Thanks, I'll definitely keep an eye on it. One nice thing about Barbarossa is, if you're playing the Germans, you can potentially pull off a win in well less than the full 200 turns.
It's probably not feasible, but it would be nice if you could turn over more of the fiddly stuff to the AI. Let it auto-manage more of the supply/reinforcement stuff, maybe allowing you to say, prioritize HQs X, Y, and Z. Or even turn over a particular front or group of units to the AI with orders like HOLD, ADVANCE ON ROSTOV CAUTIOUSLY, or NOT A STEP BACK. Something so you can focus in on areas of particular interest to you and move through the game more quickly. With such a huge game it would actually be cool if you could set a couple grand strategic goals for the AI which would then plot out your turn for you. You could then go in and tweak and override things towards your vision, reinforcing particular areas, taking control of some HQs to micromanage a particular battle or encirclment, etc. As if you were playing Hitler or Stalin and the AI was your generals presenting their strategies which you could approve and modify, without forcing you to go in and click on all 3000 of your individual units every single turn (but letting you do so if you wanted). But that, I imagine, would probably be a different game design all together. :)
I get a touch frustrated sometimes, because I really want a grand strategy game like this that is deeper, richer, and more complex then offerings like Strategic Command, but 300+ hour Monster Mega Games where you have to micromanage every individual bullet, shell, and can of beans leave me out in the cold. Someday, someone will make a game at just the scale I'd like, and I'll be a happy camper. :)
< Message edited by Fintilgin -- 12/14/2008 6:04:25 AM >