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Size of scenario - 12/2/2008 9:02:43 PM   
Helpless


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As I understand the complexity of scenario from CPU perspective is measured by the amount of units and size of map? Is the size of units matters, i.e. would it be faster run if force structure will be integrated (where possible) in order to have less units?

According to mapmaker's manual maps we are kindly asked do not create maps bigger than 40x50km. Is this just recommendation? What will be the maximum (recommended) map size in BTFB?

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Pavel Zagzin
WITE/WITW/WITE-2 Development
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RE: Size of scenario - 12/2/2008 10:51:02 PM   
Arjuna


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For BFTB we are working on a max map size of 40 x 50kms.

In theory you can have a huge map area and as manay units as you like. However, the bigger the map area the longer it will take to determine routes that traverse the map and this will slow the game down - potentially temporarily freezing it for over a minute at a time. The more units you have the more routes that need to be determined. Hence the slower the game will run. It's really a question of what players are prepared to put up with. My view is that I don't want to be kept waiting more than a few seconds - a minute is way too long.

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Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Helpless)
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RE: Size of scenario - 12/2/2008 11:00:08 PM   
Helpless


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Joined: 8/27/2004
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So, the size of units is not the limiting factor, i.e. there is no difference for the game to calculate path/engagements/etc for the small platoons or big battalions?

thanks!


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Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Arjuna)
Post #: 3
RE: Size of scenario - 12/2/2008 11:12:51 PM   
Arjuna


Posts: 17785
Joined: 3/31/2003
From: Canberra, Australia
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No it's not. A unit is a unit. Regardless of whether it represents a platoon or a Corps it still must generate routes and line of sight checks etc.

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Helpless)
Post #: 4
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