game so I can see where the limits lie...

Hopefully... soon... ish.

Ray (alias Lava)

(in reply to Widell)
Post #: 18
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