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new game - 10/28/2008 1:54:21 AM   
MuguNiner


Posts: 234
Joined: 8/10/2004
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Greetings,

Ok, I am finally getting around the courage to fire up a campaign scenerio. After several hours of clicking and ordering I have a few questions for the vetrans:

#1 what do you do with the Canadian command and units? It will cost me political points to transfer them. Should I?
#2 how much time do you spend in initial setup? I am on several hours and not even near getting done...
#3 how do I tell the wife that the time spent on this is for the good of the world?

Thanks

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Post #: 1
RE: new game - 10/28/2008 2:22:42 AM   
Yamato hugger

 

Posts: 5475
Joined: 10/5/2004
Status: offline
quote:

ORIGINAL: MuguNiner

Greetings,

Ok, I am finally getting around the courage to fire up a campaign scenerio. After several hours of clicking and ordering I have a few questions for the vetrans:

#1 what do you do with the Canadian command and units? It will cost me political points to transfer them. Should I?
#2 how much time do you spend in initial setup? I am on several hours and not even near getting done...
#3 how do I tell the wife that the time spent on this is for the good of the world?

Thanks


1) I find its useful to activate 1 at least in mid to late 42 if for no other reason than to use up some Canadian replacements. Their aircraft I definately use.

2) I spend about 12 hours on the first turn (not all at 1 time). But I have been around it a while. You can let the computer run some of your troops if you wish but this is highly reccommended against because the computer takes a lot of ships that you didnt intend for it to have and does some pretty stupid things with them. If you run everything yourself you can expect to put about 20 or so man-hours into your first turn.

3) 2 words my father taught me. "Yes dear". They like to hear that. You dont have to actually DO anything as long as you say "yes dear".

(in reply to MuguNiner)
Post #: 2
RE: new game - 10/28/2008 12:15:44 PM   
rockmedic109

 

Posts: 2343
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline

quote:

ORIGINAL: MuguNiner

Greetings,

Ok, I am finally getting around the courage to fire up a campaign scenerio. After several hours of clicking and ordering I have a few questions for the vetrans:

#1 what do you do with the Canadian command and units? It will cost me political points to transfer them. Should I?
#2 how much time do you spend in initial setup? I am on several hours and not even near getting done...
#3 how do I tell the wife that the time spent on this is for the good of the world?

Thanks

1.
I use their ships {I play CHS}. I leave their planes and troops there {I play the AI so I don't need them; I could use them, but don't need them.

2.
I've never played Japan so I have no idea how long they would take. As allies, it takes me 8-12 hours to set everything up but I've been playing it the game since it came out.

3.
Go to a florist and have a standing order for a dozen roses to be sent to your wife once a month. Also have a standing order for roses to be sent on her birthday and your anniversery in case you forget {she will not accept the excuse of you were caught up trying to get the Enterprise home after taking three torpedoes off Rabaul}.

(in reply to MuguNiner)
Post #: 3
RE: new game - 10/28/2008 2:12:15 PM   
Oldguard1970

 

Posts: 578
Joined: 7/19/2006
From: Hiawassee, GA
Status: offline

quote:

ORIGINAL: MuguNiner

Greetings,

Ok, I am finally getting around the courage to fire up a campaign scenerio. After several hours of clicking and ordering I have a few questions for the vetrans:

#1 what do you do with the Canadian command and units? It will cost me political points to transfer them. Should I?
#2 how much time do you spend in initial setup? I am on several hours and not even near getting done...
#3 how do I tell the wife that the time spent on this is for the good of the world?

Thanks



1. As the allied player, you need political points at the start of the game to permit you to shift forces in the restricted commands in the Phillipines and in the DEI. I use the PPs to free up air forces and a few critical LCU. Later in the game, you will want to free up some Australian and NZ air units as well as some of the West Coast air units or Canadian air. Finally, well past the early stages of the game, you will build enough PPs to think about freeing up some LCU.

2. The initial real orders turns for both players can take many hours, even days. That's normal. Things move more quickly after that.

3. Good luck

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(in reply to MuguNiner)
Post #: 4
RE: new game - 10/28/2008 3:57:57 PM   
Mike Solli


Posts: 15730
Joined: 10/18/2000
From: the flight deck of the Zuikaku
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As the Japanese player, I will spend a good 80 hours on the initial Japanese turn.  This includes much, much planning on where I want many forces to migrate to.  Much of the Japanese forces are out of position (in my opinion) and I use the first turn special move to move those forces to where I want them.  7 Dec 41 is basically a staging move for most of my forces.

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Created by the amazing Dixie

(in reply to Oldguard1970)
Post #: 5
RE: new game - 10/28/2008 4:06:04 PM   
Dixie


Posts: 10303
Joined: 3/10/2006
From: UK
Status: offline
Bearing in mind I am playing CHS against the AI, so it may be slightly different if you are playing stock game....

1)  When I have the points to spare then I'll shift a few Canadian air units around, mostly to free up US units from rear areas.  Most of the Canadian ships are sent on convoy escort duties from WC to my South Pacific staging bases.  In PBEM the LCUs mostly stay home until they are needed to help the US in the event of my oppo taking the Aleutians, the same goes for the RCAF.

2)  Um, lots.  Although I prefer to spread the actual work across a few days/weeks.  The AI needs all the help it can get, it also partially simulates the confusion of the first few days of the war.

3)  There is no easy way to do this one.  I'm not sure there is any way to explain you are playing a computer game...


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Bigger boys stole my sig

(in reply to Mike Solli)
Post #: 6
RE: new game - 10/29/2008 8:43:03 AM   
Ambassador

 

Posts: 1674
Joined: 1/11/2008
From: Brussels, Belgium
Status: offline

quote:

#1 what do you do with the Canadian command and units? It will cost me political points to transfer them. Should I?

Air units and ships are very useful, so yes. But for the LCUs, it depends. The three canadian brigades use british squads (just checked yesterday). So, if you have enough of those squads in the pool, you might transfer them (costs a lot of PP though).
Otherwise, simply move them to Anchorage and Nome, to "free" some US RCTs, to forward them to the Aleutians. Garrison duty, somehow. Every North Pacific RCT is more useful than a canadian brigade, as they're air- and sea-mobile without spending PPs.

quote:

#2 how much time do you spend in initial setup? I am on several hours and not even near getting done...

A lot. Days. I started the scenario 15 as the Allies several times now (in a few months), and the last one I took over 20 hours to issue the orders I could. And this is without needing to take a look at each unit just to see what it looks like, or devising plans.
The first time, it took me a week. At 8 hours a day, or more.

quote:

#3 how do I tell the wife that the time spent on this is for the good of the world?

By the loan of your credit card ?

(in reply to MuguNiner)
Post #: 7
RE: new game - 10/29/2008 3:26:15 PM   
AirGriff


Posts: 701
Joined: 10/11/2004
Status: offline
1. You need all the pp's to convert stuff at the fighting front for evac initially. Unless you're playing BigB, where you get 100 pp's a day, you probably won't be able to afford transferring Canadian LCU's for a long time. Air units are another matter. I can't get enough patrol squadrons, so I would consider getting the Canadian search aircraft into the game at some point, but again, it should be a while until you get your ducks in a row at the fighting front.

2. It takes me at least a couple of days. Check out the "Must Read" threads. Somewhere on here there is an excellent checklist on first turn orders.

3. Play in the wee hours of the night, or the wee hours of the morning, if not both. When the wife questions you, look astonished, then offended, and say "For God's sake woman! I've been paying bills, managing our 401k, following important politics and world events...." Deny, deny, deny. That way when she finds out the truth, she'll be relieved you're not sleeping around!

(in reply to MuguNiner)
Post #: 8
RE: new game - 10/29/2008 4:49:28 PM   
gladiatt


Posts: 2576
Joined: 4/10/2008
Status: offline

quote:

ORIGINAL: MuguNiner

Greetings,

Ok, I am finally getting around the courage to fire up a campaign scenerio. After several hours of clicking and ordering I have a few questions for the vetrans:
#3 how do I tell the wife that the time spent on this is for the good of the world?

Thanks


Find one who admit (if not understand). Mine does. Although sometimes she has hard time understanding that the resolution phase can take 20mn or so. And i'm not event speaking of her face when i scream because one of my CV get a torp !
But i think the hint is this: FIND ONE WHO ADMIT

(Who said it was easy???).

(in reply to MuguNiner)
Post #: 9
RE: new game - 10/29/2008 6:58:04 PM   
Yamato hugger

 

Posts: 5475
Joined: 10/5/2004
Status: offline
I went out and bought a treadmill and I walk while I watch the replay and click "done" every few mins. Replays have been running 25-35 mins letting me get in 3/4 to 1 mile.

Now that she's gone I can say it cuts down on the nagging

(in reply to gladiatt)
Post #: 10
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