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WIR Mod for War in the Pacific

 
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WIR Mod for War in the Pacific - 12/30/2008 12:14:19 AM   
HerzKaraya


Posts: 191
Joined: 1/19/2005
From: Madrid, Spain
Status: offline
Hi,

for all those of you who have a copy of War in the Pacific and until the new "War in Russia" is released by 2by3 - Matrix,
you may download a MOD covering the Eastern Front and give it a try!
Check this link and see for yourselves:
http://www.matrixgames.com/forums/tm.asp?m=1991501&mpage=1&key=�

I hope you like it, it has no AI so PBEM is encouraged.

Happy New Year!

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Vista, suerte y al toro!
Post #: 1
RE: WIR Mod for War in the Pacific - 3/9/2009 11:01:21 PM   
Dali

 

Posts: 223
Joined: 4/19/2007
Status: offline
Hello fans WIRTo nobody's interest to try?.
Not of course WIR, but the eastern front, there is illustrated quite nicely.

(in reply to HerzKaraya)
Post #: 2
RE: WIR Mod for War in the Pacific - 3/11/2009 10:18:36 AM   
Mad Onion

 

Posts: 34
Joined: 12/4/2006
Status: offline
I am interested :) Is there any way to manage production of both sides?

No AI? :(

(in reply to Dali)
Post #: 3
RE: WIR Mod for War in the Pacific - 3/12/2009 6:15:01 AM   
PaxMondo


Posts: 8989
Joined: 6/6/2008
Status: online
No, its a PBEM game only.  Since it si a MOD, no real way to have AI.  VERY deep.  I've looked at it, but without a 2nd player ....

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Pax

(in reply to Mad Onion)
Post #: 4
RE: WIR Mod for War in the Pacific - 3/12/2009 6:14:57 PM   
Dali

 

Posts: 223
Joined: 4/19/2007
Status: offline
Hello Mod is designed primarily to play PBEM.

But especially for the German side can be pretty solid play against AI.
If someone wanted to try, I provide more detailed information

(in reply to PaxMondo)
Post #: 5
RE: WIR Mod for War in the Pacific - 3/14/2009 6:13:49 AM   
PaxMondo


Posts: 8989
Joined: 6/6/2008
Status: online
THere is AI? I read in the d/l that there was no AI. I'll have to go back and try it.

_____________________________

Pax

(in reply to Dali)
Post #: 6
RE: WIR Mod for War in the Pacific - 3/14/2009 11:07:35 AM   
Dali

 

Posts: 223
Joined: 4/19/2007
Status: offline
Hello,Sorry for bad English.
AI exists in the game WitP on two levels.
Simply:
Basic AI, aircraft normally fight, the ground units primarily defensive struggle, with a focus on immediate targets.
Ships create simple formation.
Hand-written AI created.
The AI shall ensure the implementation of specific operations (such as landing on Tarawa, etc.)

In mode WitR operates the only first, basic AI.
Allowing mainly for Germans really interesting game, at least the initial offensive.
Ships on this AI work problematically, the sea is not obviously linked.
Therefore, awards are often impractical AI commands. 
If someone wanted to try to play, I'm available.  

(in reply to PaxMondo)
Post #: 7
RE: WIR Mod for War in the Pacific - 3/22/2009 5:33:13 AM   
PaxMondo


Posts: 8989
Joined: 6/6/2008
Status: online
Dali;

English is fine and I doubt it affects you play at all!  :)

Ok, so that is what I remember.  INstead of no AI, limited AI.  It really is a 2 player game.

_____________________________

Pax

(in reply to Dali)
Post #: 8
RE: WIR Mod for War in the Pacific - 3/24/2009 7:25:24 PM   
typhoon

 

Posts: 381
Joined: 4/2/2002
From: United Kingdom
Status: offline
You should not haver done this. I have no time no time at all but this looks better than many a new game I have bought and it will suck me in no doubt. Excellent stuff a very big big big thank you from all those hungry like me for anything at all that models the eastfront in such fantastic detail.

(in reply to PaxMondo)
Post #: 9
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