From: Arlington, TX
It also appears that while in a scenario you can change things like flight paths, you don't seem to have any option to mount different weapons/pods to the hardpoints before takeoff. All aircraft are only equipped with whatever the scenario designer specified.
So no improvements to the scenario editor? (Which was my gripe with WoV... mission planning is at least half the point for Vietnam Air Warfare, and yet there was no "mission editor/planner," just an un-user-friendly scenario editor.)
Sorry if I wasn't clear. While creating a scenario, you have a choice of different weapon/fuel tank/etc configurations for most aircraft.
However, when playing a scenario, the only load you get for each plane is whatever the scenario designer picked---with no way for the player to change it.
As far as "mission planning," basically all you can do is pause the game + assign flight paths and the like in a way similar to WoV. FWIW, there are time-on-target/hold options.
Actually, you were very clear for my question! ...the scenario editor is still not an in-game mission planner, and it sounds no more user friendly than in Wings Over Vietnam. (I still think mission planning is the real point of a game of this nature/scale).
Agreed. That is my biggest beef with the game.
In something like Harpoon, you have the option of deciding exactly how (what assets, how they are equipped, etc) to attack a target. In WoM that's not the case.
For example, in the 1981 scenario called "Opera," you must attack the Iraqi nuclear facility with flights of F-16s carrying Mk-84s, and F-15s flying air cover. You can't change any of this other than flight paths.
While this load-out is historically accurate, so what? The whole point of wargaming is to try (your own) different methods and ideas within any given scenario----not to sit back and passively watch how history played out.
If I wish to try just about anything different I'll have to go into the scenario editor and/or crate a new scenario.
IMO, these options should exist at the player's fingertips, not just the scenario designer's.
< Message edited by Tony_A -- 11/25/2008 2:22:12 AM >