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AE Coral Sea AAR...NO JOE - 12/22/2008 6:22:27 PM   
Cathartes

 

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May 4, 1942
Intelligence reports from SW Pacific indicate that at least two Japanese carriers are in the vicinity of Truk and Rabaul. There are further indications that the Japanese are considering an invasion of Port Moresby. Radio intercepts from Pearl last week indicate that Admiral Wilkesamato is now in Truk and moving his command to Rabaul.

If Port Moresby falls to the Japanese, the Australian mainland is threatened. Port Moresby must be defended. We will do our best to keep our friends briefed on the details as they develop. Here is a little overview of the situation:





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RE: AE Coral Sea AAR...NO JOE - 12/22/2008 6:25:27 PM   
Barb


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Yes, yes, yes!!! 

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RE: searching east of the Owen Stanleys - 12/22/2008 6:51:55 PM   
Cathartes

 

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No. 11 squadron, RAAF is set to search the waters east of the Owen Stanley Range. The orange highlighted area on the map is my graphic editing for visual reference on the Catalinas' search arc.





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< Message edited by Cathartes -- 12/22/2008 6:52:12 PM >

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RE: searching east of the Owen Stanleys - 12/22/2008 7:38:30 PM   
Japan


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Very nice sir Cathartes,  could you describe how the "Patrol Levels" work?




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RE: searching east of the Owen Stanleys - 12/22/2008 7:40:11 PM   
mlees


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"No resize allowed"?

Where can I find the posts that discuss that new feature?

Edit: Search, and ye shall receive: http://www.matrixgames.com/forums/tm.asp?m=1933519&mpage=1&key=resize%2Callowed�

quote:

2nd line (No resize allowed) - this is a carrier unit. Its current max size is 12 as shown in parens. The "No resize allowed" is in yellow text meaning its changable. This unit can be set to automatically re-size to fit the carrier its on.



< Message edited by mlees -- 12/22/2008 7:44:45 PM >

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RE: searching east of the Owen Stanleys - 12/22/2008 7:49:43 PM   
Chad Harrison


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Thanks for the new AAR. Will we be getting the Japanease side as well?

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RE: searching east of the Owen Stanleys - 12/22/2008 8:07:24 PM   
JWE

 

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quote:

ORIGINAL: mlees
"No resize allowed"?

As you may know, in WiTP there’s “sizes” of air components; squadrons, wings, groups, gaggles, etc.. So what to do with a unit that might have had less than the “standard” configuration? You don’t want the auto-build feature to flesh it out to something more muscular than it was, so there’s a switch in the editor – no resize.

It’s a way of making squadrons with fewer planes than a “nominal” squadron, and prevent them from building up to the “nominal” level. This works well for certain Japanese ships that had a search plane component of 2 or 3 floats, like the Aikoku AMCs. You can “type” it as a daitai, but it won’t build to a daitai and choke the ship capacity. You can disband it, when Aikoku gets converted to something else, without worrying about fragments.

You know what I mean?


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RE: searching east of the Owen Stanleys - 12/22/2008 9:20:46 PM   
mlees


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Thanks, JWE.

That makes more sense now, seeing it on a PBY squadron. :)

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RE: searching east of the Owen Stanleys - 12/23/2008 12:03:03 AM   
Grotius


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Thanks for posting this AAR! Looking forward to reading more.

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RE: searching east of the Owen Stanleys - 12/23/2008 12:17:38 AM   
Heeward


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I like the highlighted search area for the sectors selected

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RE: searching east of the Owen Stanleys - 12/23/2008 12:22:40 AM   
Splinterhead


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quote:

ORIGINAL: Heeward

I like the highlighted search area for the sectors selected


I don't believe it's in the game:

quote:

ORIGINAL: Cathartes

No. 11 squadron, RAAF is set to search the waters east of the Owen Stanley Range. The orange highlighted area on the map is my graphic editing for visual reference on the Catalinas' search arc.



... would be nice, though.

< Message edited by Splinterhead -- 12/23/2008 12:23:47 AM >

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RE: searching east of the Owen Stanleys - 12/23/2008 12:43:58 AM   
wdolson

 

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The search arc in the image was just there for illustrative purposes.  Sorry, it's not a feature of the game.

Someone asked how you set search arcs.  When you click on patrol levels, you set the percentage of the different types of patrol levels, and you can set the arc for each type of patrol type, so you can set your ASW for 360 degrees and your naval search for just the direction you think the enemy are in.

Bill


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RE: searching east of the Owen Stanleys - 12/23/2008 1:14:20 AM   
ny59giants


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Is there a reason why there seems to be a no bases on the tip of NE Australia or few in the southern tip of NG besides PM, Buna, and Gili Gili??

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RE: searching east of the Owen Stanleys - 12/23/2008 1:32:22 AM   
Cathartes

 

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quote:

Is there a reason why there seems to be a no bases on the tip of NE Australia or few in the southern tip of NG besides PM, Buna, and Gili Gili?? 


Yes.  This is a custom scenario, and they aren't designed into this one.  Rest assured, there are many more bases or base possibilities in the complete map.

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RE: searching east of the Owen Stanleys - 12/23/2008 4:36:12 AM   
Japan


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Question about the Rezise ?

Can you plot your own number,  Ie. Can you make a Air Group of 100 Zeros ?    Or how does the Resize work ?  Does it only support a varety of Pre set Sizes or can you litterely set your own Squadron Size from within the Game ?





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RE: searching east of the Owen Stanleys - 12/23/2008 6:21:42 AM   
Iridium


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quote:

ORIGINAL: Japan

Question about the Rezise ?

Can you plot your own number,  Ie. Can you make a Air Group of 100 Zeros ?    Or how does the Resize work ?  Does it only support a varety of Pre set Sizes or can you litterely set your own Squadron Size from within the Game ?


It sounds like you can make a Sentai into a Daitai, then they will attempt to build the unit up to strength based on what the definition of Daitai is. Essentially, the way I read it is that no custom, "I want a 150 plane unit.", can be requested.

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RE: searching east of the Owen Stanleys - 12/23/2008 8:26:38 AM   
cantona2


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Sweeeeeeeeeeeet 

Loving the patrol sectors!!


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RE: searching east of the Owen Stanleys - 12/23/2008 8:27:55 AM   
cantona2


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quote:

ORIGINAL: Splinterhead

quote:

ORIGINAL: Heeward

I like the highlighted search area for the sectors selected


I don't believe it's in the game:

quote:

ORIGINAL: Cathartes

No. 11 squadron, RAAF is set to search the waters east of the Owen Stanley Range. The orange highlighted area on the map is my graphic editing for visual reference on the Catalinas' search arc.



... would be nice, though.


Its in WitP Decoder

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RE: searching east of the Owen Stanleys - 12/23/2008 12:21:59 PM   
Andrew Brown


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quote:

ORIGINAL: cantona2
Its in WitP Decoder


Yes it is, and WitPDecoder does the search arcs very nicely. Needless to say having them on-map in the game itself would be very useful and this is already on the "would be nice if there is time in the future to add it" list. It won't be in the game on release, however.

Andrew

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RE: searching east of the Owen Stanleys - 12/23/2008 2:36:27 PM   
Heeward


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Can you go into more detail on how you set up the naval search?

Is it only fans or can slices be set up as well?
What is the minimum size?
Orientation of slices?

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RE: searching east of the Owen Stanleys - 12/23/2008 3:46:36 PM   
Terminus


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It has to be one continuous fan per air group, set up in 10-degree increments.

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RE: searching east of the Owen Stanleys - 12/23/2008 3:58:29 PM   
JWE

 

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quote:

ORIGINAL: Iridium
It sounds like you can make a Sentai into a Daitai, then they will attempt to build the unit up to strength based on what the definition of Daitai is.

Not exactly. Sizes of things changed over time. Squadrons would grow as the years rolled by. An airgroup might change the proportion of VF and VT. That sort of thing. A Hikotai could grow from 36 to 48 a/c, for example, and the player has the option of determining when this happens, and what the new size is, in the editor. Or, choose not to let the unit resize.

Player can also, independently set the maximum number of a/c for a unit. Even though that Hikotai could have 36 planes, the editor allows the OOB of the 4077 Hikotai to be set for a max of 27, for example. At some later time, defined in the OOB editor, the 4077 might resize to 48 planes, or 18 planes, or not resize at all.

Resize has supply and base size requirements and HQ in the chain. If these ain’t cool, you can’t resize.

[e] A lot of this stuff, like max a/c, is same as it ever was, there's just a lot more flexibility in changing airgroup sizes and the dates when it happens.

< Message edited by JWE -- 12/23/2008 4:33:04 PM >


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RE: searching east of the Owen Stanleys - 12/23/2008 5:52:53 PM   
Cathartes

 

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Heeward,
Here is how you are going to set search arcs:

1. Click on "Patrol Levels" and you then go to another detail screen which gives you the option to set percentage for missions and search arcs.

2. Click on the buttons to set your search arc, or just leave default "0 to 0" to search in a full circle. You can set ASW and Search mission arcs simultaneously as mentioned earlier in this post--when you set the "currentASW" percentage to anything other than "0", then the search arcs appear below it.




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RE: air strike on Port Moresby - 12/23/2008 6:14:14 PM   
Cathartes

 

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May 5, 1942
An enemy airstrike hits Port Moresby. One scrappy Wirraway squadron is all that's currently available to defend the base. As you might expect, Wirraways are not much of a challenge for experienced Zero pilots. Also Wirraways have little firepower. My Wirraway pilots were fairly experienced, but had low morale. Also, they were flying CAP 2,000 feet too low for the incoming raid, and the Zeros had the altitude advantage.

The results are as you might expect: 3 Wirraways are destroyed and the Nell bombers went unmolested. Yes, the combat report shows that 4 Wirraways were destroyed, but FOW is set to "ON" and this also affects combat animations and reports. After looking at the squadron detail screen, I saw that two of my pilots were WIA, and the other was fine and back among his mates.




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RE: air strike on Port Moresby - 12/23/2008 7:13:01 PM   
Sardaukar


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Thank you !!!


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RE: air strike on Port Moresby - 12/23/2008 7:27:50 PM   
Cathartes

 

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May 6, 1942
An enemy TF is clearly approaching toward Milne Bay, and we expect, based on sigint, that an invasion of PM is imminent. Several enemy infantry units are indicated as prepping for an attack on Moresby. Meanwhile, 2 DDs are shown among the enemy TF. This could very well be a CV TF. Allied subs are all moving toward PM.

Also, another enemy air strike occurred on PM today. No damage to the AF, but Nells came in at 2,000K and 20 Zeroes were in attendance. I've moved a squadron of 18 P-40Es from Townsville and moved out the Wirraways. I've set the P-40s on 90% CAP over PM at zero range, and 10,000'. Saratoga and Lexington are meeting up just off the coast of Townsville. We'll see what happens next turn.

Here's a quick peak at the new sub patrol graphic:







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RE: air strike on Port Moresby - 12/23/2008 7:45:19 PM   
Yamato hugger

 

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quote:

ORIGINAL: Cathartes

Saratoga and Lexington are meeting up just off the coast of Townsville.



Saratoga? Not Yorktown?

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RE: searching east of the Owen Stanleys - 12/23/2008 7:54:15 PM   
mlees


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JWE, about scripted resizing:

Is there an "alert" message that tells a player that certain squadrons are eligible for resizing?

For example, sometime in May '42, the American VF carrier based squadrons should upsize from 18 to 27 aircraft. It would be nice to receive a reminder...

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RE: searching east of the Owen Stanleys - 12/23/2008 8:08:36 PM   
Cathartes

 

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quote:

Saratoga? Not Yorktown?


Errr... Well, one of those Navy secretaries made a typo in the situation report, it was supposed to be CV-5, not CV-3.

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RE: searching east of the Owen Stanleys - 12/23/2008 8:51:49 PM   
JWE

 

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quote:

ORIGINAL: mlees
Is there an "alert" message that tells a player that certain squadrons are eligible for resizing?

Oh God no !! There are so many options for so many things that it would take a week to print out all the "you are now able to ..." messages. If you play default, things progress as they progress. If you turn all the switches off, we presume you know what you are doing.

The manual is pretty good, and we expect that folks will read it. It gives a lot of hints as well as 'how to's'. If you are a grog and simply must know, then just open the editor for the scen of interest, and look. Yeah?

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