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1.05 Public Beta Avalible!!!

 
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1.05 Public Beta Avalible!!! - 12/3/2008 4:38:42 PM   
Greg Wilcox

 

Posts: 361
Joined: 4/14/2006
Status: offline
We've uploaded the Beta version of the 1.05 Comprehensive Update available to our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. See the change list list below for details.

You can download this as a Registered Download as long as you have registered your Empire in Arms serial number in our Members Club (click on the MEMBERS link in the top nav bar).

Change List from 1.04.07
o Enhancements
Upon Formation of a Kingdom, Constituent Free States Production Queues are deleted
Clicking areas when not in move mode and a unit is selected can cause selection confusion and has been changed
Now able to move entire stack to an assault

o Standard Fixes
Fixed: "Magical" landing from Bay of Biscay to Algeria
Fixed: Clicking on French I Corps Generates an error
Fixed: All Cavalry force does not get Strategic bonus of +1 when withdrawing
Fixed: France cannot attack Russian corp in Grodno
Fixed: Russian fleet continues to be kicked out of area 697
Fixed: Queued ships disappearing
Fixed: Enemy corps loaned to neutral power cannot be attacked
Fixed: Some attempts to relieve blockade create random retreats
Fixed: Minor goes neutral, not transferred to occupier, garrison ends up in rural area
Fixed: Can’t declare war on Tripolitania
Fixed: British units cannot enter Cairo to attack enemy Turks
Fixed: Game crashes while trying to get through French diplomacy phase
Fixed: Commanders of the same seniority need a way to be assigned as the Army Leader
Fixed: Turkish fleet relocated inexplicably
Fixed: Prisoners not returned after lapse of war with minor
Fixed: Ottoman corps cannot transfer cavalry factors
Fixed: Prussian Income Summary bug
Fixed: Middle Danish island draws supply at distance 1 from Kiel
Fixed: Forage bonus improperly applied
Fixed: Options changing not allowed
Fixed: Supply and reinforcement across interdicted crossing arrow on Danish island
Fixed: Forces wrongly repatriated, war lapses
Fixed: Ending of temporary access will sometimes cause invalid evacuations
Fixed: Attempting to reinforce a non-eligible garrison displays garbage characters
Fixed: Russian fleet is inexplicably moved
Fixed: Unbesieged garrisons "out of supply"
Fixed: Unnecessary scuttling of transport
Fixed: Militia is prevented from taking losses even when there is no other factors left
Fixed: 'Allow separate peace' check box not working
Fixed: When moving fleet to "area 15"you get booted
Fixed: When France selects Outflank in Combat, losses are posted on top of screen but not reflected in battle log
Fixed: Major fleets don't bring minor fleets in stack move
Fixed: Cannot properly move by stack
Fixed: Siege in Tunis has no PP for victor
Fixed: Loaned Swedish Corps can not move where it should be able to
Fixed: Saxony corps loses morale when Confederation of the Rhine is created
Fixed: Incorrect reporting of city garrison out of supply.
Fixed: Besieged corps still causes adjacent river to cost +1 MP
Fixed: Too much clicking to select an area and deselect a corps
Fixed: Game inadvertently places Swedish fleets in Prussian territory with selected corps
Fixed: Winter zone bug
Fixed: Winter zone movement restriction not applied to Corsica/Sardinia
Fixed: Some PBEM sieges are not loading properly thus creating random battle settings from previous battles in the same area
Turkish Feudal Corps Assignments to Anatolia
Fixed: Transport capture in port is inconsistent
Fixed: Port evacuation does not follow correct procedure
Fixed: No way for a third party to determine who controls a loaned corps
Fixed: The victory point bonus to AI has an unintended side effect
Fixed: Besieged port still gives supply
Fixed: Upon Creation of Egyption Freestate, Egypt shows that it is at war with minors that it is not at war with
Fixed: Islands don't show forage value
Fixed: Can use the assault button in the land combat phase even for forces that have not won a field combat.
Fixed: Fleets were being pushed out of a minor that was owned by an ally.
Fixed: Loaned fleets were not allowed to be attacked by nation who are hostile to the original owner.
Fixed: Freestate control was invalidly falling to an ally.
Fixed: An extra corps was given to Tripoltania

o AI Fixes and Enhancements
Fixed: Fleets in port are not being protected by AI with any real intelligence
Fixed: Turks landing corps where they shouldn't be able to
Fixed: AI withdraws too often
Fixed: Prussia DOWs Denmark
Fixed: AI's minor diplomacy attempts on a nation that another MP is issuing a DOW on can negate the DOW
Fixed: AI Austria purchasing insurrection corps
Fixed: AI not picking which combination of minors it can prevent lapse of war state
AI should surrender to multiple opponents at the same time
Fixed: AI should not intercept-ALL when the weaker force
Prussia really cannot invade Denmark without some type of navy.


_____________________________

Greg Wilcox
Production Assistant
Post #: 1
RE: 1.05 Public Beta Avalible!!! - 12/3/2008 4:45:21 PM   
jardail

 

Posts: 152
Joined: 11/28/2005
Status: offline
Can this update be used if you have not updated the game since initial install?

(in reply to Greg Wilcox)
Post #: 2
RE: 1.05 Public Beta Avalible!!! - 12/3/2008 4:50:07 PM   
NeverMan

 

Posts: 1722
Joined: 2/24/2004
Status: offline

quote:

ORIGINAL: Leatherneck_MT

Can this update be used if you have not updated the game since initial install?


I would say yes since all the others have been this way too.

Also, I'm glad to see the "entire stack" into assault, this will save time in AI games particularly.

(in reply to jardail)
Post #: 3
RE: 1.05 Public Beta Avalible!!! - 12/3/2008 4:55:22 PM   
Greg Wilcox

 

Posts: 361
Joined: 4/14/2006
Status: offline
This is a comprehensive beta patch so you will be able to use it even if you haven't installed any of the prior patches.

-Greg

_____________________________

Greg Wilcox
Production Assistant

(in reply to jardail)
Post #: 4
RE: 1.05 Public Beta Avalible!!! - 12/3/2008 5:06:13 PM   
ndrose

 

Posts: 612
Joined: 10/13/2006
Status: offline
Lots of good stuff there, Marshall!

Alas, I can't try it out yet since I'm in a game that is official patch only. Looking forward to 1.05 final!

(in reply to Greg Wilcox)
Post #: 5
RE: 1.05 Public Beta Avalible!!! - 12/3/2008 8:58:09 PM   
jardail

 

Posts: 152
Joined: 11/28/2005
Status: offline
Good, I lost my HD about a month ago and just have gotten things reinstalled.  This will help get me back up to date.  Good job gents.

(in reply to Greg Wilcox)
Post #: 6
RE: 1.05 Public Beta Avalible!!! - 12/6/2008 4:27:50 AM   
bOrIuM

 

Posts: 182
Joined: 2/13/2006
Status: offline
Having problem using the Editor, am I the only one ?

1- Problem to save/load files.
2- Problem to set minors as influenced/ally
3- Cant place a minor as conquered to another minor

(in reply to jardail)
Post #: 7
RE: 1.05 Public Beta Avalible!!! - 12/8/2008 1:18:18 PM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
You click on the scenario that you want to load then click load.
Save will save the highlighted scenario.


_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to bOrIuM)
Post #: 8
RE: 1.05 Public Beta Avalible!!! - 12/8/2008 4:30:22 PM   
GShock


Posts: 1245
Joined: 12/9/2007
From: San Francisco, CA - USA
Status: offline
Impressive fix list.
No volounteered for a tutorial and a bit more thorough manual with pix and examples yet?


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How long will you pretend you can't do anything about it? Support www.animalsasia.org

(in reply to Marshall Ellis)
Post #: 9
RE: 1.05 Public Beta Avalible!!! - 12/9/2008 1:08:53 PM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
We have a few volunteers, just have not speced the time slot yet...


_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to GShock)
Post #: 10
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