From: Montreal, Quebec
Warfare, I've never tried modifying any of the rules or cards to suit solitaire play. HAving said that, I would think the project is feasable. Over at the Games of Wonder M44 chat site, ( a lot more cut-throat and irrespectful than this one, by the way) some of the regulars were debating the merit of implementing additional rules. ( some bandied about: AT units and how it would function, extra on-board artillery rules, ( mainly the setting up and target registry, which led to special OP parties, ) night action rules, etc...
My advice is to consult the entire deck, and any cards in which you feel does not complement solo play, modify it ( or even remove it) and give it a go...
Lastly, some have pretended that Tide of Iron suits better the solo player. I haven't tried it yet, so unfortunatley, no opinion on that.
Whatever the casae, M44 is still a very fun game to play. Really, a must have.
ORIGINAL: 105mm Howitzer
Warfare, I find the game handles well solitaire mode, since a lot of the actions depend on the cards one possess. Some cards are awkward to play in solo mode, ( ambush and such) as it relies on surprise. ( which is hard to achieve solo, unless you're schizo)
I would recommend the Pacific expansion pacs...PLenty of Banzai opportunities
Thanks for your replay.
This game system sounds interesting: easy to learn, yet filled with strategy/luck of the draw, along with a nod toward military history.
In your opinion, could some of the cards/rules be altered to help in solitaire play?
Also, does it help to have most of the expansions (such as East Front, Pacific, Air rules) to facilitate solitaire play?
Finally, has anyone played the Battlelore game solitaire? As I understand it, this system is built on the same rules as Ancients and M44.
I think this entire game system (Ancients, M44, Battlelore) would be ideal to play on the computer/console.
"Si Vis Pacem, Para Bellum" - Publius Renatus, 390 A.D.