From: Sydney, Australia
Hi, I have read the Hale book and also books by Keegan, etc.
A fleet moves at the speed of the slowest ship, that's a given. However a larger number of ships does not make the slowest ship slower. That's what the -1 movement point per fleet creates, and it's not correct.
Given that a fleet counter in EiA covers many ships, that fleet is going to move at the speed of the slowest ship anyway. Adding more faster ships isn't going to make that slow ship any slower, or any faster either.
The problem with a large stack moving together is that they tend to drift and scatter. That isn't recreated by the -1 MP per fleet rule.
Probably a better way of recreating it would be to have an increased probability per fleet in a stack that 1 or more of the fleets "scatters", i.e. ends up in a different sea zone to the rest of the stack. So, for example, if you move 1 fleet from Southhampton to Gibraltar it arrives OK, but if you move 5 fleets then there's a 20% (for example) chance that 1-2 of them end up in the sea zone outside Gibraltar, or lose a few MP along the way and end up a few sea zones short.