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Creating House Rules in MWIF

 
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Creating House Rules in MWIF - 11/4/2008 6:51:16 PM   
wfzimmerman


Posts: 660
Joined: 10/22/2003
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The key is that because the program will enforce RAW mechanics without exception, all house rules must either involve:

1) changes to the units files without adding new unit types.
2) choice by the player to abstain or carry out a particular act.

This does not make it impossible to create house rules to achieve objectives in realism, enjoyability, or play balance. It simply means that there is a smaller toolkit for house rules than when playing face to face. But that toolkit can still be used with ingenuity.

For example, in another thread I suggest creating an MTB/MGB house rule by creating flying boat NAV air counters to carry out the role of MTBs & MGBs.

< Message edited by wfzimmerman -- 11/4/2008 7:06:23 PM >


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