Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Version 1.10.12

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> Version 1.10.12 Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Version 1.10.12 - 12/15/2008 8:51:35 PM   
GIJim

 

Posts: 76
Joined: 1/28/2007
Status: offline
Please hurry on that new patch. Nobody wants to start a new game until it is out!

GIJim
Post #: 1
RE: Version 1.10.12 - 12/15/2008 8:55:34 PM   
Krec


Posts: 548
Joined: 3/9/2001
From: SF Bay Area
Status: offline


_____________________________

"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." Patton


(in reply to GIJim)
Post #: 2
RE: Version 1.10.12 - 12/15/2008 9:19:38 PM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
We hear you. It has to be tested thoroughly first, and as I've noted before, our testing team isn't as large as it was in the past, which means testing necessarily takes longer.



(in reply to GIJim)
Post #: 3
RE: Version 1.10.12 - 12/15/2008 11:17:04 PM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
Gil you are doing a fine job...takes as long as required....I know it will be a great enhancement

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to Gil R.)
Post #: 4
RE: Version 1.10.12 - 1/8/2009 5:32:37 AM   
goodwoodrw


Posts: 2642
Joined: 2/14/2005
Status: offline
Is this patch far away, and will it be compatible with an existing game?

_____________________________

Formerly Goodwood


(in reply to Gil R.)
Post #: 5
RE: Version 1.10.12 - 1/8/2009 5:46:40 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
It's not that far away, and it will break save files.

(in reply to goodwoodrw)
Post #: 6
RE: Version 1.10.12 - 1/8/2009 7:04:25 AM   
goodwoodrw


Posts: 2642
Joined: 2/14/2005
Status: offline
thanks, I will wait to start a new game to after its released. Thanks for late the night or early morning reply
Ron

_____________________________

Formerly Goodwood


(in reply to Gil R.)
Post #: 7
RE: Version 1.10.12 - 1/8/2009 7:20:51 PM   
WallysWorld


Posts: 168
Joined: 12/21/2006
From: Calgary, Alberta
Status: offline
I too am holding off starting a new game until the patch is released. Patience is a virtue!

Thanks for your hard work, Eric and Gil.

(in reply to goodwoodrw)
Post #: 8
RE: Version 1.10.12 - 1/9/2009 8:28:02 AM   
gunny3013

 

Posts: 198
Joined: 3/24/2008
Status: offline

(in reply to WallysWorld)
Post #: 9
RE: Version 1.10.12 - 1/14/2009 12:15:07 AM   
Kielec

 

Posts: 141
Joined: 1/12/2009
Status: offline
Gil?
Any news on the possible patch release date?
Sorry for pushing a personnal agenda with the question... but I may be going ot a no-internet zone for a few months this weekend, and was thinking whether it was still reasonable for me to hold it with starting another campaign for the remaining three days...

(in reply to gunny3013)
Post #: 10
RE: Version 1.10.12 - 1/14/2009 4:11:20 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
We're supposed to get a new build to test tomorrow, which makes it unlikely, since we wouldn't want to rush testing.

If you're really eager for the patch and it's not out by this weekend perhaps someone could download it and burn it to a CD for you? I assume that where you'll be mail can reach you.


(in reply to Kielec)
Post #: 11
RE: Version 1.10.12 - 1/16/2009 12:13:25 AM   
Kielec

 

Posts: 141
Joined: 1/12/2009
Status: offline
Thanks for the sad truth, Gil.
And for good thinking.
Unfortunately (as in: your assumption was wrong...), the few places on the planet with really limited internet (that I know and, unfortunately, frequent) tend to have problems with snail-mail as well. I will, of course, have somebody check for the new patch from time to time, and have it sent to me on a CD... but for now, it's the Rebel Yell again - - I should be done with the Yanks before your new patch gets to me...

PS. As a general comment, thanks for replying so fast. I have noticed (also) on some other threads that you guys are doing a grand job communicating with your community... (Hmmmm...) More than commendable. Keep it up! And have your competitors burn with jealousy, or rot in hell!! Yeah!!!!

(in reply to Gil R.)
Post #: 12
RE: Version 1.10.12 - 1/16/2009 12:33:19 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
Thanks. I appreciate the comments.

The downside of communicating regularly is that sometimes I give overly optimistic predictions of when a patch (or product!) will be ready. I had thought this patch would be done by early January, but unforeseen factors have delayed it. It's close, though!

(in reply to Kielec)
Post #: 13
RE: Version 1.10.12 - 1/26/2009 4:29:19 PM   
animaluk

 

Posts: 98
Joined: 7/2/2004
Status: offline
Where is it then

(in reply to GIJim)
Post #: 14
RE: Version 1.10.12 - 1/28/2009 5:58:22 PM   
WallysWorld


Posts: 168
Joined: 12/21/2006
From: Calgary, Alberta
Status: offline
Gil, I too must ask the question as to whether the release date for this most anticipated patch is very soon? Many of us are holding off starting another game until the patch is installed.

And the waiting is killing me...

< Message edited by WallysWorld -- 1/28/2009 8:16:55 PM >

(in reply to animaluk)
Post #: 15
RE: Version 1.10.12 - 1/28/2009 7:50:53 PM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
Yes, very, very close. It looked like this current build would be it, but a few minor, easily fixed glitches were found. The HW AI changes appear to be working as desired, and no one has seen any loopy AI behavior introduced by those changes. I can't give you a release date, but it shouldn't be too much longer.

We definitely appreciate your patience.

(in reply to WallysWorld)
Post #: 16
RE: Version 1.10.12 - 1/28/2009 11:41:52 PM   
moose1999

 

Posts: 788
Joined: 10/26/2006
Status: offline
Please keep the patch back for another 8-10 days...
I have an important assignment I have to finish and I really can't risk having my attention diverted by a yummy patch for my favorite game.
So, I would appreciate it if you postponed the release for at least another week.

Thank you for your understanding.


_____________________________

regards,

Briny

(in reply to Gil R.)
Post #: 17
RE: Version 1.10.12 - 1/29/2009 2:14:49 AM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
You've waited this long what's a few more months.

My opponent and I quit our PBEM back in September due to bugs. We're still waiting for the patch that was "coming soon".

In the mean time we play other games.

Good Hunting.

MR

(in reply to moose1999)
Post #: 18
RE: Version 1.10.12 - 1/29/2009 2:34:42 AM   
animaluk

 

Posts: 98
Joined: 7/2/2004
Status: offline
good job it was:nt a long time away

(in reply to Mad Russian)
Post #: 19
RE: Version 1.10.12 - 1/29/2009 12:21:33 PM   
Xerkis


Posts: 115
Joined: 9/6/2008
Status: offline
I must agree with briny norman - I too have something coming up that will take most of my time and focus. Having this patch now will kill me.
Play.... Work? Play.... Work?
What to do - what to do?


(in reply to animaluk)
Post #: 20
RE: Version 1.10.12 - 2/9/2009 11:20:07 AM   
goodwoodrw


Posts: 2642
Joined: 2/14/2005
Status: offline
Ok, Briny and Xerkis, have put the release back long enough, don't worry about their needs post the patch

_____________________________

Formerly Goodwood


(in reply to Xerkis)
Post #: 21
RE: Version 1.10.12 - 2/9/2009 5:17:49 PM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
You guys deserve another update. Unfortunately, the news isn't what you were hoping for, or what I had been hoping to tell you. As I previously mentioned, just when the patch looked like it might be ready for release, a rather serious new HW bug was discovered. (I've posted a screenshot taken by the tester -- let's see if you can find it.) We can't release the patch until this is fixed, but the need to meet Matrix's release schedule for "Crown of Glory: Emperor's Edition" has prevented Eric (= programmer) from debugging it. Our hope is that he will have time to debug this week -- and that it's the type of bug that doesn't take hours and hours to find! -- and that we can then test to make sure it's fixed. If so, release late next week is not impossible, but far from certain. I'll keep you posted...






Attachment (1)

(in reply to goodwoodrw)
Post #: 22
RE: Version 1.10.12 - 2/10/2009 4:34:31 AM   
Graycompany


Posts: 511
Joined: 8/19/2004
Status: offline
Is that a Bug, or does the Attacker have a really nice advantage?

_____________________________

I thought this place was a empire, now im the last, I can't be sure...


(in reply to Gil R.)
Post #: 23
RE: Version 1.10.12 - 2/10/2009 8:53:25 AM   
moose1999

 

Posts: 788
Joined: 10/26/2006
Status: offline
Looks like Robot Abraham Lincoln showed up at the battlefield...! 

(cookie for the first one who catches that reference... - and no Googling!)


_____________________________

regards,

Briny

(in reply to Graycompany)
Post #: 24
RE: Version 1.10.12 - 2/20/2009 4:32:02 AM   
apbarog


Posts: 3058
Joined: 5/23/2002
Status: offline
Any updates to the update?

(in reply to moose1999)
Post #: 25
RE: Version 1.10.12 - 2/20/2009 6:05:54 PM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
Little forward momentum, sadly. This weekend all the path-critical work on "Crown of Glory: Emperor's Edition" will be done -- i.e., the stuff that has to be given to Matrix ASAP in order to meet their release schedule -- and with that out of the way the FOF patch will become Priority#1.

(in reply to apbarog)
Post #: 26
RE: Version 1.10.12 - 2/20/2009 6:10:51 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
Ooops, got to love the French flags waving in the wind :P

got to say though, that was a fun battle


_____________________________


(in reply to Gil R.)
Post #: 27
RE: Version 1.10.12 - 2/20/2009 10:18:42 PM   
Houtje

 

Posts: 172
Joined: 6/19/2006
From: Netherlands
Status: offline
briny norman,

reference to Wild wild west? (no googling)

(in reply to Hard Sarge)
Post #: 28
RE: Version 1.10.12 - 2/20/2009 11:11:33 PM   
moose1999

 

Posts: 788
Joined: 10/26/2006
Status: offline

quote:

ORIGINAL: Houtje

briny norman,

reference to Wild wild west? (no googling)


Nope
But we ARE in the entertainment business and there IS a mad scientist involved.
And it's not a Coldplay song...

_____________________________

regards,

Briny

(in reply to Houtje)
Post #: 29
RE: Version 1.10.12 - 2/20/2009 11:23:59 PM   
Randomizer


Posts: 1380
Joined: 6/28/2008
Status: offline
From The Simpson's?  Wasn't Robot Abe Lincoln a rapping part of the President's exhibit at Springfield's Duff Gardens?

(in reply to moose1999)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> Version 1.10.12 Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.223