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Command chain idea - 12/8/2008 1:13:26 PM   
Banquet

 

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I realise the feature set for BFTB will now be locked, but for future versions of the game I wonder if it would be possible to implement a system similar to that in Take Commands 2nd Manasass, where we could opt to control a force lower down the command chain.

For example, in a divisional sized battle, command a single brigade, or even battalion. The friendly AI could take over the big picture as it does with the opposing AI, and when an order came through for the force being commanded (after the approprate delay) a target marker could be placed on the map, with instructions on whether it's a move, assault, defend, etc.

I think it could be really fun to feel like a small part of the big picture. I suppose you could choose to ignore your orders and do your own thing, but either way, it could lead to some interesting decision making. It would also be nice to have a big battle going on, but be able to concentrate on managing a smaller force.

Anyway, just an idea. I would have thought that the AI in Panther's games would be one of the few able to carry something like that off, with little modification to the code already in place.



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RE: Command chain idea - 12/8/2008 2:32:26 PM   
Floyd

 

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You can command every single unit on the field, just click it and give orders.
If you want the unit to rejoin later, click "reattach". What you can't do
in TC:2M is to hand over the most superior unit to the AI, but this is possible
in COTA (select the most superior unit, give an order and see the action unfolding).

(in reply to Banquet)
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RE: Command chain idea - 12/8/2008 4:14:19 PM   
Banquet

 

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In TC:2M you can begin a battle with the AI controlling the superior HQ, and other equal ranked HQ's as well. It will then send orders to your command level.

You can emulate this in COTA by giving the highest HQ a general attack/move order, and then detaching a lower HQ, but it wouldn't work very well in that the top HQ would not be reacting to battlefield events unless you went back in to modify it's orders.. and then you're commanding the whole force again.

What I would like is for the friendly AI to work like the enemy AI, but when an order comes through to your command, it displays on the map and you are then left to process that order.



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RE: Command chain idea - 12/8/2008 10:16:36 PM   
Arjuna


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Banquet,

What you are asking for requires mods to support multiple commands. When we designed the original engine we put the hooks in to do just that. But we opted to keep things simple, and only have one command per side. It is on our wish list but I'm not sure when we will get to this. It is not a trivial undertaking as it would involve significant code changes. We'll be reviewing things once BFTB is out.

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Dave "Arjuna" O'Connor
www.panthergames.com

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RE: Command chain idea - 12/8/2008 10:30:43 PM   
Banquet

 

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Dave,

Thanks for the reply. It's good to hear that it's something you'd considered, and may look at in the future.

I realise there must be a million things you'd like to add if you had the time.. I'm still trying to win the lottery so I can donate it to you for a big office full of programmers. You can order them around while having a nice cup of tea with your feet up :)

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RE: Command chain idea - 12/9/2008 12:31:30 AM   
Arjuna


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Sounds great, though my preference is for a nice mug of coffee!

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www.panthergames.com

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Post #: 6
RE: Command chain idea - 12/9/2008 9:06:00 AM   
Banquet

 

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Coffee it is, then. Actually I've already got enough to get you a coffee, so I'm half way there. It's just the programmers I need the lottery win for!

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RE: Command chain idea - 12/9/2008 12:27:45 PM   
Arjuna


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Yeh, me too!

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Dave "Arjuna" O'Connor
www.panthergames.com

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Post #: 8
RE: Command chain idea - 12/16/2008 1:31:18 AM   
Llyranor


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quote:

ORIGINAL: Arjuna

Banquet,

What you are asking for requires mods to support multiple commands. When we designed the original engine we put the hooks in to do just that. But we opted to keep things simple, and only have one command per side. It is on our wish list but I'm not sure when we will get to this. It is not a trivial undertaking as it would involve significant code changes. We'll be reviewing things once BFTB is out.

Hmm, if you ever get around to this on your wishlist (which I suppose isn't high up, but it's there somewhere at least!) and implement multiple commands per side, since you already have the netcode for online 1v1, would this mean 2p co-op against the AI would also be a remote possibility? (that'd be the coolest feature you could add to this series for me)

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Post #: 9
RE: Command chain idea - 12/16/2008 3:41:50 AM   
Arjuna


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Yep, there could be multiple commands per side, hence you could support a team of human players versus a team of AI or human players. Ideally, we would want to support multiple sides at some point as well - especially if we do a modern version.

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Dave "Arjuna" O'Connor
www.panthergames.com

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Post #: 10
RE: Command chain idea - 12/18/2008 1:46:59 AM   
Llyranor


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Heh, good news. Looking forward to this feature (could be a long wait, I suppose).

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Post #: 11
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