Your post in the previous message stating that EiANW is a grand strategic simulations and that all resourses were used, highlighted this glaring error in the game no 3 Deckers, there are a great number of resourses not accounted for everywhere in the game.
I should point out that 3Deckers were the flagships of the fleets and 90% of the time that is where you would find the Admiral of the fleet, so maybe to get the Admiral bonus a fleet should have a 3Decker present. ( I don't think Napoleon or any other land Generals rode into battle on a DONKEY ?)
1st & 2nd Rates ( 3 Decker )= 11/2 Combat bonus + 4 morale + Admiral bonus.
3rd & 4th Rate ( 2 Decker ) = 1 Combat + 3 morale.
So fleet types = Heavy,Medium, light & Transports.
Note this upgrade don't alter game balanced because all Nations can have 3 Decker morale and combat bonus.
3DECKERS Britain,France,Spain,Russia & Turkey all built them.
Also there is no need to build 3Deckers at the start of the game, because they are already in the fleets at setup.
One possible solution to this naval thing is as below;
Heavy Fleets = 1st & 2nd Rates, fleet size 10, cost $12, build 15 months,11/2 Combat + 4 Morale + Admiral bonus.
Medium Fleets = 3rd & 4th Rates, fleet size 20, cost $9, build 12 months, 1 Combat + 3 Morale.
Light Fleets = 5th & unrated, Fleet size 20, cost $6, built 9 months, 1/2 Combat + 2 Morale.
Transports = Transports & Merchant, Fleet size 60, cost $3, build 6 months.
< Message edited by hellfirejet -- 1/23/2009 2:32:19 AM >
I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller